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https://github.com/dolphin-emu/dolphin.git
synced 2025-01-27 06:35:39 +00:00
Vulkan: Support logging debug reports without enabling validation layers
There is a caveat, Host GPU must be checked prior to starting the game, as we can't enable the extension at runtime without recreating the instance.
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1cfb0a1185
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@ -82,10 +82,11 @@ bool VulkanContext::CheckValidationLayerAvailablility()
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}) != layer_list.end());
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}
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VkInstance VulkanContext::CreateVulkanInstance(bool enable_surface, bool enable_validation_layer)
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VkInstance VulkanContext::CreateVulkanInstance(bool enable_surface, bool enable_debug_report,
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bool enable_validation_layer)
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{
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ExtensionList enabled_extensions;
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if (!SelectInstanceExtensions(&enabled_extensions, enable_surface, enable_validation_layer))
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if (!SelectInstanceExtensions(&enabled_extensions, enable_surface, enable_debug_report))
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return VK_NULL_HANDLE;
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VkApplicationInfo app_info = {};
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@ -127,7 +128,7 @@ VkInstance VulkanContext::CreateVulkanInstance(bool enable_surface, bool enable_
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}
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bool VulkanContext::SelectInstanceExtensions(ExtensionList* extension_list, bool enable_surface,
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bool enable_validation_layer)
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bool enable_debug_report)
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{
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u32 extension_count = 0;
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VkResult res = vkEnumerateInstanceExtensionProperties(nullptr, &extension_count, nullptr);
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@ -192,8 +193,8 @@ bool VulkanContext::SelectInstanceExtensions(ExtensionList* extension_list, bool
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#endif
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// VK_EXT_debug_report
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if (enable_validation_layer && !CheckForExtension(VK_EXT_DEBUG_REPORT_EXTENSION_NAME, true))
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return false;
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if (enable_debug_report && !CheckForExtension(VK_EXT_DEBUG_REPORT_EXTENSION_NAME, true))
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WARN_LOG(VIDEO, "Vulkan: Debug report requested, but extension is not available.");
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return true;
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}
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@ -327,6 +328,7 @@ void VulkanContext::PopulateBackendInfoMultisampleModes(
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std::unique_ptr<VulkanContext> VulkanContext::Create(VkInstance instance, VkPhysicalDevice gpu,
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VkSurfaceKHR surface, VideoConfig* config,
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bool enable_debug_reports,
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bool enable_validation_layer)
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{
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std::unique_ptr<VulkanContext> context = std::make_unique<VulkanContext>(instance, gpu);
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@ -338,8 +340,8 @@ std::unique_ptr<VulkanContext> VulkanContext::Create(VkInstance instance, VkPhys
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static_cast<double>(context->m_device_properties.driverVersion),
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DriverDetails::Family::UNKNOWN);
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// Enable debug reports if validation layer is enabled.
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if (enable_validation_layer)
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// Enable debug reports if the "Host GPU" log category is enabled.
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if (enable_debug_reports)
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context->EnableDebugReports();
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// Attempt to create the device.
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@ -358,8 +360,7 @@ std::unique_ptr<VulkanContext> VulkanContext::Create(VkInstance instance, VkPhys
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return context;
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}
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bool VulkanContext::SelectDeviceExtensions(ExtensionList* extension_list, bool enable_surface,
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bool enable_validation_layer)
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bool VulkanContext::SelectDeviceExtensions(ExtensionList* extension_list, bool enable_surface)
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{
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u32 extension_count = 0;
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VkResult res =
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@ -405,9 +406,7 @@ bool VulkanContext::SelectDeviceExtensions(ExtensionList* extension_list, bool e
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};
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if (enable_surface && !CheckForExtension(VK_KHR_SWAPCHAIN_EXTENSION_NAME, true))
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{
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return false;
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}
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return true;
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}
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@ -527,8 +526,7 @@ bool VulkanContext::CreateDevice(VkSurfaceKHR surface, bool enable_validation_la
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device_info.pQueueCreateInfos = &queue_info;
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ExtensionList enabled_extensions;
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if (!SelectDeviceExtensions(&enabled_extensions, (surface != VK_NULL_HANDLE),
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enable_validation_layer))
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if (!SelectDeviceExtensions(&enabled_extensions, surface != VK_NULL_HANDLE))
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return false;
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device_info.enabledLayerCount = 0;
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@ -23,7 +23,8 @@ public:
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static bool CheckValidationLayerAvailablility();
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// Helper method to create a Vulkan instance.
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static VkInstance CreateVulkanInstance(bool enable_surface, bool enable_validation_layer);
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static VkInstance CreateVulkanInstance(bool enable_surface, bool enable_debug_report,
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bool enable_validation_layer);
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// Returns a list of Vulkan-compatible GPUs.
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using GPUList = std::vector<VkPhysicalDevice>;
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@ -43,10 +44,10 @@ public:
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// been called for the specified VideoConfig.
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static std::unique_ptr<VulkanContext> Create(VkInstance instance, VkPhysicalDevice gpu,
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VkSurfaceKHR surface, VideoConfig* config,
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bool enable_debug_reports,
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bool enable_validation_layer);
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// Enable/disable debug message runtime.
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// In the future this could be hooked up to the Host GPU logging option.
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bool EnableDebugReports();
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void DisableDebugReports();
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@ -106,9 +107,8 @@ public:
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private:
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using ExtensionList = std::vector<const char*>;
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static bool SelectInstanceExtensions(ExtensionList* extension_list, bool enable_surface,
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bool enable_validation_layer);
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bool SelectDeviceExtensions(ExtensionList* extension_list, bool enable_surface,
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bool enable_validation_layer);
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bool enable_debug_report);
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bool SelectDeviceExtensions(ExtensionList* extension_list, bool enable_surface);
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bool SelectDeviceFeatures();
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bool CreateDevice(VkSurfaceKHR surface, bool enable_validation_layer);
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@ -4,6 +4,7 @@
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#include <vector>
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#include "Common/Logging/LogManager.h"
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#include "Core/Host.h"
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#include "VideoBackends/Vulkan/CommandBufferManager.h"
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@ -32,7 +33,7 @@ void VideoBackend::InitBackendInfo()
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if (LoadVulkanLibrary())
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{
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VkInstance temp_instance = VulkanContext::CreateVulkanInstance(false, false);
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VkInstance temp_instance = VulkanContext::CreateVulkanInstance(false, false, false);
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if (temp_instance)
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{
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if (LoadVulkanInstanceFunctions(temp_instance))
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@ -72,6 +73,23 @@ void VideoBackend::InitBackendInfo()
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}
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}
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// Helper method to check whether the Host GPU logging category is enabled.
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static bool IsHostGPULoggingEnabled()
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{
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return LogManager::GetInstance()->IsEnabled(LogTypes::HOST_GPU, LogTypes::LERROR);
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}
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// Helper method to determine whether to enable the debug report extension.
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static bool ShouldEnableDebugReports(bool enable_validation_layers)
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{
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// Enable debug reports if the Host GPU log option is checked, or validation layers are enabled.
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// The only issue here is that if Host GPU is not checked when the instance is created, the debug
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// report extension will not be enabled, requiring the game to be restarted before any reports
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// will be logged. Otherwise, we'd have to enable debug reports on every instance, when most
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// users will never check the Host GPU logging category.
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return enable_validation_layers || IsHostGPULoggingEnabled();
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}
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bool VideoBackend::Initialize(void* window_handle)
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{
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if (!LoadVulkanLibrary())
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@ -87,7 +105,7 @@ bool VideoBackend::Initialize(void* window_handle)
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InitBackendInfo();
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InitializeShared();
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// Check for presence of the debug layer before trying to enable it
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// Check for presence of the validation layers before trying to enable it
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bool enable_validation_layer = g_Config.bEnableValidationLayer;
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if (enable_validation_layer && !VulkanContext::CheckValidationLayerAvailablility())
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{
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@ -96,9 +114,10 @@ bool VideoBackend::Initialize(void* window_handle)
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}
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// Create Vulkan instance, needed before we can create a surface.
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bool enable_surface = (window_handle != nullptr);
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VkInstance instance =
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VulkanContext::CreateVulkanInstance(enable_surface, enable_validation_layer);
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bool enable_surface = window_handle != nullptr;
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bool enable_debug_reports = ShouldEnableDebugReports(enable_validation_layer);
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VkInstance instance = VulkanContext::CreateVulkanInstance(enable_surface, enable_debug_reports,
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enable_validation_layer);
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if (instance == VK_NULL_HANDLE)
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{
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PanicAlert("Failed to create Vulkan instance.");
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@ -155,8 +174,9 @@ bool VideoBackend::Initialize(void* window_handle)
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}
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// Pass ownership over to VulkanContext, and let it take care of everything.
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g_vulkan_context = VulkanContext::Create(instance, gpu_list[selected_adapter_index], surface,
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&g_Config, enable_validation_layer);
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g_vulkan_context =
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VulkanContext::Create(instance, gpu_list[selected_adapter_index], surface, &g_Config,
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enable_debug_reports, enable_validation_layer);
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if (!g_vulkan_context)
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{
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PanicAlert("Failed to create Vulkan device");
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