From 4b8fe959d40f3cad87e7565ab0f599e3705d53f2 Mon Sep 17 00:00:00 2001 From: Tillmann Karras Date: Tue, 1 Nov 2022 00:45:11 +0000 Subject: [PATCH] OGL: fix compute shader labels This fixes GL_INVALID_VALUE errors when using GPU texture decoding. --- Source/Core/VideoBackends/OGL/OGLShader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/VideoBackends/OGL/OGLShader.cpp b/Source/Core/VideoBackends/OGL/OGLShader.cpp index f2b970d71b..7caa24416c 100644 --- a/Source/Core/VideoBackends/OGL/OGLShader.cpp +++ b/Source/Core/VideoBackends/OGL/OGLShader.cpp @@ -44,7 +44,7 @@ OGLShader::OGLShader(GLuint gl_compute_program_id, std::string source, std::stri { if (!m_name.empty() && g_ActiveConfig.backend_info.bSupportsSettingObjectNames) { - glObjectLabel(GL_SHADER, m_gl_compute_program_id, -1, m_name.c_str()); + glObjectLabel(GL_PROGRAM, m_gl_compute_program_id, -1, m_name.c_str()); } }