Merge pull request #7387 from zackhow/covers-nostretch

Android: Fix cover stretching and show more games per row
This commit is contained in:
Anthony 2018-08-31 19:29:49 -07:00 committed by GitHub
commit 4a34dba001
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 15 additions and 8 deletions

View File

@ -21,9 +21,10 @@ public class PicassoUtils
{ {
Picasso.with(imageView.getContext()) Picasso.with(imageView.getContext())
.load(cover) .load(cover)
.fit()
.noFade() .noFade()
.noPlaceholder() .noPlaceholder()
.fit()
.centerInside()
.config(Bitmap.Config.ARGB_8888) .config(Bitmap.Config.ARGB_8888)
.error(R.drawable.no_banner) .error(R.drawable.no_banner)
.into(imageView); .into(imageView);
@ -32,9 +33,10 @@ public class PicassoUtils
{ {
Picasso.with(imageView.getContext()) Picasso.with(imageView.getContext())
.load(cover) .load(cover)
.fit()
.noFade() .noFade()
.noPlaceholder() .noPlaceholder()
.fit()
.centerInside()
.config(Bitmap.Config.ARGB_8888) .config(Bitmap.Config.ARGB_8888)
.error(R.drawable.no_banner) .error(R.drawable.no_banner)
.into(imageView); .into(imageView);
@ -47,9 +49,10 @@ public class PicassoUtils
{ {
Picasso.with(imageView.getContext()) Picasso.with(imageView.getContext())
.load(CoverHelper.buildGameTDBUrl(gameFile, CoverHelper.getRegion(gameFile))) .load(CoverHelper.buildGameTDBUrl(gameFile, CoverHelper.getRegion(gameFile)))
.fit()
.noFade() .noFade()
.noPlaceholder() .noPlaceholder()
.fit()
.centerInside()
.config(Bitmap.Config.ARGB_8888) .config(Bitmap.Config.ARGB_8888)
.error(R.drawable.no_banner) .error(R.drawable.no_banner)
.into(imageView, new Callback() .into(imageView, new Callback()
@ -68,6 +71,8 @@ public class PicassoUtils
.load(CoverHelper.buildGameTDBUrl(gameFile, "US")) .load(CoverHelper.buildGameTDBUrl(gameFile, "US"))
.fit() .fit()
.noFade() .noFade()
.fit()
.centerInside()
.noPlaceholder() .noPlaceholder()
.config(Bitmap.Config.ARGB_8888) .config(Bitmap.Config.ARGB_8888)
.error(R.drawable.no_banner) .error(R.drawable.no_banner)
@ -88,6 +93,8 @@ public class PicassoUtils
.load(CoverHelper.buildGameTDBUrl(gameFile, "EN")) .load(CoverHelper.buildGameTDBUrl(gameFile, "EN"))
.fit() .fit()
.noFade() .noFade()
.fit()
.centerInside()
.noPlaceholder() .noPlaceholder()
.config(Bitmap.Config.ARGB_8888) .config(Bitmap.Config.ARGB_8888)
.error(R.drawable.no_banner) .error(R.drawable.no_banner)

View File

@ -3,7 +3,7 @@
xmlns:tools="http://schemas.android.com/tools" xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent" android:layout_width="match_parent"
tools:layout_width="160dp" tools:layout_width="160dp"
android:layout_height="368dp" android:layout_height="270dp"
android:transitionName="card_game" android:transitionName="card_game"
android:focusable="true" android:focusable="true"
android:clickable="true" android:clickable="true"

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<resources> <resources>
<integer name="game_grid_columns">6</integer> <integer name="game_grid_columns">8</integer>
</resources> </resources>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<resources> <resources>
<integer name="game_grid_columns">3</integer> <integer name="game_grid_columns">4</integer>
</resources> </resources>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<resources> <resources>
<integer name="game_grid_columns">4</integer> <integer name="game_grid_columns">6</integer>
</resources> </resources>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<resources> <resources>
<integer name="game_grid_columns">2</integer> <integer name="game_grid_columns">3</integer>
<!-- Default GameCube landscape layout --> <!-- Default GameCube landscape layout -->
<integer name="BUTTON_A_X">865</integer> <integer name="BUTTON_A_X">865</integer>