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https://github.com/dolphin-emu/dolphin.git
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Merge pull request #7387 from zackhow/covers-nostretch
Android: Fix cover stretching and show more games per row
This commit is contained in:
commit
4a34dba001
@ -21,9 +21,10 @@ public class PicassoUtils
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{
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Picasso.with(imageView.getContext())
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.load(cover)
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.fit()
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.noFade()
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.noPlaceholder()
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.fit()
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.centerInside()
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.config(Bitmap.Config.ARGB_8888)
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.error(R.drawable.no_banner)
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.into(imageView);
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@ -32,9 +33,10 @@ public class PicassoUtils
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{
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Picasso.with(imageView.getContext())
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.load(cover)
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.fit()
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.noFade()
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.noPlaceholder()
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.fit()
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.centerInside()
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.config(Bitmap.Config.ARGB_8888)
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.error(R.drawable.no_banner)
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.into(imageView);
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@ -47,9 +49,10 @@ public class PicassoUtils
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{
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Picasso.with(imageView.getContext())
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.load(CoverHelper.buildGameTDBUrl(gameFile, CoverHelper.getRegion(gameFile)))
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.fit()
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.noFade()
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.noPlaceholder()
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.fit()
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.centerInside()
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.config(Bitmap.Config.ARGB_8888)
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.error(R.drawable.no_banner)
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.into(imageView, new Callback()
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@ -68,6 +71,8 @@ public class PicassoUtils
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.load(CoverHelper.buildGameTDBUrl(gameFile, "US"))
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.fit()
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.noFade()
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.fit()
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.centerInside()
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.noPlaceholder()
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.config(Bitmap.Config.ARGB_8888)
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.error(R.drawable.no_banner)
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@ -88,6 +93,8 @@ public class PicassoUtils
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.load(CoverHelper.buildGameTDBUrl(gameFile, "EN"))
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.fit()
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.noFade()
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.fit()
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.centerInside()
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.noPlaceholder()
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.config(Bitmap.Config.ARGB_8888)
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.error(R.drawable.no_banner)
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@ -3,7 +3,7 @@
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xmlns:tools="http://schemas.android.com/tools"
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android:layout_width="match_parent"
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tools:layout_width="160dp"
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android:layout_height="368dp"
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android:layout_height="270dp"
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android:transitionName="card_game"
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android:focusable="true"
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android:clickable="true"
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<integer name="game_grid_columns">6</integer>
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<integer name="game_grid_columns">8</integer>
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</resources>
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<integer name="game_grid_columns">3</integer>
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<integer name="game_grid_columns">4</integer>
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</resources>
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<integer name="game_grid_columns">4</integer>
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<integer name="game_grid_columns">6</integer>
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</resources>
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<integer name="game_grid_columns">2</integer>
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<integer name="game_grid_columns">3</integer>
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<!-- Default GameCube landscape layout -->
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<integer name="BUTTON_A_X">865</integer>
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