Remove parameters to SWVertexLoader::SetFormat

They haven't been used since efbe5bc4b65.
This commit is contained in:
Pokechu22 2021-04-30 14:48:27 -07:00
parent 205ab23d80
commit 3fc12431c5
2 changed files with 3 additions and 3 deletions

View File

@ -74,7 +74,7 @@ void SWVertexLoader::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_
memset(static_cast<void*>(&m_vertex), 0, sizeof(m_vertex));
// parse the videocommon format to our own struct format (m_vertex)
SetFormat(g_main_cp_state.last_id, primitiveType);
SetFormat();
ParseVertex(VertexLoaderManager::GetCurrentVertexFormat()->GetVertexDeclaration(), index);
// transform this vertex so that it can be used for rasterization (outVertex)
@ -98,7 +98,7 @@ void SWVertexLoader::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_
DebugUtil::OnObjectEnd();
}
void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
void SWVertexLoader::SetFormat()
{
// matrix index from xf regs or cp memory?
if (xfmem.MatrixIndexA.PosNormalMtxIdx != g_main_cp_state.matrix_index_a.PosNormalMtxIdx ||

View File

@ -22,7 +22,7 @@ public:
protected:
void DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex) override;
void SetFormat(u8 attributeIndex, u8 primitiveType);
void SetFormat();
void ParseVertex(const PortableVertexDeclaration& vdec, int index);
InputVertexData m_vertex{};