Merge pull request #11 from degasus/VertexLoaderCleanup

Vertex loader cleanup.
This commit is contained in:
Tony Wasserka 2014-01-31 06:13:26 -08:00
commit 3dd31fe22b
5 changed files with 112 additions and 123 deletions

View File

@ -32,33 +32,27 @@ NativeVertexFormat* VertexManager::CreateNativeVertexFormat()
return new D3DVertexFormat(); return new D3DVertexFormat();
} }
DXGI_FORMAT VarToD3D(VarType t, int size) static const DXGI_FORMAT d3d_format_lookup[5*4*2] =
{ {
DXGI_FORMAT retval = DXGI_FORMAT_UNKNOWN; // float formats
static const DXGI_FORMAT lookup1[5] = { DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_R32_FLOAT,
DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R32_FLOAT DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_R32G32_FLOAT,
}; DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R32G32B32_FLOAT,
static const DXGI_FORMAT lookup2[5] = { DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_SNORM, DXGI_FORMAT_R32G32B32A32_FLOAT,
DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_R32G32_FLOAT
};
static const DXGI_FORMAT lookup3[5] = {
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R32G32B32_FLOAT
};
static const DXGI_FORMAT lookup4[5] = {
DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R16G16B16A16_SNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R32G32B32A32_FLOAT
};
switch (size) // integer formats
{ DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_UNKNOWN,
case 1: retval = lookup1[t]; break; DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_UNKNOWN,
case 2: retval = lookup2[t]; break; DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
case 3: retval = lookup3[t]; break; DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_UNKNOWN,
case 4: retval = lookup4[t]; break; };
default: break;
} DXGI_FORMAT VarToD3D(VarType t, int size, bool integer)
{
DXGI_FORMAT retval = d3d_format_lookup[(int)t + 5*(size-1) + 5*4*(int)integer];
if (retval == DXGI_FORMAT_UNKNOWN) if (retval == DXGI_FORMAT_UNKNOWN)
{ {
PanicAlert("VarToD3D: Invalid type/size combo %i , %i", (int)t, size); PanicAlert("VarToD3D: Invalid type/size combo %i , %i, %i", (int)t, size, (int)integer);
} }
return retval; return retval;
} }
@ -67,21 +61,26 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
{ {
vertex_stride = _vtx_decl.stride; vertex_stride = _vtx_decl.stride;
memset(m_elems, 0, sizeof(m_elems)); memset(m_elems, 0, sizeof(m_elems));
const AttributeFormat* format = &_vtx_decl.position;
m_elems[m_num_elems].SemanticName = "POSITION"; if (format->enable)
m_elems[m_num_elems].AlignedByteOffset = 0; {
m_elems[m_num_elems].Format = DXGI_FORMAT_R32G32B32_FLOAT; m_elems[m_num_elems].SemanticName = "POSITION";
m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA; m_elems[m_num_elems].AlignedByteOffset = format->offset;
++m_num_elems; m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
++m_num_elems;
}
for (int i = 0; i < 3; i++) for (int i = 0; i < 3; i++)
{ {
if (_vtx_decl.normal_offset[i] > 0) format = &_vtx_decl.normals[i];
if (format->enable)
{ {
m_elems[m_num_elems].SemanticName = "NORMAL"; m_elems[m_num_elems].SemanticName = "NORMAL";
m_elems[m_num_elems].SemanticIndex = i; m_elems[m_num_elems].SemanticIndex = i;
m_elems[m_num_elems].AlignedByteOffset = _vtx_decl.normal_offset[i]; m_elems[m_num_elems].AlignedByteOffset = format->offset;
m_elems[m_num_elems].Format = VarToD3D(_vtx_decl.normal_gl_type, _vtx_decl.normal_gl_size); m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA; m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
++m_num_elems; ++m_num_elems;
} }
@ -89,12 +88,13 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
for (int i = 0; i < 2; i++) for (int i = 0; i < 2; i++)
{ {
if (_vtx_decl.color_offset[i] > 0) format = &_vtx_decl.colors[i];
if (format->enable)
{ {
m_elems[m_num_elems].SemanticName = "COLOR"; m_elems[m_num_elems].SemanticName = "COLOR";
m_elems[m_num_elems].SemanticIndex = i; m_elems[m_num_elems].SemanticIndex = i;
m_elems[m_num_elems].AlignedByteOffset = _vtx_decl.color_offset[i]; m_elems[m_num_elems].AlignedByteOffset = format->offset;
m_elems[m_num_elems].Format = VarToD3D(_vtx_decl.color_gl_type, 4); m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA; m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
++m_num_elems; ++m_num_elems;
} }
@ -102,22 +102,24 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
for (int i = 0; i < 8; i++) for (int i = 0; i < 8; i++)
{ {
if (_vtx_decl.texcoord_offset[i] > 0) format = &_vtx_decl.texcoords[i];
if (format->enable)
{ {
m_elems[m_num_elems].SemanticName = "TEXCOORD"; m_elems[m_num_elems].SemanticName = "TEXCOORD";
m_elems[m_num_elems].SemanticIndex = i; m_elems[m_num_elems].SemanticIndex = i;
m_elems[m_num_elems].AlignedByteOffset = _vtx_decl.texcoord_offset[i]; m_elems[m_num_elems].AlignedByteOffset = format->offset;
m_elems[m_num_elems].Format = VarToD3D(_vtx_decl.texcoord_gl_type[i], _vtx_decl.texcoord_size[i]); m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA; m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
++m_num_elems; ++m_num_elems;
} }
} }
if (_vtx_decl.posmtx_offset != -1) format = &_vtx_decl.posmtx;
if (format->enable)
{ {
m_elems[m_num_elems].SemanticName = "BLENDINDICES"; m_elems[m_num_elems].SemanticName = "BLENDINDICES";
m_elems[m_num_elems].AlignedByteOffset = _vtx_decl.posmtx_offset; m_elems[m_num_elems].AlignedByteOffset = format->offset;
m_elems[m_num_elems].Format = DXGI_FORMAT_R8G8B8A8_UNORM; m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA; m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
++m_num_elems; ++m_num_elems;
} }

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@ -37,11 +37,23 @@ GLVertexFormat::~GLVertexFormat()
inline GLuint VarToGL(VarType t) inline GLuint VarToGL(VarType t)
{ {
static const GLuint lookup[5] = { static const GLuint lookup[5] = {
GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FLOAT GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_FLOAT
}; };
return lookup[t]; return lookup[t];
} }
static void SetPointer(u32 attrib, u32 stride, const AttributeFormat &format)
{
if (!format.enable)
return;
glEnableVertexAttribArray(attrib);
if (format.integer)
glVertexAttribIPointer(attrib, format.components, VarToGL(format.type), stride, (u8*)NULL + format.offset);
else
glVertexAttribPointer(attrib, format.components, VarToGL(format.type), true, stride, (u8*)NULL + format.offset);
}
void GLVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl) void GLVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
{ {
this->vtx_decl = _vtx_decl; this->vtx_decl = _vtx_decl;
@ -60,35 +72,21 @@ void GLVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vm->m_index_buffers); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vm->m_index_buffers);
glBindBuffer(GL_ARRAY_BUFFER, vm->m_vertex_buffers); glBindBuffer(GL_ARRAY_BUFFER, vm->m_vertex_buffers);
glEnableVertexAttribArray(SHADER_POSITION_ATTRIB); SetPointer(SHADER_POSITION_ATTRIB, vertex_stride, vtx_decl.position);
glVertexAttribPointer(SHADER_POSITION_ATTRIB, 3, GL_FLOAT, GL_FALSE, vtx_decl.stride, (u8*)NULL);
for (int i = 0; i < 3; i++) { for (int i = 0; i < 3; i++) {
if (vtx_decl.num_normals > i) { SetPointer(SHADER_NORM0_ATTRIB+i, vertex_stride, vtx_decl.normals[i]);
glEnableVertexAttribArray(SHADER_NORM0_ATTRIB+i);
glVertexAttribPointer(SHADER_NORM0_ATTRIB+i, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, vtx_decl.stride, (u8*)NULL + vtx_decl.normal_offset[i]);
}
} }
for (int i = 0; i < 2; i++) { for (int i = 0; i < 2; i++) {
if (vtx_decl.color_offset[i] != -1) { SetPointer(SHADER_COLOR0_ATTRIB+i, vertex_stride, vtx_decl.colors[i]);
glEnableVertexAttribArray(SHADER_COLOR0_ATTRIB+i);
glVertexAttribPointer(SHADER_COLOR0_ATTRIB+i, 4, GL_UNSIGNED_BYTE, GL_TRUE, vtx_decl.stride, (u8*)NULL + vtx_decl.color_offset[i]);
}
} }
for (int i = 0; i < 8; i++) { for (int i = 0; i < 8; i++) {
if (vtx_decl.texcoord_offset[i] != -1) { SetPointer(SHADER_TEXTURE0_ATTRIB+i, vertex_stride, vtx_decl.texcoords[i]);
glEnableVertexAttribArray(SHADER_TEXTURE0_ATTRIB+i);
glVertexAttribPointer(SHADER_TEXTURE0_ATTRIB+i, vtx_decl.texcoord_size[i], VarToGL(vtx_decl.texcoord_gl_type[i]),
GL_FALSE, vtx_decl.stride, (u8*)NULL + vtx_decl.texcoord_offset[i]);
}
} }
if (vtx_decl.posmtx_offset != -1) { SetPointer(SHADER_POSMTX_ATTRIB, vertex_stride, vtx_decl.posmtx);
glEnableVertexAttribArray(SHADER_POSMTX_ATTRIB);
glVertexAttribPointer(SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, vtx_decl.stride, (u8*)NULL + vtx_decl.posmtx_offset);
}
vm->m_last_vao = VAO; vm->m_last_vao = VAO;
} }

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@ -65,28 +65,31 @@ typedef void (LOADERDECL *TPipelineFunction)();
enum VarType enum VarType
{ {
VAR_BYTE, VAR_UNSIGNED_BYTE, // GX_U8 = 0
VAR_UNSIGNED_BYTE, VAR_BYTE, // GX_S8 = 1
VAR_SHORT, VAR_UNSIGNED_SHORT, // GX_U16 = 2
VAR_UNSIGNED_SHORT, VAR_SHORT, // GX_S16 = 3
VAR_FLOAT, VAR_FLOAT, // GX_F32 = 4
};
struct AttributeFormat
{
VarType type;
int components;
int offset;
bool enable;
bool integer;
}; };
struct PortableVertexDeclaration struct PortableVertexDeclaration
{ {
int stride; int stride;
int num_normals; AttributeFormat position;
int normal_offset[3]; AttributeFormat normals[3];
VarType normal_gl_type; AttributeFormat colors[2];
int normal_gl_size; AttributeFormat texcoords[8];
VarType color_gl_type; // always GL_UNSIGNED_BYTE AttributeFormat posmtx;
int color_offset[2];
VarType texcoord_gl_type[8];
//int texcoord_gl_size[8];
int texcoord_offset[8];
int texcoord_size[8];
int posmtx_offset;
}; };
// The implementation of this class is specific for GL/DX, so NativeVertexFormat.cpp // The implementation of this class is specific for GL/DX, so NativeVertexFormat.cpp

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@ -551,12 +551,6 @@ void VertexLoader::CompileVertexTranslator()
int nat_offset = 0; int nat_offset = 0;
PortableVertexDeclaration vtx_decl; PortableVertexDeclaration vtx_decl;
memset(&vtx_decl, 0, sizeof(vtx_decl)); memset(&vtx_decl, 0, sizeof(vtx_decl));
for (int i = 0; i < 8; i++)
{
vtx_decl.texcoord_offset[i] = -1;
}
// m_VBVertexStride for texmtx and posmtx is computed later when writing.
// Position Matrix Index // Position Matrix Index
if (m_VtxDesc.PosMatIdx) if (m_VtxDesc.PosMatIdx)
@ -588,9 +582,13 @@ void VertexLoader::CompileVertexTranslator()
} }
m_VertexSize += VertexLoader_Position::GetSize(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements); m_VertexSize += VertexLoader_Position::GetSize(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements);
nat_offset += 12; nat_offset += 12;
vtx_decl.position.components = 3;
vtx_decl.position.enable = true;
vtx_decl.position.offset = 0;
vtx_decl.position.type = VAR_FLOAT;
vtx_decl.position.integer = false;
// Normals // Normals
vtx_decl.num_normals = 0;
if (m_VtxDesc.Normal != NOT_PRESENT) if (m_VtxDesc.Normal != NOT_PRESENT)
{ {
m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.Normal, m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.Normal,
@ -607,20 +605,13 @@ void VertexLoader::CompileVertexTranslator()
} }
WriteCall(pFunc); WriteCall(pFunc);
vtx_decl.num_normals = vtx_attr.NormalElements ? 3 : 1; for (int i = 0; i < (vtx_attr.NormalElements ? 3 : 1); i++)
vtx_decl.normal_offset[0] = -1;
vtx_decl.normal_offset[1] = -1;
vtx_decl.normal_offset[2] = -1;
vtx_decl.normal_gl_type = VAR_FLOAT;
vtx_decl.normal_gl_size = 3;
vtx_decl.normal_offset[0] = nat_offset;
nat_offset += 12;
if (vtx_attr.NormalElements)
{ {
vtx_decl.normal_offset[1] = nat_offset; vtx_decl.normals[i].components = 3;
nat_offset += 12; vtx_decl.normals[i].enable = true;
vtx_decl.normal_offset[2] = nat_offset; vtx_decl.normals[i].offset = nat_offset;
vtx_decl.normals[i].type = VAR_FLOAT;
vtx_decl.normals[i].integer = false;
nat_offset += 12; nat_offset += 12;
} }
@ -631,17 +622,14 @@ void VertexLoader::CompileVertexTranslator()
components |= VB_HAS_NRM1 | VB_HAS_NRM2; components |= VB_HAS_NRM1 | VB_HAS_NRM2;
} }
vtx_decl.color_gl_type = VAR_UNSIGNED_BYTE;
vtx_decl.color_offset[0] = -1;
vtx_decl.color_offset[1] = -1;
for (int i = 0; i < 2; i++) for (int i = 0; i < 2; i++)
{ {
components |= VB_HAS_COL0 << i; vtx_decl.colors[i].components = 4;
vtx_decl.colors[i].type = VAR_UNSIGNED_BYTE;
vtx_decl.colors[i].integer = false;
switch (col[i]) switch (col[i])
{ {
case NOT_PRESENT: case NOT_PRESENT:
components &= ~(VB_HAS_COL0 << i);
vtx_decl.color_offset[i] = -1;
break; break;
case DIRECT: case DIRECT:
switch (m_VtxAttr.color[i].Comp) switch (m_VtxAttr.color[i].Comp)
@ -685,7 +673,9 @@ void VertexLoader::CompileVertexTranslator()
// Common for the three bottom cases // Common for the three bottom cases
if (col[i] != NOT_PRESENT) if (col[i] != NOT_PRESENT)
{ {
vtx_decl.color_offset[i] = nat_offset; components |= VB_HAS_COL0 << i;
vtx_decl.colors[i].offset = nat_offset;
vtx_decl.colors[i].enable = true;
nat_offset += 4; nat_offset += 4;
} }
} }
@ -693,7 +683,10 @@ void VertexLoader::CompileVertexTranslator()
// Texture matrix indices (remove if corresponding texture coordinate isn't enabled) // Texture matrix indices (remove if corresponding texture coordinate isn't enabled)
for (int i = 0; i < 8; i++) for (int i = 0; i < 8; i++)
{ {
vtx_decl.texcoord_offset[i] = -1; vtx_decl.texcoords[i].offset = nat_offset;
vtx_decl.texcoords[i].type = VAR_FLOAT;
vtx_decl.texcoords[i].integer = false;
const int format = m_VtxAttr.texCoord[i].Format; const int format = m_VtxAttr.texCoord[i].Format;
const int elements = m_VtxAttr.texCoord[i].Elements; const int elements = m_VtxAttr.texCoord[i].Elements;
@ -714,21 +707,18 @@ void VertexLoader::CompileVertexTranslator()
if (components & (VB_HAS_TEXMTXIDX0 << i)) if (components & (VB_HAS_TEXMTXIDX0 << i))
{ {
vtx_decl.texcoords[i].enable = true;
if (tc[i] != NOT_PRESENT) if (tc[i] != NOT_PRESENT)
{ {
// if texmtx is included, texcoord will always be 3 floats, z will be the texmtx index // if texmtx is included, texcoord will always be 3 floats, z will be the texmtx index
vtx_decl.texcoord_offset[i] = nat_offset; vtx_decl.texcoords[i].components = 3;
vtx_decl.texcoord_gl_type[i] = VAR_FLOAT;
vtx_decl.texcoord_size[i] = 3;
nat_offset += 12; nat_offset += 12;
WriteCall(m_VtxAttr.texCoord[i].Elements ? TexMtx_Write_Float : TexMtx_Write_Float2); WriteCall(m_VtxAttr.texCoord[i].Elements ? TexMtx_Write_Float : TexMtx_Write_Float2);
} }
else else
{ {
components |= VB_HAS_UV0 << i; // have to include since using now components |= VB_HAS_UV0 << i; // have to include since using now
vtx_decl.texcoord_offset[i] = nat_offset; vtx_decl.texcoords[i].components = 4;
vtx_decl.texcoord_gl_type[i] = VAR_FLOAT;
vtx_decl.texcoord_size[i] = 4;
nat_offset += 16; // still include the texture coordinate, but this time as 6 + 2 bytes nat_offset += 16; // still include the texture coordinate, but this time as 6 + 2 bytes
WriteCall(TexMtx_Write_Float4); WriteCall(TexMtx_Write_Float4);
} }
@ -737,9 +727,8 @@ void VertexLoader::CompileVertexTranslator()
{ {
if (tc[i] != NOT_PRESENT) if (tc[i] != NOT_PRESENT)
{ {
vtx_decl.texcoord_offset[i] = nat_offset; vtx_decl.texcoords[i].enable = true;
vtx_decl.texcoord_gl_type[i] = VAR_FLOAT; vtx_decl.texcoords[i].components = vtx_attr.texCoord[i].Elements ? 2 : 1;
vtx_decl.texcoord_size[i] = vtx_attr.texCoord[i].Elements ? 2 : 1;
nat_offset += 4 * (vtx_attr.texCoord[i].Elements ? 2 : 1); nat_offset += 4 * (vtx_attr.texCoord[i].Elements ? 2 : 1);
} }
} }
@ -768,13 +757,13 @@ void VertexLoader::CompileVertexTranslator()
if (m_VtxDesc.PosMatIdx) if (m_VtxDesc.PosMatIdx)
{ {
WriteCall(PosMtx_Write); WriteCall(PosMtx_Write);
vtx_decl.posmtx_offset = nat_offset; vtx_decl.posmtx.components = 4;
vtx_decl.posmtx.enable = true;
vtx_decl.posmtx.offset = nat_offset;
vtx_decl.posmtx.type = VAR_UNSIGNED_BYTE;
vtx_decl.posmtx.integer = false;
nat_offset += 4; nat_offset += 4;
} }
else
{
vtx_decl.posmtx_offset = -1;
}
native_stride = nat_offset; native_stride = nat_offset;
vtx_decl.stride = native_stride; vtx_decl.stride = native_stride;

View File

@ -168,7 +168,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
out.Write(" float%d tex%d : TEXCOORD%d,\n", hastexmtx ? 3 : 2, i, i); out.Write(" float%d tex%d : TEXCOORD%d,\n", hastexmtx ? 3 : 2, i, i);
} }
if (components & VB_HAS_POSMTXIDX) if (components & VB_HAS_POSMTXIDX)
out.Write(" float4 blend_indices : BLENDINDICES,\n"); out.Write(" float4 fposmtx : BLENDINDICES,\n");
out.Write(" float4 rawpos : POSITION) {\n"); out.Write(" float4 rawpos : POSITION) {\n");
} }
out.Write("VS_OUTPUT o;\n"); out.Write("VS_OUTPUT o;\n");
@ -176,10 +176,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
// transforms // transforms
if (components & VB_HAS_POSMTXIDX) if (components & VB_HAS_POSMTXIDX)
{ {
if (api_type == API_D3D) out.Write("int posmtx = int(fposmtx * 255.0);\n"); // TODO: Ugly, should use an integer instead
out.Write("int posmtx = blend_indices.x * 255.0;\n"); // TODO: Ugly, should use an integer instead
else
out.Write("int posmtx = int(fposmtx);\n");
if (is_writing_shadercode && (DriverDetails::HasBug(DriverDetails::BUG_NODYNUBOACCESS) && !DriverDetails::HasBug(DriverDetails::BUG_ANNIHILATEDUBOS)) ) if (is_writing_shadercode && (DriverDetails::HasBug(DriverDetails::BUG_NODYNUBOACCESS) && !DriverDetails::HasBug(DriverDetails::BUG_ANNIHILATEDUBOS)) )
{ {