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Android: Don't show game ID after game title
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@ -780,7 +780,12 @@ JNIEXPORT jstring JNICALL
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Java_org_dolphinemu_dolphinemu_NativeLibrary_GetCurrentTitleDescriptionUnchecked(JNIEnv* env,
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jobject obj)
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{
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return ToJString(env, SConfig::GetInstance().GetTitleDescription());
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// Prefer showing just the name. If no name is available, show just the game ID.
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std::string description = SConfig::GetInstance().GetTitleName();
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if (description.empty())
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description = SConfig::GetInstance().GetTitleDescription();
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return ToJString(env, description);
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}
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#ifdef __cplusplus
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@ -681,12 +681,14 @@ void SConfig::SetRunningGameMetadata(const std::string& game_id, const std::stri
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if (game_id == "00000000")
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{
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m_title_name.clear();
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m_title_description.clear();
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return;
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}
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const Core::TitleDatabase title_database;
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const DiscIO::Language language = GetLanguageAdjustedForRegion(bWii, region);
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m_title_name = title_database.GetTitleName(m_gametdb_id, language);
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m_title_description = title_database.Describe(m_gametdb_id, language);
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NOTICE_LOG(CORE, "Active title: %s", m_title_description.c_str());
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Host_TitleChanged();
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@ -188,6 +188,7 @@ struct SConfig
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bool m_disc_booted_from_game_list = false;
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const std::string& GetGameID() const { return m_game_id; }
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const std::string& GetTitleName() const { return m_title_name; }
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const std::string& GetTitleDescription() const { return m_title_description; }
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u64 GetTitleID() const { return m_title_id; }
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u16 GetRevision() const { return m_revision; }
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@ -360,6 +361,7 @@ private:
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std::string m_game_id;
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std::string m_gametdb_id;
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std::string m_title_name;
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std::string m_title_description;
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u64 m_title_id;
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u16 m_revision;
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