VideoCommon: Flush the GPU pipeline on async requests.

This commit is contained in:
Markus Wick 2018-03-26 21:33:16 +02:00 committed by degasus
parent 0dfd0cfa24
commit 3860219899

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@ -7,6 +7,7 @@
#include "VideoCommon/AsyncRequests.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoCommon.h"
@ -16,6 +17,10 @@ AsyncRequests::AsyncRequests() = default;
void AsyncRequests::PullEventsInternal()
{
// This is only called if the queue isn't empty.
// So just flush the pipeline to get accurate results.
g_vertex_manager->Flush();
std::unique_lock<std::mutex> lock(m_mutex);
m_empty.Set();