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Fix wxCommandEvent/wxThreadEvent subclass mismatch
Regression by 3fed975bac11956ffc4d3eae86c928c7e0c921db caused netplay to crash on OS X. While I'm at it, fix the long-standing "unsafe i guess" AddPendingEvent, since we depend on wx 3 now...
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8dbef4e987
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37b14bdec9
@ -474,7 +474,7 @@ void NetPlayDiag::StopGame()
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// NetPlayUI methods called from ---NETPLAY--- thread
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// NetPlayUI methods called from ---NETPLAY--- thread
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void NetPlayDiag::Update()
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void NetPlayDiag::Update()
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{
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{
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wxCommandEvent evt(wxEVT_THREAD, 1);
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wxThreadEvent evt(wxEVT_THREAD, 1);
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GetEventHandler()->AddPendingEvent(evt);
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GetEventHandler()->AddPendingEvent(evt);
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}
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}
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@ -487,15 +487,14 @@ void NetPlayDiag::AppendChat(const std::string& msg)
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void NetPlayDiag::OnMsgChangeGame(const std::string& filename)
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void NetPlayDiag::OnMsgChangeGame(const std::string& filename)
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{
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{
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wxCommandEvent evt(wxEVT_THREAD, NP_GUI_EVT_CHANGE_GAME);
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wxThreadEvent* evt = new wxThreadEvent(wxEVT_THREAD, NP_GUI_EVT_CHANGE_GAME);
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// TODO: using a wxString in AddPendingEvent from another thread is unsafe i guess?
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evt->SetString(StrToWxStr(filename));
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evt.SetString(StrToWxStr(filename));
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GetEventHandler()->QueueEvent(evt);
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GetEventHandler()->AddPendingEvent(evt);
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}
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}
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void NetPlayDiag::OnMsgStartGame()
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void NetPlayDiag::OnMsgStartGame()
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{
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{
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wxCommandEvent evt(wxEVT_THREAD, NP_GUI_EVT_START_GAME);
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wxThreadEvent evt(wxEVT_THREAD, NP_GUI_EVT_START_GAME);
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GetEventHandler()->AddPendingEvent(evt);
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GetEventHandler()->AddPendingEvent(evt);
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if (m_start_btn)
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if (m_start_btn)
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m_start_btn->Disable();
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m_start_btn->Disable();
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@ -504,7 +503,7 @@ void NetPlayDiag::OnMsgStartGame()
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void NetPlayDiag::OnMsgStopGame()
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void NetPlayDiag::OnMsgStopGame()
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{
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{
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wxCommandEvent evt(wxEVT_THREAD, NP_GUI_EVT_STOP_GAME);
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wxThreadEvent evt(wxEVT_THREAD, NP_GUI_EVT_STOP_GAME);
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GetEventHandler()->AddPendingEvent(evt);
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GetEventHandler()->AddPendingEvent(evt);
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if (m_start_btn)
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if (m_start_btn)
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m_start_btn->Enable();
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m_start_btn->Enable();
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