diff --git a/Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp b/Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp index 8f58525f0c..5b7e27ffe1 100644 --- a/Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp +++ b/Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp @@ -372,6 +372,14 @@ void ControllerInterface::UpdateInput() // TODO: if we are an emulation input channel, we should probably always lock // Prefer outdated values over blocking UI or CPU thread (avoids short but noticeable frame drop) + + // Lock this first to avoid deadlock with m_devices_mutex in certain cases (such as a Wii Remote + // getting disconnected) + if (!m_devices_population_mutex.try_lock()) + return; + + std::lock_guard population_lock(m_devices_population_mutex, std::adopt_lock); + if (!m_devices_mutex.try_lock()) return;