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D3DTexture: Remove unused bindflags D3DTexture2D member variable
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@ -42,7 +42,6 @@ private:
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ID3D11ShaderResourceView* srv = nullptr;
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ID3D11RenderTargetView* rtv = nullptr;
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ID3D11DepthStencilView* dsv = nullptr;
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D3D11_BIND_FLAG bindflags;
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UINT ref = 1;
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};
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