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revert loop_counter to memory - might fix the 32-bit crashes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1363 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -149,7 +149,7 @@ void VertexLoader::CompileVertexTranslator()
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u8 *old_code_ptr = GetWritableCodePtr();
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SetCodePtr(m_compiledCode);
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ABI_EmitPrologue(4);
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MOV(32, R(EBX), M(&loop_counter));
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// MOV(32, R(EBX), M(&loop_counter));
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// Start loop here
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const u8 *loop_start = GetCodePtr();
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@ -473,7 +473,8 @@ void VertexLoader::CompileVertexTranslator()
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#ifdef USE_JIT
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// End loop here
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SUB(32, R(EBX), Imm8(1));
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SUB(32, M(&loop_counter), Imm8(1));
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//SUB(32, R(EBX), Imm8(1));
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J_CC(CC_NZ, loop_start, true);
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ABI_EmitEpilogue(4);
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SetCodePtr(old_code_ptr);
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