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Looky, OSX found an issue for me.
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@ -721,13 +721,13 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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// wpos is in w of first 4 texcoords
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// wpos is in w of first 4 texcoords
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if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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{
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{
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for (int i = 0; i < 8; ++i)
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for (int i = 0; i < 8; ++i)
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WRITE(p, " float4 uv%d = gl_TexCoord[%d];\n", i, i);
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WRITE(p, " float4 uv%d = gl_TexCoord[%d];\n", i, i);
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}
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}
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else
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else
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{
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{
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for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
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for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
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WRITE(p, " float%d uv%d = gl_TexCoord[%d]%s;\n", i < 4 ? 4 : 3 , i, i, i < 4 ? ".xyz" : "");
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WRITE(p, " float%d uv%d = gl_TexCoord[%d]%s;\n", i < 4 ? 4 : 3 , i, i, i < 4 ? "" : ".xyz");
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}
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}
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}
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}
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WRITE(p, "void main()\n{\n");
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WRITE(p, "void main()\n{\n");
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