diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp index de0d9716ec..22b5643416 100644 --- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp +++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp @@ -110,7 +110,7 @@ void PSTextureEncoder::Encode( encode_params.y_scale = y_scale; encode_params.gamma_rcp = 1.0f / gamma; encode_params.clamp_top = clamp_top ? src_rect.top / float(EFB_HEIGHT) : 0.0f; - encode_params.clamp_bottom = clamp_bottom ? src_rect.bottom / float(EFB_HEIGHT) : 0.0f; + encode_params.clamp_bottom = clamp_bottom ? src_rect.bottom / float(EFB_HEIGHT) : 1.0f; for (size_t i = 0; i < filter_coefficients.size(); i++) encode_params.filter_coefficients[i] = filter_coefficients[i]; diff --git a/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp b/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp index cf5d7075f7..496a600f7b 100644 --- a/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp +++ b/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp @@ -245,7 +245,7 @@ void TextureConverter::EncodeTextureToMemory( encoder_params.y_scale = y_scale; encoder_params.gamma_rcp = 1.0f / gamma; encoder_params.clamp_top = clamp_top ? src_rect.top / float(EFB_HEIGHT) : 0.0f; - encoder_params.clamp_bottom = clamp_bottom ? src_rect.bottom / float(EFB_HEIGHT) : 0.0f; + encoder_params.clamp_bottom = clamp_bottom ? src_rect.bottom / float(EFB_HEIGHT) : 1.0f; for (size_t i = 0; i < filter_coefficients.size(); i++) encoder_params.filter_coefficients[i] = filter_coefficients[i]; u8* ubo_ptr = draw.AllocatePSUniforms(sizeof(EFBEncodeParams));