D3D/Vulkan: Fix incorrect clamp in EFB RAM copy

This could cause darker-than-expected EFB copies if clamping was not
enabled, and the user forced EFB copies to RAM only.
This commit is contained in:
Stenzek 2018-05-11 00:32:39 +10:00
parent fd1ea63383
commit 3493d738ca
2 changed files with 2 additions and 2 deletions

View File

@ -110,7 +110,7 @@ void PSTextureEncoder::Encode(
encode_params.y_scale = y_scale;
encode_params.gamma_rcp = 1.0f / gamma;
encode_params.clamp_top = clamp_top ? src_rect.top / float(EFB_HEIGHT) : 0.0f;
encode_params.clamp_bottom = clamp_bottom ? src_rect.bottom / float(EFB_HEIGHT) : 0.0f;
encode_params.clamp_bottom = clamp_bottom ? src_rect.bottom / float(EFB_HEIGHT) : 1.0f;
for (size_t i = 0; i < filter_coefficients.size(); i++)
encode_params.filter_coefficients[i] = filter_coefficients[i];

View File

@ -245,7 +245,7 @@ void TextureConverter::EncodeTextureToMemory(
encoder_params.y_scale = y_scale;
encoder_params.gamma_rcp = 1.0f / gamma;
encoder_params.clamp_top = clamp_top ? src_rect.top / float(EFB_HEIGHT) : 0.0f;
encoder_params.clamp_bottom = clamp_bottom ? src_rect.bottom / float(EFB_HEIGHT) : 0.0f;
encoder_params.clamp_bottom = clamp_bottom ? src_rect.bottom / float(EFB_HEIGHT) : 1.0f;
for (size_t i = 0; i < filter_coefficients.size(); i++)
encoder_params.filter_coefficients[i] = filter_coefficients[i];
u8* ubo_ptr = draw.AllocatePSUniforms(sizeof(EFBEncodeParams));