Attachment: Make constructors explicit where applicable

This commit is contained in:
Lioncash 2017-01-23 01:21:09 -05:00
parent 34262ee3d8
commit 34768617d2
6 changed files with 6 additions and 6 deletions

View File

@ -39,6 +39,6 @@ private:
class None : public Attachment class None : public Attachment
{ {
public: public:
None(ExtensionReg& reg); explicit None(ExtensionReg& reg);
}; };
} // namespace WiimoteEmu } // namespace WiimoteEmu

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@ -14,7 +14,7 @@ struct ExtensionReg;
class Classic : public Attachment class Classic : public Attachment
{ {
public: public:
Classic(ExtensionReg& reg); explicit Classic(ExtensionReg& reg);
void GetState(u8* const data) override; void GetState(u8* const data) override;
bool IsButtonPressed() const override; bool IsButtonPressed() const override;

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@ -14,7 +14,7 @@ struct ExtensionReg;
class Drums : public Attachment class Drums : public Attachment
{ {
public: public:
Drums(ExtensionReg& reg); explicit Drums(ExtensionReg& reg);
void GetState(u8* const data) override; void GetState(u8* const data) override;
bool IsButtonPressed() const override; bool IsButtonPressed() const override;

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@ -14,7 +14,7 @@ struct ExtensionReg;
class Guitar : public Attachment class Guitar : public Attachment
{ {
public: public:
Guitar(ExtensionReg& reg); explicit Guitar(ExtensionReg& reg);
void GetState(u8* const data) override; void GetState(u8* const data) override;
bool IsButtonPressed() const override; bool IsButtonPressed() const override;

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@ -15,7 +15,7 @@ struct ExtensionReg;
class Nunchuk : public Attachment class Nunchuk : public Attachment
{ {
public: public:
Nunchuk(ExtensionReg& reg); explicit Nunchuk(ExtensionReg& reg);
void GetState(u8* const data) override; void GetState(u8* const data) override;
bool IsButtonPressed() const override; bool IsButtonPressed() const override;

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@ -14,7 +14,7 @@ struct ExtensionReg;
class Turntable : public Attachment class Turntable : public Attachment
{ {
public: public:
Turntable(ExtensionReg& reg); explicit Turntable(ExtensionReg& reg);
void GetState(u8* const data) override; void GetState(u8* const data) override;
bool IsButtonPressed() const override; bool IsButtonPressed() const override;