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fixup "Remove the ZTP speedup hack"
This fixes revision b49c09c36b67
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parent
f1adc56a56
commit
331af32038
@ -21,10 +21,6 @@
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using namespace BPFunctions;
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using namespace BPFunctions;
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static u32 mapTexAddress;
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static bool mapTexFound;
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static int numWrites;
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extern volatile bool g_bSkipCurrentFrame;
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extern volatile bool g_bSkipCurrentFrame;
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static const float s_gammaLUT[] =
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static const float s_gammaLUT[] =
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@ -39,10 +35,6 @@ void BPInit()
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{
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{
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memset(&bpmem, 0, sizeof(bpmem));
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memset(&bpmem, 0, sizeof(bpmem));
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bpmem.bpMask = 0xFFFFFF;
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bpmem.bpMask = 0xFFFFFF;
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mapTexAddress = 0;
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numWrites = 0;
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mapTexFound = false;
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}
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}
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void RenderToXFB(const BPCmd &bp, const EFBRectangle &rc, float yScale, float xfbLines, u32 xfbAddr, const u32 dstWidth, const u32 dstHeight, float gamma)
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void RenderToXFB(const BPCmd &bp, const EFBRectangle &rc, float yScale, float xfbLines, u32 xfbAddr, const u32 dstWidth, const u32 dstHeight, float gamma)
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