Revert "Convert to/from old EFB scale numbering"

This reverts commit 1fc910b3ea9eafcc3cc5132bdfc51731ba5fa9fd,
replacing the old INI setting EFBScale with a new INI setting
called InternalResolution, which has a simpler mapping:

                  | EFBScale             | InternalResolution
----------------- | -------------------- | --------------------
Auto (fractional) | 0                    |
Auto (integral)   | 1                    | 0
1x                | 2                    | 1
1.5x              | 3                    |
2x                | 4                    | 2
2.5x              | 5                    |
3x                | 6                    | 3
4x                | 7                    | 4
5x                | 8                    | 5
6x                | 9                    | 6

All the fractional IRs were removed in f090a943.
This commit is contained in:
JosJuice 2017-11-02 21:35:09 +01:00
parent e29cd19f73
commit 2d3dd5ede7
8 changed files with 16 additions and 99 deletions

View File

@ -19,6 +19,6 @@ EmulationIssues = Use directx11 backend with efb scale set at 1x to deal with bl
[Video_Settings]
SafeTextureCacheColorSamples = 0
EFBScale = 2
InternalResolution = 1
MSAA = 0
MaxAnisotropy = 0

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@ -82,7 +82,7 @@ public final class SettingsFile
public static final String KEY_AUDIO_STRETCH = "AudioStretch";
public static final String KEY_SHOW_FPS = "ShowFPS";
public static final String KEY_INTERNAL_RES = "EFBScale";
public static final String KEY_INTERNAL_RES = "InternalResolution";
public static final String KEY_FSAA = "MSAA";
public static final String KEY_ANISOTROPY = "MaxAnisotropy";
public static final String KEY_POST_SHADER = "PostProcessingShader";

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@ -111,12 +111,12 @@
<item>6x Native (3840x3168) for 4K</item>
</string-array>
<integer-array name="internalResolutionValues" translatable="false">
<item>1</item>
<item>2</item>
<item>3</item>
<item>4</item>
<item>5</item>
<item>6</item>
<item>7</item>
<item>8</item>
<item>9</item>
</integer-array>
<!-- FSAA Preference -->

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@ -224,10 +224,10 @@ void DolphinAnalytics::MakePerGameBuilder()
builder.AddData("cfg-gfx-vsync", g_Config.bVSync);
builder.AddData("cfg-gfx-aspect-ratio", g_Config.iAspectRatio);
builder.AddData("cfg-gfx-efb-access", g_Config.bEFBAccessEnable);
builder.AddData("cfg-gfx-efb-scale", g_Config.iEFBScale);
builder.AddData("cfg-gfx-efb-copy-format-changes", g_Config.bEFBEmulateFormatChanges);
builder.AddData("cfg-gfx-efb-copy-ram", !g_Config.bSkipEFBCopyToRam);
builder.AddData("cfg-gfx-efb-copy-scaled", g_Config.bCopyEFBScaled);
builder.AddData("cfg-gfx-internal-resolution", g_Config.iEFBScale);
builder.AddData("cfg-gfx-tc-samples", g_Config.iSafeTextureCache_ColorSamples);
builder.AddData("cfg-gfx-stereo-mode", g_Config.iStereoMode);
builder.AddData("cfg-gfx-per-pixel-lighting", g_Config.bEnablePixelLighting);

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@ -4,48 +4,13 @@
#include "Core/Config/GraphicsSettings.h"
#include <optional>
#include <string>
#include "Common/Config/Config.h"
#include "Common/StringUtil.h"
#include "VideoCommon/VideoConfig.h"
namespace Config
{
std::optional<int> ConvertFromLegacyEFBScale(int efb_scale)
{
// In game INIs, -1 was used as a special value meaning
// "use the value from the base layer but round it to an integer scale".
// We only support integer scales nowadays, so we can simply ignore -1
// in game INIs in order to automatically use a previous layer's value.
if (efb_scale < 0)
return {};
return efb_scale - (efb_scale > 0) - (efb_scale > 2) - (efb_scale > 4);
}
std::optional<int> ConvertFromLegacyEFBScale(const std::string& efb_scale)
{
int efb_scale_int;
if (!TryParse(efb_scale, &efb_scale_int))
return {};
return ConvertFromLegacyEFBScale(efb_scale_int);
}
int ConvertToLegacyEFBScale(int efb_scale)
{
return efb_scale + (efb_scale >= 0) + (efb_scale > 1) + (efb_scale > 2);
}
std::optional<int> ConvertToLegacyEFBScale(const std::string& efb_scale)
{
int efb_scale_int;
if (!TryParse(efb_scale, &efb_scale_int))
return {};
return ConvertToLegacyEFBScale(efb_scale_int);
}
// Configuration Information
// Graphics.Hardware
@ -97,7 +62,7 @@ const ConfigInfo<bool> GFX_ENABLE_PIXEL_LIGHTING{{System::GFX, "Settings", "Enab
const ConfigInfo<bool> GFX_FAST_DEPTH_CALC{{System::GFX, "Settings", "FastDepthCalc"}, true};
const ConfigInfo<u32> GFX_MSAA{{System::GFX, "Settings", "MSAA"}, 1};
const ConfigInfo<bool> GFX_SSAA{{System::GFX, "Settings", "SSAA"}, false};
const ConfigInfo<int> GFX_EFB_SCALE{{System::GFX, "Settings", "EFBScale"}, 1};
const ConfigInfo<int> GFX_EFB_SCALE{{System::GFX, "Settings", "InternalResolution"}, 1};
const ConfigInfo<bool> GFX_TEXFMT_OVERLAY_ENABLE{{System::GFX, "Settings", "TexFmtOverlayEnable"},
false};
const ConfigInfo<bool> GFX_TEXFMT_OVERLAY_CENTER{{System::GFX, "Settings", "TexFmtOverlayCenter"},

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@ -4,18 +4,12 @@
#pragma once
#include <optional>
#include <string>
#include "Common/Config/Config.h"
namespace Config
{
std::optional<int> ConvertFromLegacyEFBScale(int efb_scale);
std::optional<int> ConvertFromLegacyEFBScale(const std::string& efb_scale);
int ConvertToLegacyEFBScale(int efb_scale);
std::optional<int> ConvertToLegacyEFBScale(const std::string& efb_scale);
// Configuration Information
// Graphics.Hardware

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@ -19,7 +19,6 @@
#include "Common/Logging/Log.h"
#include "Common/SysConf.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/Config/SYSCONFSettings.h"
#include "Core/ConfigLoaders/IsSettingSaveable.h"
#include "Core/Core.h"
@ -95,19 +94,7 @@ public:
const IniFile::Section::SectionMap& section_map = section.GetValues();
for (const auto& value : section_map)
{
const Config::ConfigLocation location{system.first, section_name, value.first};
if (location == Config::GFX_EFB_SCALE.location)
{
std::optional<int> efb_scale = Config::ConvertFromLegacyEFBScale(value.second);
if (efb_scale)
config_section->Set(value.first, *efb_scale);
}
else
{
config_section->Set(value.first, value.second);
}
}
config_section->Set(value.first, value.second);
}
}
}
@ -143,20 +130,10 @@ public:
for (const auto& value : section_values)
{
const Config::ConfigLocation location{system.first, section->GetName(), value.first};
if (!IsSettingSaveable(location))
if (!IsSettingSaveable({system.first, section->GetName(), value.first}))
continue;
if (location == Config::GFX_EFB_SCALE.location)
{
std::optional<int> efb_scale = Config::ConvertToLegacyEFBScale(value.second);
if (efb_scale)
ini_section->Set(value.first, *efb_scale);
}
else
{
ini_section->Set(value.first, value.second);
}
ini_section->Set(value.first, value.second);
}
}

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@ -86,7 +86,7 @@ static const INIToLocationMap& GetINIToLocationMap()
{{"Video_Settings", "MSAA"}, {Config::GFX_MSAA.location}},
{{"Video_Settings", "SSAA"}, {Config::GFX_SSAA.location}},
{{"Video_Settings", "ForceTrueColor"}, {Config::GFX_ENHANCE_FORCE_TRUE_COLOR.location}},
{{"Video_Settings", "EFBScale"}, {Config::GFX_EFB_SCALE.location}},
{{"Video_Settings", "InternalResolution"}, {Config::GFX_EFB_SCALE.location}},
{{"Video_Settings", "DisableFog"}, {Config::GFX_DISABLE_FOG.location}},
{{"Video_Settings", "BackendMultithreading"}, {Config::GFX_BACKEND_MULTITHREADING.location}},
{{"Video_Settings", "CommandBufferExecuteInterval"},
@ -319,17 +319,7 @@ private:
auto* config_section =
config_layer->GetOrCreateSection(mapped_config.system, mapped_config.section);
if (mapped_config == Config::GFX_EFB_SCALE.location)
{
std::optional<int> efb_scale = Config::ConvertFromLegacyEFBScale(value.second);
if (efb_scale)
config_section->Set(mapped_config.key, *efb_scale);
}
else
{
config_section->Set(mapped_config.key, value.second);
}
config_section->Set(mapped_config.key, value.second);
}
}
@ -352,25 +342,16 @@ void INIGameConfigLayerLoader::Save(Config::Layer* config_layer)
{
for (const auto& value : section->GetValues())
{
const Config::ConfigLocation location{system.first, section->GetName(), value.first};
if (!IsSettingSaveable(location))
if (!IsSettingSaveable({system.first, section->GetName(), value.first}))
continue;
const auto ini_location = GetINILocationFromConfig(location);
const auto ini_location =
GetINILocationFromConfig({system.first, section->GetName(), value.first});
if (ini_location.first.empty() && ini_location.second.empty())
continue;
IniFile::Section* ini_section = ini.GetOrCreateSection(ini_location.first);
if (location == Config::GFX_EFB_SCALE.location)
{
std::optional<int> efb_scale = Config::ConvertToLegacyEFBScale(value.second);
if (efb_scale)
ini_section->Set(ini_location.second, *efb_scale);
}
else
{
ini_section->Set(ini_location.second, value.second);
}
ini_section->Set(ini_location.second, value.second);
}
}
}