Update darkerbrighter.glsl

This commit is contained in:
myownfriend 2014-05-20 23:47:05 -04:00
parent 9218fe9764
commit 2c3f3d63fb

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@ -7,35 +7,34 @@ uniform vec4 resolution;
void main() void main()
{ {
float4 c0 = texture(samp9, uv0); float4 c0 = texture(samp9, uv0);
float4 c1 = texture(samp9, uv0 - float2(1.0, 0.0)*resolution.zw); float4 c1 = texture(samp9, uv0 - float2(1.0, 0.0) * resolution.zw);
float4 c2 = texture(samp9, uv0 - float2(0.0, 1.0)*resolution.zw); float4 c2 = texture(samp9, uv0 - float2(0.0, 1.0) * resolution.zw);
float4 c3 = texture(samp9, uv0 + float2(1.0, 0.0)*resolution.zw); float4 c3 = texture(samp9, uv0 + float2(1.0, 0.0) * resolution.zw);
float4 c4 = texture(samp9, uv0 + float2(0.0, 1.0)*resolution.zw); float4 c4 = texture(samp9, uv0 + float2(0.0, 1.0) * resolution.zw);
float red = c0.r; float red = c0.r;
float blue = c0.b; float blue = c0.b;
float green = c0.g; float green = c0.g;
float red2 = (c1.r + c2.r + c3.r + c4.r) / 4.0; float red2 = (c1.r + c2.r + c3.r + c4.r) / 4.0;
float blue2 = (c1.b + c2.b + c3.b + c4.b) / 4.0; float blue2 = (c1.b + c2.b + c3.b + c4.b) / 4.0;
float green2 = (c1.g + c2.g + c3.g + c4.g) / 4.0; float green2 = (c1.g + c2.g + c3.g + c4.g) / 4.0;
if(red2 > 0.3) if (red2 > 0.3)
red = c0.r + c0.r / 2.0; red = c0.r + c0.r / 2.0;
else else
red = c0.r - c0.r / 2.0; red = c0.r - c0.r / 2.0;
if(green2 > 0.3) if (green2 > 0.3)
green = c0.g+ c0.g / 2.0; green = c0.g+ c0.g / 2.0;
else else
green = c0.g - c0.g / 2.0; green = c0.g - c0.g / 2.0;
if (blue2 > 0.3)
if(blue2 > 0.3)
blue = c0.b+ c0.b / 2.0; blue = c0.b+ c0.b / 2.0;
else else
blue = c0.b - c0.b / 2.0; blue = c0.b - c0.b / 2.0;
ocol0 = float4(red, green, blue, c0.a); ocol0 = float4(red, green, blue, c0.a);
} }