diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index 3ce0403f6c..b79e802715 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -195,14 +195,6 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T if (ApiType == API_OPENGL) { - // Fmod implementation gleaned from Nvidia - // At http://http.developer.nvidia.com/Cg/fmod.html - out.Write("float fmod( float x, float y )\n"); - out.Write("{\n"); - out.Write("\tfloat z = fract( abs( x / y) ) * abs( y );\n"); - out.Write("\treturn (x < 0.0) ? -z : z;\n"); - out.Write("}\n"); - // Declare samplers for (int i = 0; i < 8; ++i) out.Write("uniform sampler2D samp%d;\n", i);