diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp index 60fef26895..1c33e9792a 100644 --- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp @@ -465,10 +465,6 @@ const char *GeneratePixelShader(u32 texture_mask, bool has_zbuffer_target, bool "float3 tevcoord;\n" "float2 wrappedcoord, tempcoord;\n"); - //if (bOutputZ ) WRITE(p, " float depth;\n"); -// WRITE(p, "return 1;}\n"); -// return PixelShaderMngr::CompilePixelShader(ps, text); - // indirect texture map lookup for(u32 i = 0; i < bpmem.genMode.numindstages; ++i) { if (nIndirectStagesUsed & (1<