From 2af50f04c21a12e9516dba6c12f73af3f5b7834d Mon Sep 17 00:00:00 2001 From: Tony Wasserka Date: Mon, 7 Oct 2013 00:52:34 +0200 Subject: [PATCH] OGL: Force highp for integers. --- Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 8751ec35c4..085e79b8e5 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -457,6 +457,7 @@ void ProgramShaderCache::CreateHeader ( void ) // Precision defines for GLSLES3 "%s\n" + "%s\n" // Silly differences "#define float2 vec2\n" @@ -480,6 +481,7 @@ void ProgramShaderCache::CreateHeader ( void ) , g_ActiveConfig.backend_info.bSupportShadingLanguage420pack ? "#extension GL_ARB_shading_language_420pack : enable" : "" , v==GLSLES3 ? "precision highp float;" : "" + , v==GLSLES3 ? "precision highp int;" : "" , DriverDetails::HasBug(DriverDetails::BUG_BROKENTEXTURESIZE) ? "#define textureSize(x, y) ivec2(1, 1)" : "" , DriverDetails::HasBug(DriverDetails::BUG_BROKENCENTROID) ? "#define centroid" : ""