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Don't call into wx in static initializers - crashes on Windows.
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66ed9a1804
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@ -15,8 +15,6 @@
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#include "WxUtils.h"
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#include "WxUtils.h"
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#define MAX_CHEAT_SEARCH_RESULTS_DISPLAY 256
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#define MAX_CHEAT_SEARCH_RESULTS_DISPLAY 256
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const wxString title = _("Cheats Manager");
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extern std::vector<ActionReplay::ARCode> arCodes;
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extern std::vector<ActionReplay::ARCode> arCodes;
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extern CFrame* main_frame;
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extern CFrame* main_frame;
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@ -24,7 +22,7 @@ extern CFrame* main_frame;
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static wxCheatsWindow *g_cheat_window;
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static wxCheatsWindow *g_cheat_window;
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wxCheatsWindow::wxCheatsWindow(wxWindow* const parent)
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wxCheatsWindow::wxCheatsWindow(wxWindow* const parent)
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: wxDialog(parent, wxID_ANY, title, wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE|wxRESIZE_BORDER|wxMAXIMIZE_BOX|wxMINIMIZE_BOX|wxDIALOG_NO_PARENT)
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: wxDialog(parent, wxID_ANY, "", wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE|wxRESIZE_BORDER|wxMAXIMIZE_BOX|wxMINIMIZE_BOX|wxDIALOG_NO_PARENT)
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{
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{
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::g_cheat_window = this;
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::g_cheat_window = this;
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@ -254,6 +252,8 @@ void wxCheatsWindow::UpdateGUI()
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// enable controls
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// enable controls
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button_apply->Enable(Core::IsRunning());
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button_apply->Enable(Core::IsRunning());
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wxString title = _("Cheats Manager");
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// write the ISO name in the title
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// write the ISO name in the title
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if (Core::IsRunning())
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if (Core::IsRunning())
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SetTitle(title + ": " + Core::g_CoreStartupParameter.GetUniqueID() + " - " + Core::g_CoreStartupParameter.m_strName);
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SetTitle(title + ": " + Core::g_CoreStartupParameter.GetUniqueID() + " - " + Core::g_CoreStartupParameter.m_strName);
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@ -99,32 +99,35 @@ struct PauseEventMap
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const wxString ListStr;
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const wxString ListStr;
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};
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};
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static PauseEventMap pauseEventMap[] = {
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static PauseEventMap* pauseEventMap;
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{NEXT_FRAME, _("Frame")},
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{NEXT_FLUSH, _("Flush")},
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{NEXT_PIXEL_SHADER_CHANGE, _("Pixel Shader")},
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{NEXT_VERTEX_SHADER_CHANGE, _("Vertex Shader")},
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{NEXT_TEXTURE_CHANGE, _("Texture")},
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{NEXT_NEW_TEXTURE, _("New Texture")},
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{NEXT_XFB_CMD, _("XFB Cmd")},
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{NEXT_EFB_CMD, _("EFB Cmd")},
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{NEXT_MATRIX_CMD, _("Matrix Cmd")},
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{NEXT_VERTEX_CMD, _("Vertex Cmd")},
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{NEXT_TEXTURE_CMD, _("Texture Cmd")},
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{NEXT_LIGHT_CMD, _("Light Cmd")},
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{NEXT_FOG_CMD, _("Fog Cmd")},
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{NEXT_SET_TLUT, _("TLUT Cmd")},
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{NEXT_ERROR, _("Error")}
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};
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static const int numPauseEventMap = sizeof(pauseEventMap)/sizeof(PauseEventMap);
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void GFXDebuggerPanel::CreateGUIControls()
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void GFXDebuggerPanel::CreateGUIControls()
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{
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{
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static PauseEventMap map[] = {
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{NEXT_FRAME, _("Frame")},
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{NEXT_FLUSH, _("Flush")},
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{NEXT_PIXEL_SHADER_CHANGE, _("Pixel Shader")},
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{NEXT_VERTEX_SHADER_CHANGE, _("Vertex Shader")},
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{NEXT_TEXTURE_CHANGE, _("Texture")},
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{NEXT_NEW_TEXTURE, _("New Texture")},
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{NEXT_XFB_CMD, _("XFB Cmd")},
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{NEXT_EFB_CMD, _("EFB Cmd")},
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{NEXT_MATRIX_CMD, _("Matrix Cmd")},
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{NEXT_VERTEX_CMD, _("Vertex Cmd")},
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{NEXT_TEXTURE_CMD, _("Texture Cmd")},
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{NEXT_LIGHT_CMD, _("Light Cmd")},
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{NEXT_FOG_CMD, _("Fog Cmd")},
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{NEXT_SET_TLUT, _("TLUT Cmd")},
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{NEXT_ERROR, _("Error")}
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};
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pauseEventMap = map;
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const int numPauseEventMap = sizeof(map)/sizeof(PauseEventMap);
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// Basic settings
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// Basic settings
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CenterOnParent();
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CenterOnParent();
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