Fix an issue that made it so that the emulator could not be resized in the nowx build on linux. Also some code cleanup in the OpenGL and Software plugins.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5889 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice 2010-07-16 21:56:40 +00:00
parent aa88d8b790
commit 25efe443ea
6 changed files with 216 additions and 312 deletions

View File

@ -22,34 +22,23 @@
#include "Render.h" #include "Render.h"
#include "GLUtil.h"
#if defined(_WIN32) #if defined(_WIN32)
#include "OS/Win32.h" #include "OS/Win32.h"
static HDC hDC = NULL; // Private GDI Device Context
static HGLRC hRC = NULL; // Permanent Rendering Context
extern HINSTANCE g_hInstance;
#else #else
struct RECT GLWindow GLWin;
{
int left, top;
int right, bottom;
};
#endif #endif
#include "GLUtil.h"
// Handles OpenGL and the window // Handles OpenGL and the window
// Window dimensions. // Window dimensions.
static int s_backbuffer_width; static int s_backbuffer_width;
static int s_backbuffer_height; static int s_backbuffer_height;
#ifndef _WIN32
GLWindow GLWin;
#endif
#if defined(_WIN32)
static HDC hDC = NULL; // Private GDI Device Context
static HGLRC hRC = NULL; // Permanent Rendering Context
extern HINSTANCE g_hInstance;
#endif
void OpenGL_SwapBuffers() void OpenGL_SwapBuffers()
{ {
#if defined(USE_WX) && USE_WX #if defined(USE_WX) && USE_WX
@ -76,15 +65,15 @@ u32 OpenGL_GetBackbufferHeight()
void OpenGL_SetWindowText(const char *text) void OpenGL_SetWindowText(const char *text)
{ {
#if defined(USE_WX) && USE_WX #if defined(USE_WX) && USE_WX
// GLWin.frame->SetTitle(wxString::FromAscii(text)); // GLWin.frame->SetTitle(wxString::FromAscii(text));
#elif defined(__APPLE__) #elif defined(__APPLE__)
cocoaGLSetTitle(GLWin.cocoaWin, text); cocoaGLSetTitle(GLWin.cocoaWin, text);
#elif defined(_WIN32) #elif defined(_WIN32)
// TODO convert text to unicode and change SetWindowTextA to SetWindowText // TODO convert text to unicode and change SetWindowTextA to SetWindowText
SetWindowTextA(EmuWindow::GetWnd(), text); SetWindowTextA(EmuWindow::GetWnd(), text);
#elif defined(HAVE_X11) && HAVE_X11 // GLX #elif defined(HAVE_X11) && HAVE_X11
// Tell X to ask the window manager to set the window title. (X // Tell X to ask the window manager to set the window title.
// itself doesn't provide window title functionality.) // (X itself doesn't provide window title functionality.)
XStoreName(GLWin.dpy, GLWin.win, text); XStoreName(GLWin.dpy, GLWin.win, text);
#endif #endif
} }
@ -127,8 +116,7 @@ void CreateXWindow (void)
GLWin.attr.colormap = XCreateColormap(GLWin.dpy, GLWin.attr.colormap = XCreateColormap(GLWin.dpy,
GLWin.parent, GLWin.vi->visual, AllocNone); GLWin.parent, GLWin.vi->visual, AllocNone);
GLWin.attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | GLWin.attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask |
StructureNotifyMask | ResizeRedirectMask | EnterWindowMask | StructureNotifyMask | EnterWindowMask | LeaveWindowMask | FocusChangeMask;
LeaveWindowMask | FocusChangeMask;
GLWin.attr.background_pixel = BlackPixel(GLWin.dpy, GLWin.screen); GLWin.attr.background_pixel = BlackPixel(GLWin.dpy, GLWin.screen);
GLWin.attr.border_pixel = 0; GLWin.attr.border_pixel = 0;
@ -147,7 +135,6 @@ void CreateXWindow (void)
void DestroyXWindow(void) void DestroyXWindow(void)
{ {
/* switch back to original desktop resolution if we were in fullscreen */
XUnmapWindow(GLWin.dpy, GLWin.win); XUnmapWindow(GLWin.dpy, GLWin.win);
GLWin.win = 0; GLWin.win = 0;
XFreeColormap(GLWin.dpy, GLWin.attr.colormap); XFreeColormap(GLWin.dpy, GLWin.attr.colormap);
@ -366,7 +353,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion); glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion);
NOTICE_LOG(VIDEO, "glX-Version %d.%d", glxMajorVersion, glxMinorVersion); NOTICE_LOG(VIDEO, "glX-Version %d.%d", glxMajorVersion, glxMinorVersion);
/* get an appropriate visual */ // Get an appropriate visual
GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl); GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl);
if (GLWin.vi == NULL) if (GLWin.vi == NULL)
{ {
@ -428,16 +415,12 @@ bool OpenGL_MakeCurrent()
void OpenGL_Update() void OpenGL_Update()
{ {
#if defined(USE_WX) && USE_WX #if defined(USE_WX) && USE_WX
RECT rcWindow = {0}; GLWin.glCanvas->GetSize((int *)&GLWin.width, (int *)&GLWin.height);
rcWindow.right = GLWin.width; s_backbuffer_width = GLWin.width;
rcWindow.bottom = GLWin.height; s_backbuffer_height = GLWin.height;
// TODO fill in
#elif defined(__APPLE__) #elif defined(__APPLE__)
RECT rcWindow = {0};
rcWindow.right = GLWin.width; // Is anything needed here?
rcWindow.bottom = GLWin.height;
#elif defined(_WIN32) #elif defined(_WIN32)
RECT rcWindow; RECT rcWindow;
@ -452,11 +435,8 @@ void OpenGL_Update()
GetWindowRect(EmuWindow::GetParentWnd(), &rcWindow); GetWindowRect(EmuWindow::GetParentWnd(), &rcWindow);
} }
// ---------------------------------------------------------------------------------------
// Get the new window width and height // Get the new window width and height
// ------------------
// See below for documentation // See below for documentation
// ------------------
int width = rcWindow.right - rcWindow.left; int width = rcWindow.right - rcWindow.left;
int height = rcWindow.bottom - rcWindow.top; int height = rcWindow.bottom - rcWindow.top;
@ -467,8 +447,6 @@ void OpenGL_Update()
s_backbuffer_width = width; s_backbuffer_width = width;
s_backbuffer_height = height; s_backbuffer_height = height;
} }
#elif defined(HAVE_X11) && HAVE_X11
#endif #endif
} }

View File

@ -71,11 +71,15 @@
#include <sys/types.h> #include <sys/types.h>
typedef struct { typedef struct {
int screen; #if defined(USE_WX) && USE_WX
#if defined(__APPLE__) wxGLCanvas *glCanvas;
wxPanel *panel;
wxGLContext *glCtxt;
#elif defined(__APPLE__)
NSWindow *cocoaWin; NSWindow *cocoaWin;
NSOpenGLContext *cocoaCtx; NSOpenGLContext *cocoaCtx;
#elif defined(HAVE_X11) && HAVE_X11 #elif defined(HAVE_X11) && HAVE_X11
int screen;
Window win; Window win;
Window parent; Window parent;
Display *dpy; Display *dpy;
@ -83,13 +87,8 @@ typedef struct {
GLXContext ctx; GLXContext ctx;
XSetWindowAttributes attr; XSetWindowAttributes attr;
Common::Thread *xEventThread; Common::Thread *xEventThread;
#endif // X11
#if defined(USE_WX) && USE_WX
wxGLCanvas *glCanvas;
wxPanel *panel;
wxGLContext *glCtxt;
#endif
int x, y; int x, y;
#endif
unsigned int width, height; unsigned int width, height;
} GLWindow; } GLWindow;

View File

@ -1,11 +1,7 @@
# -*- python -*- # -*- python -*-
Import('env') Import('env')
# can we import path in one place?
import sys import sys
sys.path.append(env['base_dir']+'SconsTests')
import utils
import platform
name = "Plugin_VideoOGL" name = "Plugin_VideoOGL"
@ -24,41 +20,32 @@ files = [
'XFB.cpp', 'XFB.cpp',
'PostProcessing.cpp', 'PostProcessing.cpp',
'FramebufferManager.cpp', 'FramebufferManager.cpp',
'main.cpp',
'GLUtil.cpp'
] ]
linkFlags = [
]
libs = [ libs = [
'videocommon', 'GLEW', 'SOIL', 'common' 'videocommon', 'GLEW', 'SOIL', 'common'
] ]
gfxenv = env.Clone() gfxenv = env.Clone()
files += [
'main.cpp',
'GLUtil.cpp',
]
if sys.platform != 'darwin': if sys.platform != 'darwin':
if gfxenv['HAVE_OPENCL']: if gfxenv['HAVE_OPENCL']:
libs += [ 'OpenCL'] libs += [ 'OpenCL']
if gfxenv['HAVE_WX']: if gfxenv['HAVE_WX']:
files += [ files += [
'GUI/ConfigDlg.cpp', 'GUI/ConfigDlg.cpp',
'Debugger/Debugger.cpp', 'Debugger/Debugger.cpp',
] ]
if sys.platform == 'darwin': if sys.platform == 'darwin':
files += [ 'cocoaGL.m' ] files += [ 'cocoaGL.m' ]
if sys.platform == 'win32': if sys.platform == 'win32':
files += [ 'OS/Win32.cpp' ] files += [ 'OS/Win32.cpp' ]
libs += [ env['base_dir'] + '/Externals/Cg/' ]
if sys.platform == 'win32':
files += [
'OS/Win32.cpp'
]
libs += [
env['base_dir'] + '/Externals/Cg/'
]
gfxenv['CPPPATH'] += libs gfxenv['CPPPATH'] += libs
gfxenv.SharedLibrary( gfxenv.SharedLibrary(

View File

@ -20,150 +20,120 @@
#include "IniFile.h" #include "IniFile.h"
#include "Setup.h" #include "Setup.h"
//#include "Render.h" #include "GLUtil.h"
#if defined(_WIN32) #if defined(_WIN32)
#include "Win32.h" #include "Win32.h"
static HDC hDC = NULL; // Private GDI Device Context
static HGLRC hRC = NULL; // Permanent Rendering Context
extern HINSTANCE g_hInstance;
#else #else
struct RECT GLWindow GLWin;
{
int left, top;
int right, bottom;
};
#endif #endif
#include "GLUtil.h"
// Handles OpenGL and the window // Handles OpenGL and the window
// Window dimensions. // Window dimensions.
static int s_backbuffer_width; static int s_backbuffer_width;
static int s_backbuffer_height; static int s_backbuffer_height;
#ifndef _WIN32
GLWindow GLWin;
#endif
#if defined(_WIN32)
static HDC hDC = NULL; // Private GDI Device Context
static HGLRC hRC = NULL; // Permanent Rendering Context
extern HINSTANCE g_hInstance;
#endif
void OpenGL_SwapBuffers() void OpenGL_SwapBuffers()
{ {
#if defined(USE_WX) && USE_WX #if defined(USE_WX) && USE_WX
GLWin.glCanvas->SwapBuffers(); GLWin.glCanvas->SwapBuffers();
#elif defined(_WIN32) #elif defined(_WIN32)
SwapBuffers(hDC); SwapBuffers(hDC);
#elif defined(HAVE_X11) && HAVE_X11 #elif defined(HAVE_X11) && HAVE_X11
glXSwapBuffers(GLWin.dpy, GLWin.win); glXSwapBuffers(GLWin.dpy, GLWin.win);
#endif #endif
} }
u32 OpenGL_GetBackbufferWidth() u32 OpenGL_GetBackbufferWidth()
{ {
return s_backbuffer_width; return s_backbuffer_width;
} }
u32 OpenGL_GetBackbufferHeight() u32 OpenGL_GetBackbufferHeight()
{ {
return s_backbuffer_height; return s_backbuffer_height;
} }
void OpenGL_SetWindowText(const char *text) void OpenGL_SetWindowText(const char *text)
{ {
#if defined(USE_WX) && USE_WX #if defined(USE_WX) && USE_WX
GLWin.frame->SetTitle(wxString::FromAscii(text)); // GLWin.frame->SetTitle(wxString::FromAscii(text));
#elif defined(_WIN32) #elif defined(_WIN32)
// TODO convert text to unicode and change SetWindowTextA to SetWindowText // TODO convert text to unicode and change SetWindowTextA to SetWindowText
SetWindowTextA(EmuWindow::GetWnd(), text); SetWindowTextA(EmuWindow::GetWnd(), text);
#elif defined(HAVE_X11) && HAVE_X11 // GLX #elif defined(HAVE_X11) && HAVE_X11
/** // Tell X to ask the window manager to set the window title.
* Tell X to ask the window manager to set the window title. (X // (X itself doesn't provide window title functionality.)
* itself doesn't provide window title functionality.) XStoreName(GLWin.dpy, GLWin.win, text);
*/
XStoreName(GLWin.dpy, GLWin.win, text);
#endif #endif
} }
// =======================================================================================
// Draw messages on top of the screen // Draw messages on top of the screen
// ------------------
unsigned int Callback_PeekMessages() unsigned int Callback_PeekMessages()
{ {
#ifdef _WIN32 #ifdef _WIN32
// TODO: peekmessage // TODO: peekmessage
MSG msg; MSG msg;
while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
{ {
if (msg.message == WM_QUIT) if (msg.message == WM_QUIT)
return FALSE; return FALSE;
TranslateMessage(&msg); TranslateMessage(&msg);
DispatchMessage(&msg); DispatchMessage(&msg);
} }
return TRUE; return TRUE;
#else #else
return FALSE; return FALSE;
#endif #endif
} }
// Show the current FPS // Show the current FPS
void UpdateFPSDisplay(const char *text) void UpdateFPSDisplay(const char *text)
{ {
char temp[512]; char temp[512];
sprintf(temp, "SVN R%s: SW: %s", svn_rev_str, text); sprintf(temp, "SVN R%s: SW: %s", svn_rev_str, text);
OpenGL_SetWindowText(temp); OpenGL_SetWindowText(temp);
} }
// =========================
// =======================================================================================
// Create rendering window. // Create rendering window.
// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize() // Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
// ------------------
bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight) bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight)
{ {
int xPos, yPos; int xPos, yPos;
g_VideoInitialize.pRequestWindowSize(xPos, yPos, _twidth, _theight); g_VideoInitialize.pRequestWindowSize(xPos, yPos, _twidth, _theight);
#if defined(_WIN32) #if defined(_WIN32)
EmuWindow::SetSize(_twidth, _theight); EmuWindow::SetSize(_twidth, _theight);
#endif #endif
// ----------------------------
// ---------------------------------------------------------------------------------------
// Control window size and picture scaling // Control window size and picture scaling
// ------------------ s_backbuffer_width = _twidth;
s_backbuffer_width = _twidth; s_backbuffer_height = _theight;
s_backbuffer_height = _theight;
g_VideoInitialize.pPeekMessages = &Callback_PeekMessages; g_VideoInitialize.pPeekMessages = &Callback_PeekMessages;
g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay; g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay;
#if defined(USE_WX) && USE_WX #if defined(USE_WX) && USE_WX
int args[] = {WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, 0};
wxSize size(_twidth, _theight); int args[] = {WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, 0};
if ( g_VideoInitialize.pWindowHandle == NULL) {
GLWin.frame = new wxFrame((wxWindow *)NULL,
-1, _("Dolphin"), wxPoint(50,50), size);
} else {
GLWin.frame = new wxFrame((wxWindow *)g_VideoInitialize.pWindowHandle,
-1, _("Dolphin"), wxPoint(50,50), size);
}
GLWin.glCanvas = new wxGLCanvas(GLWin.frame, wxID_ANY, args, wxSize size(_twidth, _theight);
wxPoint(0,0), size, wxSUNKEN_BORDER);
GLWin.glCtxt = new wxGLContext(GLWin.glCanvas); GLWin.panel = (wxPanel *)g_VideoInitialize.pWindowHandle;
GLWin.frame->Show(TRUE);
GLWin.glCanvas->Show(TRUE); GLWin.glCanvas = new wxGLCanvas(GLWin.panel, wxID_ANY, args,
wxPoint(0,0), size, wxSUNKEN_BORDER);
GLWin.glCtxt = new wxGLContext(GLWin.glCanvas);
GLWin.glCanvas->Show(TRUE);
GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
#elif defined(_WIN32) #elif defined(_WIN32)
// ---------------------------------------------------------------------------------------
// Create rendering window in Windows // Create rendering window in Windows
// ----------------------
g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Please wait...")); g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Please wait..."));
// Show the window // Show the window
@ -175,90 +145,90 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
return false; return false;
} }
GLuint PixelFormat; // Holds The Results After Searching For A Match GLuint PixelFormat; // Holds The Results After Searching For A Match
DWORD dwExStyle; // Window Extended Style DWORD dwExStyle; // Window Extended Style
DWORD dwStyle; // Window Style DWORD dwStyle; // Window Style
RECT rcdesktop;
GetWindowRect(GetDesktopWindow(), &rcdesktop);
RECT rcdesktop;
GetWindowRect(GetDesktopWindow(), &rcdesktop);
dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
dwStyle = WS_OVERLAPPEDWINDOW; dwStyle = WS_OVERLAPPEDWINDOW;
RECT rc = {0, 0, s_backbuffer_width, s_backbuffer_height}; RECT rc = {0, 0, s_backbuffer_width, s_backbuffer_height};
AdjustWindowRectEx(&rc, dwStyle, FALSE, dwExStyle); AdjustWindowRectEx(&rc, dwStyle, FALSE, dwExStyle);
int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2; int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2; int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
// EmuWindow::GetWnd() is either the new child window or the new separate window // EmuWindow::GetWnd() is either the new child window or the new separate window
SetWindowPos(EmuWindow::GetWnd(), NULL, X, Y, rc.right-rc.left, rc.bottom-rc.top, SWP_NOREPOSITION | SWP_NOZORDER); SetWindowPos(EmuWindow::GetWnd(), NULL, X, Y, rc.right-rc.left, rc.bottom-rc.top, SWP_NOREPOSITION | SWP_NOZORDER);
PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be
{ {
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
1, // Version Number 1, // Version Number
PFD_DRAW_TO_WINDOW | // Format Must Support Window PFD_DRAW_TO_WINDOW | // Format Must Support Window
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
PFD_DOUBLEBUFFER, // Must Support Double Buffering PFD_DOUBLEBUFFER, // Must Support Double Buffering
PFD_TYPE_RGBA, // Request An RGBA Format PFD_TYPE_RGBA, // Request An RGBA Format
32, // Select Our Color Depth 32, // Select Our Color Depth
0, 0, 0, 0, 0, 0, // Color Bits Ignored 0, 0, 0, 0, 0, 0, // Color Bits Ignored
0, // 8bit Alpha Buffer 0, // 8bit Alpha Buffer
0, // Shift Bit Ignored 0, // Shift Bit Ignored
0, // No Accumulation Buffer 0, // No Accumulation Buffer
0, 0, 0, 0, // Accumulation Bits Ignored 0, 0, 0, 0, // Accumulation Bits Ignored
24, // 24Bit Z-Buffer (Depth Buffer) 24, // 24Bit Z-Buffer (Depth Buffer)
8, // 8bit Stencil Buffer 8, // 8bit Stencil Buffer
0, // No Auxiliary Buffer 0, // No Auxiliary Buffer
PFD_MAIN_PLANE, // Main Drawing Layer PFD_MAIN_PLANE, // Main Drawing Layer
0, // Reserved 0, // Reserved
0, 0, 0 // Layer Masks Ignored 0, 0, 0 // Layer Masks Ignored
}; };
if (!(hDC=GetDC(EmuWindow::GetWnd()))) { if (!(hDC=GetDC(EmuWindow::GetWnd()))) {
PanicAlert("(1) Can't create an OpenGL Device context. Fail."); PanicAlert("(1) Can't create an OpenGL Device context. Fail.");
return false; return false;
} }
if (!(PixelFormat = ChoosePixelFormat(hDC,&pfd))) {
PanicAlert("(2) Can't find a suitable PixelFormat.");
return false;
}
if (!SetPixelFormat(hDC, PixelFormat, &pfd)) { if (!(PixelFormat = ChoosePixelFormat(hDC,&pfd))) {
PanicAlert("(2) Can't find a suitable PixelFormat.");
return false;
}
if (!SetPixelFormat(hDC, PixelFormat, &pfd)) {
PanicAlert("(3) Can't set the PixelFormat."); PanicAlert("(3) Can't set the PixelFormat.");
return false; return false;
} }
if (!(hRC = wglCreateContext(hDC))) { if (!(hRC = wglCreateContext(hDC))) {
PanicAlert("(4) Can't create an OpenGL rendering context."); PanicAlert("(4) Can't create an OpenGL rendering context.");
return false; return false;
} }
// -------------------------------------- // --------------------------------------
#elif defined(HAVE_X11) && HAVE_X11 #elif defined(HAVE_X11) && HAVE_X11
XVisualInfo *vi; XVisualInfo *vi;
Colormap cmap; Colormap cmap;
int glxMajorVersion, glxMinorVersion; int glxMajorVersion, glxMinorVersion;
Atom wmDelete; Atom wmDelete;
// attributes for a single buffered visual in RGBA format with at least // attributes for a single buffered visual in RGBA format with at least
// 8 bits per color and a 24 bit depth buffer // 8 bits per color and a 24 bit depth buffer
int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8, int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8, GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8, GLX_BLUE_SIZE, 8,
GLX_DEPTH_SIZE, 24, GLX_DEPTH_SIZE, 24,
None}; None};
// attributes for a double buffered visual in RGBA format with at least // attributes for a double buffered visual in RGBA format with at least
// 8 bits per color and a 24 bit depth buffer // 8 bits per color and a 24 bit depth buffer
int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER, int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER,
GLX_RED_SIZE, 8, GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8, GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8, GLX_BLUE_SIZE, 8,
GLX_DEPTH_SIZE, 24, GLX_DEPTH_SIZE, 24,
GLX_SAMPLE_BUFFERS_ARB, GLX_SAMPLES_ARB, 1, None }; GLX_SAMPLE_BUFFERS_ARB, GLX_SAMPLES_ARB, 1, None };
int attrListDefault[] = { int attrListDefault[] = {
GLX_RGBA, GLX_RGBA,
@ -273,11 +243,11 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
GLWin.parent = (Window)g_VideoInitialize.pWindowHandle; GLWin.parent = (Window)g_VideoInitialize.pWindowHandle;
GLWin.screen = DefaultScreen(GLWin.dpy); GLWin.screen = DefaultScreen(GLWin.dpy);
/* get an appropriate visual */ // Get an appropriate visual
vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl); vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl);
if (vi == NULL) if (vi == NULL)
{ {
vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl); vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl);
if (vi != NULL) if (vi != NULL)
{ {
ERROR_LOG(VIDEO, "Only Singlebuffered Visual!"); ERROR_LOG(VIDEO, "Only Singlebuffered Visual!");
@ -291,9 +261,9 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
exit(0); exit(0);
} }
} }
} }
else else
NOTICE_LOG(VIDEO, "Got Doublebuffered Visual!"); NOTICE_LOG(VIDEO, "Got Doublebuffered Visual!");
glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion); glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion);
NOTICE_LOG(VIDEO, "glX-Version %d.%d", glxMajorVersion, glxMinorVersion); NOTICE_LOG(VIDEO, "glX-Version %d.%d", glxMajorVersion, glxMinorVersion);
@ -313,14 +283,13 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
GLWin.attr.border_pixel = 0; GLWin.attr.border_pixel = 0;
XkbSetDetectableAutoRepeat(GLWin.dpy, True, NULL); XkbSetDetectableAutoRepeat(GLWin.dpy, True, NULL);
// create a window in window mode // Create a window in window mode
GLWin.attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | GLWin.attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask |
StructureNotifyMask | ResizeRedirectMask | EnterWindowMask | StructureNotifyMask | EnterWindowMask | LeaveWindowMask | FocusChangeMask;
LeaveWindowMask | FocusChangeMask;
GLWin.win = XCreateWindow(GLWin.dpy, GLWin.parent, GLWin.win = XCreateWindow(GLWin.dpy, GLWin.parent,
xPos, yPos, _twidth, _theight, 0, vi->depth, InputOutput, vi->visual, xPos, yPos, _twidth, _theight, 0, vi->depth, InputOutput, vi->visual,
CWBorderPixel | CWColormap | CWEventMask, &GLWin.attr); CWBorderPixel | CWColormap | CWEventMask, &GLWin.attr);
// only set window title and handle wm_delete_events if in windowed mode // Only set window title and handle wm_delete_events if in windowed mode
wmDelete = XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", True); wmDelete = XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", True);
XSetWMProtocols(GLWin.dpy, GLWin.win, &wmDelete, 1); XSetWMProtocols(GLWin.dpy, GLWin.win, &wmDelete, 1);
XSetStandardProperties(GLWin.dpy, GLWin.win, "GPU", XSetStandardProperties(GLWin.dpy, GLWin.win, "GPU",
@ -335,9 +304,9 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _twidth, int _theight
bool OpenGL_MakeCurrent() bool OpenGL_MakeCurrent()
{ {
#if defined(USE_WX) && USE_WX #if defined(USE_WX) && USE_WX
GLWin.glCanvas->SetCurrent(*GLWin.glCtxt); GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
#elif defined(_WIN32) #elif defined(_WIN32)
return wglMakeCurrent(hDC,hRC) ? true : false; return wglMakeCurrent(hDC,hRC) ? true : false;
#elif defined(HAVE_X11) && HAVE_X11 #elif defined(HAVE_X11) && HAVE_X11
g_VideoInitialize.pRequestWindowSize(GLWin.x, GLWin.y, (int&)GLWin.width, (int&)GLWin.height); g_VideoInitialize.pRequestWindowSize(GLWin.x, GLWin.y, (int&)GLWin.width, (int&)GLWin.height);
XMoveResizeWindow(GLWin.dpy, GLWin.win, GLWin.x, GLWin.y, GLWin.width, GLWin.height); XMoveResizeWindow(GLWin.dpy, GLWin.win, GLWin.x, GLWin.y, GLWin.width, GLWin.height);
@ -349,12 +318,9 @@ bool OpenGL_MakeCurrent()
void OpenGL_Update() void OpenGL_Update()
{ {
#if defined(USE_WX) && USE_WX #if defined(USE_WX) && USE_WX
RECT rcWindow = {0}; GLWin.glCanvas->GetSize((int *)&GLWin.width, (int *)&GLWin.height);
rcWindow.right = GLWin.width; s_backbuffer_width = GLWin.width;
rcWindow.bottom = GLWin.height; s_backbuffer_height = GLWin.height;
// TODO fill in
#elif defined(_WIN32) #elif defined(_WIN32)
RECT rcWindow; RECT rcWindow;
if (!EmuWindow::GetParentWnd()) if (!EmuWindow::GetParentWnd())
@ -368,47 +334,44 @@ void OpenGL_Update()
GetWindowRect(EmuWindow::GetParentWnd(), &rcWindow); GetWindowRect(EmuWindow::GetParentWnd(), &rcWindow);
} }
// ---------------------------------------------------------------------------------------
// Get the new window width and height // Get the new window width and height
// ------------------
// See below for documentation // See below for documentation
// ------------------ int width = rcWindow.right - rcWindow.left;
int width = rcWindow.right - rcWindow.left; int height = rcWindow.bottom - rcWindow.top;
int height = rcWindow.bottom - rcWindow.top;
// If we are rendering to a child window // If we are rendering to a child window
if (EmuWindow::GetParentWnd() != 0) if (EmuWindow::GetParentWnd() != 0)
::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE); ::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
s_backbuffer_width = width; s_backbuffer_width = width;
s_backbuffer_height = height; s_backbuffer_height = height;
#elif defined(HAVE_X11) && HAVE_X11 #elif defined(HAVE_X11) && HAVE_X11
// We just check all of our events here // We just check all of our events here
XEvent event; XEvent event;
int num_events; int num_events;
for (num_events = XPending(GLWin.dpy);num_events > 0;num_events--) { for (num_events = XPending(GLWin.dpy);num_events > 0;num_events--) {
XNextEvent(GLWin.dpy, &event); XNextEvent(GLWin.dpy, &event);
switch(event.type) { switch(event.type) {
case ConfigureNotify: case ConfigureNotify:
Window winDummy; Window winDummy;
unsigned int borderDummy; unsigned int borderDummy, depthDummy;
XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y, XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y,
&GLWin.width, &GLWin.height, &borderDummy, &GLWin.depth); &GLWin.width, &GLWin.height, &borderDummy, &depthDummy);
s_backbuffer_width = GLWin.width; s_backbuffer_width = GLWin.width;
s_backbuffer_height = GLWin.height; s_backbuffer_height = GLWin.height;
break; break;
case ClientMessage: case ClientMessage:
if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", False)) if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", False))
g_VideoInitialize.pCoreMessage(WM_USER_STOP); g_VideoInitialize.pCoreMessage(WM_USER_STOP);
if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "RESIZE", False)) if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "RESIZE", False))
XMoveResizeWindow(GLWin.dpy, GLWin.win, event.xclient.data.l[1], XMoveResizeWindow(GLWin.dpy, GLWin.win, event.xclient.data.l[1],
event.xclient.data.l[2], event.xclient.data.l[3], event.xclient.data.l[4]); event.xclient.data.l[2], event.xclient.data.l[3], event.xclient.data.l[4]);
return; return;
break; break;
default: default:
break; break;
} }
} }
return; return;
#endif #endif
@ -420,7 +383,6 @@ void OpenGL_Shutdown()
{ {
#if defined(USE_WX) && USE_WX #if defined(USE_WX) && USE_WX
delete GLWin.glCanvas; delete GLWin.glCanvas;
delete GLWin.frame;
#elif defined(_WIN32) #elif defined(_WIN32)
if (hRC) // Do We Have A Rendering Context? if (hRC) // Do We Have A Rendering Context?
{ {

View File

@ -19,9 +19,6 @@
#ifndef _GLINIT_H_ #ifndef _GLINIT_H_
#define _GLINIT_H_ #define _GLINIT_H_
#if defined GLTEST && GLTEST
#include "nGLUtil.h"
#else
#include "Common.h" #include "Common.h"
#include <string> #include <string>
#include "VideoConfig.h" #include "VideoConfig.h"
@ -42,11 +39,12 @@
#include <GL/glew.h> #include <GL/glew.h>
#include "wx/wx.h" #include "wx/wx.h"
#include "wx/glcanvas.h" #include "wx/glcanvas.h"
#undef HAVE_X11
#elif defined(HAVE_X11) && HAVE_X11 #elif defined(HAVE_X11) && HAVE_X11
#define I_NEED_OS2_H // HAXXOR
#include <GL/glxew.h> #include <GL/glxew.h>
#include <X11/XKBlib.h> #include <X11/XKBlib.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#else #else
#include <GL/glew.h> #include <GL/glew.h>
#endif // end USE_WX #endif // end USE_WX
@ -67,31 +65,25 @@
#endif #endif
#ifndef _WIN32 #ifndef _WIN32
#if defined(HAVE_X11) && HAVE_X11
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#endif // X11
#include <sys/stat.h> #include <sys/stat.h>
#include <sys/types.h> #include <sys/types.h>
typedef struct { typedef struct {
int screen; #if defined(USE_WX) && USE_WX
#if defined(HAVE_X11) && HAVE_X11 wxGLCanvas *glCanvas;
Window win; wxPanel *panel;
Window parent; wxGLContext *glCtxt;
#elif defined(HAVE_X11) && HAVE_X11
int screen;
Window win;
Window parent;
Display *dpy; Display *dpy;
GLXContext ctx; GLXContext ctx;
XSetWindowAttributes attr; XSetWindowAttributes attr;
#elif defined(USE_WX) && USE_WX int x, y;
wxGLCanvas *glCanvas;
wxFrame *frame;
wxGLContext *glCtxt;
#endif #endif
int x, y; unsigned int width, height;
unsigned int width, height;
unsigned int depth;
} GLWindow; } GLWindow;
extern GLWindow GLWin; extern GLWindow GLWin;
@ -135,6 +127,4 @@ bool OpenGL_ReportFBOError(const char *function, const char *file, int line);
#define GL_REPORT_ERRORD() #define GL_REPORT_ERRORD()
#endif #endif
#endif // GLTEST ??
#endif // _GLINIT_H_ #endif // _GLINIT_H_

View File

@ -1,11 +1,7 @@
# -*- python -*- # -*- python -*-
Import('env') Import('env')
# can we import path in one place?
import sys import sys
sys.path.append(env['base_dir']+'SconsTests')
import utils
import platform
name = "Plugin_VideoSoftware" name = "Plugin_VideoSoftware"
@ -25,38 +21,30 @@ files = [
'Rasterizer.cpp', 'Rasterizer.cpp',
'RasterFont.cpp', 'RasterFont.cpp',
'Renderer.cpp', 'Renderer.cpp',
'SetupUnit.cpp', 'SetupUnit.cpp',
'Statistics.cpp', 'Statistics.cpp',
'Tev.cpp', 'Tev.cpp',
'TextureEncoder.cpp', 'TextureEncoder.cpp',
'TextureSampler.cpp', 'TextureSampler.cpp',
'TransformUnit.cpp', 'TransformUnit.cpp',
'VertexFormatConverter.cpp', 'VertexFormatConverter.cpp',
'VertexLoader.cpp', 'VertexLoader.cpp',
'VideoConfig.cpp', 'VideoConfig.cpp',
'XFMemLoader.cpp', 'XFMemLoader.cpp',
]
linkFlags = [
] ]
libs = [ libs = [
'videocommon', 'GLEW', 'SOIL', 'common' 'videocommon', 'GLEW', 'SOIL', 'common'
] ]
gfxenv = env.Clone() gfxenv = env.Clone()
if sys.platform == 'win32':
files += [ 'Win32.cpp' ]
if sys.platform == 'darwin': if sys.platform == 'darwin':
files += [ 'cocoaGL.m', ] files += [ 'cocoaGL.m', ]
if sys.platform == 'win32': if sys.platform == 'win32':
files += [ files += [ 'Win32.cpp' ]
'Win32.cpp' libs += [ env['base_dir'] + '/Externals/Cg/' ]
]
libs += [
env['base_dir'] + '/Externals/Cg/'
]
gfxenv['CPPPATH'] += libs gfxenv['CPPPATH'] += libs
gfxenv.SharedLibrary( gfxenv.SharedLibrary(