mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-18 19:28:36 +00:00
VideoCommon: Move some common initialization logic to RenderBase
This commit is contained in:
parent
277829d842
commit
238a70b006
@ -98,18 +98,10 @@ D3DTexture2D*& FramebufferManager::GetResolvedEFBDepthTexture()
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}
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}
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FramebufferManager::FramebufferManager()
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FramebufferManager::FramebufferManager(int target_width, int target_height)
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{
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m_target_width = g_renderer->GetTargetWidth();
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m_target_height = g_renderer->GetTargetHeight();
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if (m_target_height < 1)
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{
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m_target_height = 1;
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}
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if (m_target_width < 1)
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{
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m_target_width = 1;
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}
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m_target_width = static_cast<unsigned int>(std::max(target_width, 1));
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m_target_height = static_cast<unsigned int>(std::max(target_height, 1));
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DXGI_SAMPLE_DESC sample_desc;
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sample_desc.Count = g_ActiveConfig.iMultisamples;
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sample_desc.Quality = 0;
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@ -60,7 +60,7 @@ struct XFBSource : public XFBSourceBase
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class FramebufferManager : public FramebufferManagerBase
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{
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public:
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FramebufferManager();
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FramebufferManager(int target_width, int target_height);
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~FramebufferManager();
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static D3DTexture2D*& GetEFBColorTexture();
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@ -84,8 +84,6 @@ static void SetupDeviceObjects()
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{
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s_television.Init();
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g_framebuffer_manager = std::make_unique<FramebufferManager>();
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HRESULT hr;
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D3D11_DEPTH_STENCIL_DESC ddesc;
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@ -235,25 +233,13 @@ static void Create3DVisionTexture(int width, int height)
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delete[] sysData.pSysMem;
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}
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Renderer::Renderer(void*& window_handle)
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Renderer::Renderer() : ::Renderer(D3D::GetBackBufferWidth(), D3D::GetBackBufferHeight())
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{
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D3D::Create((HWND)window_handle);
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s_backbuffer_width = D3D::GetBackBufferWidth();
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s_backbuffer_height = D3D::GetBackBufferHeight();
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FramebufferManagerBase::SetLastXfbWidth(MAX_XFB_WIDTH);
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FramebufferManagerBase::SetLastXfbHeight(MAX_XFB_HEIGHT);
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UpdateDrawRectangle();
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s_last_multisamples = g_ActiveConfig.iMultisamples;
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s_last_efb_scale = g_ActiveConfig.iEFBScale;
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s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
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s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
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CalculateTargetSize();
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PixelShaderManager::SetEfbScaleChanged();
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g_framebuffer_manager = std::make_unique<FramebufferManager>(s_target_width, s_target_height);
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SetupDeviceObjects();
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// Setup GX pipeline state
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@ -907,7 +893,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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D3D::context->OMSetRenderTargets(1, &D3D::GetBackBuffer()->GetRTV(), nullptr);
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g_framebuffer_manager.reset();
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g_framebuffer_manager = std::make_unique<FramebufferManager>();
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g_framebuffer_manager = std::make_unique<FramebufferManager>(s_target_width, s_target_height);
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float clear_col[4] = {0.f, 0.f, 0.f, 1.f};
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D3D::context->ClearRenderTargetView(FramebufferManager::GetEFBColorTexture()->GetRTV(),
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clear_col);
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@ -16,8 +16,8 @@ class D3DTexture2D;
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class Renderer : public ::Renderer
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{
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public:
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Renderer(void*& window_handle);
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~Renderer();
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Renderer();
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~Renderer() override;
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void SetColorMask() override;
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void SetBlendMode(bool forceUpdate) override;
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@ -6,6 +6,7 @@
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "VideoBackends/D3D/BoundingBox.h"
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@ -144,11 +145,15 @@ bool VideoBackend::Initialize(void* window_handle)
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void VideoBackend::Video_Prepare()
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{
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if (FAILED(D3D::Create(reinterpret_cast<HWND>(m_window_handle))))
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PanicAlert("Failed to create D3D device.");
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// internal interfaces
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g_renderer = std::make_unique<Renderer>(m_window_handle);
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g_renderer = std::make_unique<Renderer>();
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g_texture_cache = std::make_unique<TextureCache>();
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g_vertex_manager = std::make_unique<VertexManager>();
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g_perf_query = std::make_unique<PerfQuery>();
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g_renderer->InitializeCommon();
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VertexShaderCache::Init();
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PixelShaderCache::Init();
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GeometryShaderCache::Init();
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@ -84,10 +84,10 @@ D3DTexture2D*& FramebufferManager::GetResolvedEFBDepthTexture()
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}
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}
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FramebufferManager::FramebufferManager()
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FramebufferManager::FramebufferManager(int target_width, int target_height)
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{
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m_target_width = std::max(g_renderer->GetTargetWidth(), 1);
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m_target_height = std::max(g_renderer->GetTargetHeight(), 1);
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m_target_width = static_cast<unsigned int>(std::max(target_width, 1));
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m_target_height = static_cast<unsigned int>(std::max(target_height, 1));
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DXGI_SAMPLE_DESC sample_desc;
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sample_desc.Count = g_ActiveConfig.iMultisamples;
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@ -58,7 +58,7 @@ struct XFBSource final : public XFBSourceBase
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class FramebufferManager final : public FramebufferManagerBase
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{
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public:
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FramebufferManager();
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FramebufferManager(int target_width, int target_height);
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~FramebufferManager();
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static D3DTexture2D*& GetEFBColorTexture();
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@ -101,8 +101,6 @@ StateCache gx_state_cache;
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static void SetupDeviceObjects()
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{
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g_framebuffer_manager = std::make_unique<FramebufferManager>();
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D3D12_DEPTH_STENCIL_DESC depth_desc;
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depth_desc.DepthEnable = FALSE;
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depth_desc.DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ZERO;
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@ -211,7 +209,7 @@ static void Create3DVisionTexture(int width, int height)
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// D3D12TODO: 3D Vision not implemented on D3D12 backend.
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}
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Renderer::Renderer(void*& window_handle)
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Renderer::Renderer() : ::Renderer(D3D::GetBackBufferWidth(), D3D::GetBackBufferHeight())
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{
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if (g_ActiveConfig.iStereoMode == STEREO_3DVISION)
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{
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@ -219,21 +217,11 @@ Renderer::Renderer(void*& window_handle)
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return;
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}
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s_backbuffer_width = D3D::GetBackBufferWidth();
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s_backbuffer_height = D3D::GetBackBufferHeight();
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FramebufferManagerBase::SetLastXfbWidth(MAX_XFB_WIDTH);
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FramebufferManagerBase::SetLastXfbHeight(MAX_XFB_HEIGHT);
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UpdateDrawRectangle();
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s_last_multisamples = g_ActiveConfig.iMultisamples;
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s_last_efb_scale = g_ActiveConfig.iEFBScale;
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s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
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s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
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CalculateTargetSize();
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PixelShaderManager::SetEfbScaleChanged();
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g_framebuffer_manager = std::make_unique<FramebufferManager>(s_target_width, s_target_height);
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SetupDeviceObjects();
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// Setup GX pipeline state
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@ -877,7 +865,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
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nullptr);
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g_framebuffer_manager.reset();
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g_framebuffer_manager = std::make_unique<FramebufferManager>();
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g_framebuffer_manager = std::make_unique<FramebufferManager>(s_target_width, s_target_height);
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const float clear_color[4] = {0.f, 0.f, 0.f, 1.f};
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FramebufferManager::GetEFBColorTexture()->TransitionToResourceState(
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@ -17,8 +17,8 @@ class D3DTexture2D;
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class Renderer final : public ::Renderer
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{
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public:
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Renderer(void*& window_handle);
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~Renderer();
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Renderer();
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~Renderer() override;
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void SetColorMask() override;
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void SetBlendMode(bool force_update) override;
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@ -163,11 +163,12 @@ bool VideoBackend::Initialize(void* window_handle)
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void VideoBackend::Video_Prepare()
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{
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// internal interfaces
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g_renderer = std::make_unique<Renderer>(m_window_handle);
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g_renderer = std::make_unique<Renderer>();
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g_texture_cache = std::make_unique<TextureCache>();
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g_vertex_manager = std::make_unique<VertexManager>();
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g_perf_query = std::make_unique<PerfQuery>();
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g_xfb_encoder = std::make_unique<XFBEncoder>();
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g_renderer->InitializeCommon();
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ShaderCache::Init();
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ShaderConstantsManager::Init();
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StaticShaderCache::Init();
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@ -67,6 +67,7 @@ void VideoBackend::Video_Prepare()
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g_perf_query = std::make_unique<PerfQuery>();
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g_framebuffer_manager = std::make_unique<FramebufferManager>();
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g_texture_cache = std::make_unique<TextureCache>();
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g_renderer->InitializeCommon();
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VertexShaderCache::s_instance = std::make_unique<VertexShaderCache>();
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GeometryShaderCache::s_instance = std::make_unique<GeometryShaderCache>();
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PixelShaderCache::s_instance = std::make_unique<PixelShaderCache>();
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@ -11,7 +11,7 @@
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namespace Null
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{
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// Init functions
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Renderer::Renderer()
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Renderer::Renderer() : ::Renderer(1, 1)
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{
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g_Config.bRunning = true;
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UpdateActiveConfig();
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@ -12,7 +12,7 @@ class Renderer : public ::Renderer
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{
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public:
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Renderer();
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~Renderer();
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~Renderer() override;
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void RenderText(const std::string& pstr, int left, int top, u32 color) override;
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u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override { return 0; }
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@ -329,6 +329,8 @@ static void InitDriverInfo()
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// Init functions
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Renderer::Renderer()
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: ::Renderer(static_cast<int>(std::max(GLInterface->GetBackBufferWidth(), 1u)),
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static_cast<int>(std::max(GLInterface->GetBackBufferHeight(), 1u)))
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{
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bool bSuccess = true;
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@ -687,26 +689,11 @@ Renderer::Renderer()
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s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
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s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
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// Decide framebuffer size
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s_backbuffer_width = static_cast<int>(std::max(GLInterface->GetBackBufferWidth(), 1u));
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s_backbuffer_height = static_cast<int>(std::max(GLInterface->GetBackBufferHeight(), 1u));
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// Handle VSync on/off
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s_vsync = g_ActiveConfig.IsVSync();
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if (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_VSYNC))
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GLInterface->SwapInterval(s_vsync);
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// TODO: Move these somewhere else?
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FramebufferManagerBase::SetLastXfbWidth(MAX_XFB_WIDTH);
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FramebufferManagerBase::SetLastXfbHeight(MAX_XFB_HEIGHT);
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UpdateDrawRectangle();
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s_last_efb_scale = g_ActiveConfig.iEFBScale;
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CalculateTargetSize();
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PixelShaderManager::SetEfbScaleChanged();
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// Because of the fixed framebuffer size we need to disable the resolution
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// options while running
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g_Config.bRunning = true;
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@ -786,6 +773,8 @@ void Renderer::Shutdown()
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void Renderer::Init()
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{
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InitializeCommon();
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// Initialize the FramebufferManager
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g_framebuffer_manager =
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std::make_unique<FramebufferManager>(s_target_width, s_target_height, s_MSAASamples);
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@ -69,7 +69,7 @@ class Renderer : public ::Renderer
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{
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public:
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Renderer();
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~Renderer();
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~Renderer() override;
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void Init();
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void Shutdown();
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@ -25,6 +25,11 @@
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static u8* s_xfbColorTexture[2];
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static int s_currentColorTexture = 0;
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SWRenderer::SWRenderer()
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: ::Renderer(static_cast<int>(MAX_XFB_WIDTH), static_cast<int>(MAX_XFB_HEIGHT))
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{
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}
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SWRenderer::~SWRenderer()
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{
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delete[] s_xfbColorTexture[0];
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@ -13,6 +13,7 @@
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class SWRenderer : public Renderer
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{
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public:
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SWRenderer();
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~SWRenderer() override;
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static void Init();
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@ -181,6 +181,7 @@ void VideoSoftware::Video_Prepare()
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g_vertex_manager = std::make_unique<SWVertexLoader>();
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g_perf_query = std::make_unique<PerfQuery>();
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g_texture_cache = std::make_unique<TextureCache>();
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g_renderer->InitializeCommon();
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SWRenderer::Init();
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g_framebuffer_manager = std::make_unique<FramebufferManager>();
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}
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@ -42,7 +42,10 @@
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namespace Vulkan
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{
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Renderer::Renderer(std::unique_ptr<SwapChain> swap_chain) : m_swap_chain(std::move(swap_chain))
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Renderer::Renderer(std::unique_ptr<SwapChain> swap_chain)
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: ::Renderer(swap_chain ? static_cast<int>(swap_chain->GetWidth()) : 1,
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swap_chain ? static_cast<int>(swap_chain->GetHeight()) : 0),
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m_swap_chain(std::move(swap_chain))
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{
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g_Config.bRunning = true;
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UpdateActiveConfig();
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@ -50,17 +53,6 @@ Renderer::Renderer(std::unique_ptr<SwapChain> swap_chain) : m_swap_chain(std::mo
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// Set to something invalid, forcing all states to be re-initialized.
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for (size_t i = 0; i < m_sampler_states.size(); i++)
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m_sampler_states[i].bits = std::numeric_limits<decltype(m_sampler_states[i].bits)>::max();
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// These have to be initialized before FramebufferManager is created.
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// If running surfaceless, assume a window size of MAX_XFB_{WIDTH,HEIGHT}.
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FramebufferManagerBase::SetLastXfbWidth(MAX_XFB_WIDTH);
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FramebufferManagerBase::SetLastXfbHeight(MAX_XFB_HEIGHT);
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s_backbuffer_width = m_swap_chain ? m_swap_chain->GetWidth() : MAX_XFB_WIDTH;
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s_backbuffer_height = m_swap_chain ? m_swap_chain->GetHeight() : MAX_XFB_HEIGHT;
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s_last_efb_scale = g_ActiveConfig.iEFBScale;
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UpdateDrawRectangle();
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CalculateTargetSize();
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PixelShaderManager::SetEfbScaleChanged();
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}
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Renderer::~Renderer()
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@ -28,7 +28,7 @@ class Renderer : public ::Renderer
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{
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public:
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Renderer(std::unique_ptr<SwapChain> swap_chain);
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~Renderer();
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~Renderer() override;
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static Renderer* GetInstance();
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@ -50,6 +50,7 @@
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#include "VideoCommon/FramebufferManagerBase.h"
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/PostProcessing.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/TextureCacheBase.h"
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@ -75,10 +76,19 @@ static float AspectToWidescreen(float aspect)
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return aspect * ((16.0f / 9.0f) / (4.0f / 3.0f));
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}
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Renderer::Renderer()
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Renderer::Renderer(int backbuffer_width, int backbuffer_height)
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{
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FramebufferManagerBase::SetLastXfbWidth(MAX_XFB_WIDTH);
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FramebufferManagerBase::SetLastXfbHeight(MAX_XFB_HEIGHT);
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UpdateActiveConfig();
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s_backbuffer_width = backbuffer_width;
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s_backbuffer_height = backbuffer_height;
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s_last_efb_scale = g_ActiveConfig.iEFBScale;
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CalculateTargetSize();
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UpdateDrawRectangle();
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OSDChoice = 0;
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OSDTime = 0;
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}
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@ -606,6 +616,11 @@ void Renderer::UpdateDrawRectangle()
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target_rc.bottom = YOffset + iHeight;
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}
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void Renderer::InitializeCommon()
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{
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PixelShaderManager::SetEfbScaleChanged();
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}
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void Renderer::SetWindowSize(int width, int height)
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{
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if (width < 1)
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@ -50,7 +50,7 @@ extern int OSDChoice;
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class Renderer
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{
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public:
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Renderer();
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Renderer(int backbuffer_width, int backbuffer_height);
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virtual ~Renderer();
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enum PixelPerfQuery
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@ -79,6 +79,10 @@ public:
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virtual void RestoreState() {}
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virtual void ResetAPIState() {}
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virtual void RestoreAPIState() {}
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// Some of the methods called by here assume g_renderer is initialized, therefore
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// we must call it after constructing the backend's Renderer instance.
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void InitializeCommon();
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// Ideal internal resolution - determined by display resolution (automatic scaling) and/or a
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// multiple of the native EFB resolution
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int GetTargetWidth() { return s_target_width; }
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