diff --git a/Data/Sys/GameSettings/GLME01.ini b/Data/Sys/GameSettings/GLME01.ini index ccabdf2a10..d416b884e7 100644 --- a/Data/Sys/GameSettings/GLME01.ini +++ b/Data/Sys/GameSettings/GLME01.ini @@ -33,4 +33,4 @@ $99 of some treasures $End Boss Has No HP [Video_Stereoscopy] -StereoMonoEFBDepth = True +StereoEFBMonoDepth = True diff --git a/Source/Core/Core/ConfigManager.cpp b/Source/Core/Core/ConfigManager.cpp index 7e673047ca..ff95320ca8 100644 --- a/Source/Core/Core/ConfigManager.cpp +++ b/Source/Core/Core/ConfigManager.cpp @@ -81,8 +81,8 @@ static const struct { "FreelookZoomOut", 83 /* 'S' */, 4 /* wxMOD_SHIFT */ }, { "FreelookReset", 82 /* 'R' */, 4 /* wxMOD_SHIFT */ }, - { "IncreaseSeparation", 0, 0 /* wxMOD_NONE */ }, - { "DecreaseSeparation", 0, 0 /* wxMOD_NONE */ }, + { "IncreaseDepth", 0, 0 /* wxMOD_NONE */ }, + { "DecreaseDepth", 0, 0 /* wxMOD_NONE */ }, { "IncreaseConvergence", 0, 0 /* wxMOD_NONE */ }, { "DecreaseConvergence", 0, 0 /* wxMOD_NONE */ }, diff --git a/Source/Core/Core/CoreParameter.h b/Source/Core/Core/CoreParameter.h index 16dbac969d..d1f12ef700 100644 --- a/Source/Core/Core/CoreParameter.h +++ b/Source/Core/Core/CoreParameter.h @@ -54,8 +54,8 @@ enum Hotkey HK_FREELOOK_ZOOM_OUT, HK_FREELOOK_RESET, - HK_INCREASE_SEPARATION, - HK_DECREASE_SEPARATION, + HK_INCREASE_DEPTH, + HK_DECREASE_DEPTH, HK_INCREASE_CONVERGENCE, HK_DECREASE_CONVERGENCE, diff --git a/Source/Core/DolphinWX/Frame.cpp b/Source/Core/DolphinWX/Frame.cpp index 8c5b2c247d..6799fd31eb 100644 --- a/Source/Core/DolphinWX/Frame.cpp +++ b/Source/Core/DolphinWX/Frame.cpp @@ -1123,15 +1123,15 @@ void CFrame::OnKeyDown(wxKeyEvent& event) { State::Load(g_saveSlot); } - else if (IsHotkey(event, HK_INCREASE_SEPARATION)) + else if (IsHotkey(event, HK_INCREASE_DEPTH)) { - if (++g_Config.iStereoSeparation > 100) - g_Config.iStereoSeparation = 100; + if (++g_Config.iStereoDepth > 100) + g_Config.iStereoDepth = 100; } - else if (IsHotkey(event, HK_DECREASE_SEPARATION)) + else if (IsHotkey(event, HK_DECREASE_DEPTH)) { - if (--g_Config.iStereoSeparation < 0) - g_Config.iStereoSeparation = 0; + if (--g_Config.iStereoDepth < 0) + g_Config.iStereoDepth = 0; } else if (IsHotkey(event, HK_INCREASE_CONVERGENCE)) { diff --git a/Source/Core/DolphinWX/HotkeyDlg.cpp b/Source/Core/DolphinWX/HotkeyDlg.cpp index f346991a55..a9b5081b5a 100644 --- a/Source/Core/DolphinWX/HotkeyDlg.cpp +++ b/Source/Core/DolphinWX/HotkeyDlg.cpp @@ -238,10 +238,10 @@ void HotkeyConfigDialog::CreateHotkeyGUIControls() _("Freelook Zoom Out"), _("Freelook Reset"), - _("Increase Stereocopy Separation"), - _("Decrease Stereocopy Separation"), - _("Increase Stereocopy Convergence"), - _("Decrease Stereocopy Convergence"), + _("Increase Depth"), + _("Decrease Depth"), + _("Increase Convergence"), + _("Decrease Convergence"), _("Load State Slot 1"), _("Load State Slot 2"), diff --git a/Source/Core/DolphinWX/VideoConfigDiag.cpp b/Source/Core/DolphinWX/VideoConfigDiag.cpp index c1a26c2387..c474d0199d 100644 --- a/Source/Core/DolphinWX/VideoConfigDiag.cpp +++ b/Source/Core/DolphinWX/VideoConfigDiag.cpp @@ -150,8 +150,8 @@ static wxString ppshader_desc = wxTRANSLATE("Apply a post-processing effect afte static wxString cache_efb_copies_desc = wxTRANSLATE("Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\nSometimes also increases visual quality.\nIf you're experiencing any issues, try raising texture cache accuracy or disable this option.\n\nIf unsure, leave this unchecked."); static wxString shader_errors_desc = wxTRANSLATE("Usually if shader compilation fails, an error message is displayed.\nHowever, one may skip the popups to allow interruption free gameplay by checking this option.\n\nIf unsure, leave this unchecked."); static wxString stereo_3d_desc = wxTRANSLATE("Select the stereoscopic 3D mode, stereoscopy allows you to get a better feeling of depth if you have the necessary hardware.\nSide-by-Side and Top-and-Bottom are used by most 3D TVs.\nAnaglyph is used for Red-Cyan colored glasses.\nHeavily decreases emulation speed and sometimes causes issues.\n\nIf unsure, select Off."); -static wxString stereo_separation_desc = wxTRANSLATE("Control the separation distance, this is the distance between the virtual cameras.\nA higher value creates a stronger feeling of depth while a lower value is more comfortable."); -static wxString stereo_convergence_desc = wxTRANSLATE("Control the convergence distance, this controls the apparant distance of virtual objects.\nA higher value creates stronger out-of-screen effects while a lower value is more comfortable."); +static wxString stereo_depth_desc = wxTRANSLATE("Control the distance between the virtual cameras.\nA higher value creates a stronger feeling of depth while a lower value is more comfortable."); +static wxString stereo_convergence_desc = wxTRANSLATE("Control the distance of the convergence plane, this is the distance at which objects will appear to be in front of the screen.\nA higher value creates stronger out-of-screen effects while a lower value is more comfortable."); static wxString stereo_swap_desc = wxTRANSLATE("Swap the left and right eye, mostly useful if you want to view side-by-side cross-eyed.\n\nIf unsure, leave this unchecked."); @@ -411,7 +411,7 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con choice_ppshader->AppendString(StrToWxStr(shader)); } - if (vconfig.sPostProcessingShader.empty()) + if (vconfig.sPostProcessingShader.empty() || vconfig.iStereoMode == STEREO_ANAGLYPH) choice_ppshader->Select(0); else choice_ppshader->SetStringSelection(StrToWxStr(vconfig.sPostProcessingShader)); @@ -449,23 +449,26 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con // - stereoscopy - if (vconfig.backend_info.bSupportsGeometryShaders && vconfig.iStereoMode > 0) + if (vconfig.backend_info.bSupportsGeometryShaders) { wxFlexGridSizer* const szr_stereo = new wxFlexGridSizer(2, 5, 5); - const wxString stereo_choices[] = { "Off", "Side-by-Side", "Top-and-Bottom", "Anaglyph", "Nvidia 3D Vision" }; szr_stereo->Add(new wxStaticText(page_enh, wxID_ANY, _("Stereoscopic 3D Mode:")), 1, wxALIGN_CENTER_VERTICAL, 0); - szr_stereo->Add(CreateChoice(page_enh, vconfig.iStereoMode, wxGetTranslation(stereo_3d_desc), vconfig.backend_info.bSupports3DVision ? 5 : 4, stereo_choices)); - wxSlider* const sep_slider = new wxSlider(page_enh, wxID_ANY, vconfig.iStereoSeparation, 0, 100, wxDefaultPosition, wxDefaultSize); - sep_slider->Bind(wxEVT_SLIDER, &VideoConfigDiag::Event_StereoSep, this); - RegisterControl(sep_slider, wxGetTranslation(stereo_separation_desc)); + const wxString stereo_choices[] = { "Off", "Side-by-Side", "Top-and-Bottom", "Anaglyph", "Nvidia 3D Vision" }; + wxChoice* stereo_choice = CreateChoice(page_enh, vconfig.iStereoMode, wxGetTranslation(stereo_3d_desc), vconfig.backend_info.bSupports3DVision ? ArraySize(stereo_choices) : ArraySize(stereo_choices) - 1, stereo_choices); + stereo_choice->Bind(wxEVT_CHOICE, &VideoConfigDiag::Event_StereoMode, this); + szr_stereo->Add(stereo_choice); - szr_stereo->Add(new wxStaticText(page_enh, wxID_ANY, _("Separation:")), 1, wxALIGN_CENTER_VERTICAL, 0); + wxSlider* const sep_slider = new wxSlider(page_enh, wxID_ANY, vconfig.iStereoDepth, 0, 100, wxDefaultPosition, wxDefaultSize); + sep_slider->Bind(wxEVT_SLIDER, &VideoConfigDiag::Event_StereoDepth, this); + RegisterControl(sep_slider, wxGetTranslation(stereo_depth_desc)); + + szr_stereo->Add(new wxStaticText(page_enh, wxID_ANY, _("Depth:")), 1, wxALIGN_CENTER_VERTICAL, 0); szr_stereo->Add(sep_slider, 0, wxEXPAND | wxRIGHT); wxSlider* const conv_slider = new wxSlider(page_enh, wxID_ANY, vconfig.iStereoConvergence, 0, 500, wxDefaultPosition, wxDefaultSize); - conv_slider->Bind(wxEVT_SLIDER, &VideoConfigDiag::Event_StereoFoc, this); + conv_slider->Bind(wxEVT_SLIDER, &VideoConfigDiag::Event_StereoConvergence, this); RegisterControl(conv_slider, wxGetTranslation(stereo_convergence_desc)); szr_stereo->Add(new wxStaticText(page_enh, wxID_ANY, _("Convergence:")), 1, wxALIGN_CENTER_VERTICAL, 0); diff --git a/Source/Core/DolphinWX/VideoConfigDiag.h b/Source/Core/DolphinWX/VideoConfigDiag.h index 10dc808bb9..0d1c805feb 100644 --- a/Source/Core/DolphinWX/VideoConfigDiag.h +++ b/Source/Core/DolphinWX/VideoConfigDiag.h @@ -152,7 +152,7 @@ protected: // Should we enable the configuration button? PostProcessingShaderConfiguration postprocessing_shader; postprocessing_shader.LoadShader(vconfig.sPostProcessingShader); - button_config_pp->Enable(postprocessing_shader.HasOptions()); + button_config_pp->Enable(postprocessing_shader.HasOptions() && vconfig.iStereoMode != STEREO_ANAGLYPH); ev.Skip(); } @@ -165,20 +165,36 @@ protected: ev.Skip(); } - void Event_StereoSep(wxCommandEvent &ev) + void Event_StereoDepth(wxCommandEvent &ev) { - vconfig.iStereoSeparation = ev.GetInt(); + vconfig.iStereoDepth = ev.GetInt(); ev.Skip(); } - void Event_StereoFoc(wxCommandEvent &ev) + void Event_StereoConvergence(wxCommandEvent &ev) { vconfig.iStereoConvergence = ev.GetInt(); ev.Skip(); } + void Event_StereoMode(wxCommandEvent &ev) + { + if (ev.GetInt() == STEREO_ANAGLYPH && vconfig.backend_info.PPShaders.size()) + { + // Anaglyph overrides post-processing shaders + choice_ppshader->Select(0); + choice_ppshader->Enable(false); + } + else if (vconfig.backend_info.PPShaders.size()) + { + choice_ppshader->Enable(true); + } + + ev.Skip(); + } + void Event_ClickClose(wxCommandEvent&); void Event_Close(wxCloseEvent&); @@ -198,12 +214,6 @@ protected: virtual_xfb->Enable(vconfig.bUseXFB); real_xfb->Enable(vconfig.bUseXFB); - // PP Shaders - if (choice_ppshader) - choice_ppshader->Enable(vconfig.iStereoMode != STEREO_ANAGLYPH); - if (button_config_pp) - button_config_pp->Enable(vconfig.iStereoMode != STEREO_ANAGLYPH); - // Things which shouldn't be changed during emulation if (Core::IsRunning()) { diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp index 97bc487675..0adb078cd5 100644 --- a/Source/Core/VideoBackends/OGL/TextureCache.cpp +++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp @@ -421,7 +421,7 @@ void TextureCache::CompileShaders() "}\n" : nullptr; const char* prefix = (GProgram == nullptr) ? "f" : "v"; - const char* depth_layer = (g_ActiveConfig.bStereoMonoEFBDepth) ? "0.0" : "f_uv0.z"; + const char* depth_layer = (g_ActiveConfig.bStereoEFBMonoDepth) ? "0.0" : "f_uv0.z"; ProgramShaderCache::CompileShader(s_ColorMatrixProgram, StringFromFormat(VProgram, prefix, prefix).c_str(), pColorMatrixProg, GProgram); ProgramShaderCache::CompileShader(s_DepthMatrixProgram, StringFromFormat(VProgram, prefix, prefix).c_str(), StringFromFormat(pDepthMatrixProg, depth_layer).c_str(), GProgram); diff --git a/Source/Core/VideoCommon/GeometryShaderManager.cpp b/Source/Core/VideoCommon/GeometryShaderManager.cpp index 9eb70954a3..c9bbd3c482 100644 --- a/Source/Core/VideoCommon/GeometryShaderManager.cpp +++ b/Source/Core/VideoCommon/GeometryShaderManager.cpp @@ -53,10 +53,10 @@ void GeometryShaderManager::SetConstants() if (xfmem.projection.type == GX_PERSPECTIVE) { - float offset = (g_ActiveConfig.iStereoSeparation / 1000.0f) * (g_ActiveConfig.iStereoSeparationPercent / 100.0f); - constants.stereoparams[0] = (g_ActiveConfig.bStereoSwapEyes) ? offset : -offset; - constants.stereoparams[1] = (g_ActiveConfig.bStereoSwapEyes) ? -offset : offset; - constants.stereoparams[2] = (g_ActiveConfig.iStereoConvergence / 10.0f) * (g_ActiveConfig.iStereoConvergencePercent / 100.0f); + float offset = (g_ActiveConfig.iStereoDepth / 1000.0f) * (g_ActiveConfig.iStereoDepthPercentage / 100.0f); + constants.stereoparams[0] = g_ActiveConfig.bStereoSwapEyes ? offset : -offset; + constants.stereoparams[1] = g_ActiveConfig.bStereoSwapEyes ? -offset : offset; + constants.stereoparams[2] = g_ActiveConfig.iStereoConvergence * (g_ActiveConfig.iStereoConvergencePercent / 100.0f); } else { diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp index e468dcca85..a005da3754 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/TextureCacheBase.cpp @@ -117,7 +117,7 @@ void TextureCache::OnConfigChanged(VideoConfig& config) } if ((config.iStereoMode > 0) != backup_config.s_stereo_3d || - config.bStereoMonoEFBDepth != backup_config.s_mono_efb_depth) + config.bStereoEFBMonoDepth != backup_config.s_efb_mono_depth) { g_texture_cache->DeleteShaders(); g_texture_cache->CompileShaders(); @@ -134,7 +134,7 @@ void TextureCache::OnConfigChanged(VideoConfig& config) backup_config.s_hires_textures = config.bHiresTextures; backup_config.s_copy_cache_enable = config.bEFBCopyCacheEnable; backup_config.s_stereo_3d = config.iStereoMode > 0; - backup_config.s_mono_efb_depth = config.bStereoMonoEFBDepth; + backup_config.s_efb_mono_depth = config.bStereoEFBMonoDepth; } void TextureCache::Cleanup() diff --git a/Source/Core/VideoCommon/TextureCacheBase.h b/Source/Core/VideoCommon/TextureCacheBase.h index d9cd2b8c16..c45894320c 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.h +++ b/Source/Core/VideoCommon/TextureCacheBase.h @@ -146,7 +146,7 @@ private: bool s_hires_textures; bool s_copy_cache_enable; bool s_stereo_3d; - bool s_mono_efb_depth; + bool s_efb_mono_depth; } backup_config; }; diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp index 867a97895f..245238ebca 100644 --- a/Source/Core/VideoCommon/VideoConfig.cpp +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -40,9 +40,9 @@ VideoConfig::VideoConfig() backend_info.bSupportsExclusiveFullscreen = false; // Game-specific stereoscopy settings - bStereoMonoEFBDepth = false; - iStereoSeparationPercent = 100; - iStereoConvergencePercent = 100; + bStereoEFBMonoDepth = false; + iStereoDepthPercentage = 100; + iStereoConvergencePercentage = 100; } void VideoConfig::Load(const std::string& ini_file) @@ -88,7 +88,7 @@ void VideoConfig::Load(const std::string& ini_file) enhancements->Get("MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x) enhancements->Get("PostProcessingShader", &sPostProcessingShader, ""); enhancements->Get("StereoMode", &iStereoMode, 0); - enhancements->Get("StereoSeparation", &iStereoSeparation, 20); + enhancements->Get("StereoDepth", &iStereoDepth, 20); enhancements->Get("StereoConvergence", &iStereoConvergence, 20); enhancements->Get("StereoSwapEyes", &bStereoSwapEyes, false); @@ -185,13 +185,13 @@ void VideoConfig::GameIniLoad() CHECK_SETTING("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x) CHECK_SETTING("Video_Enhancements", "PostProcessingShader", sPostProcessingShader); CHECK_SETTING("Video_Enhancements", "StereoMode", iStereoMode); - CHECK_SETTING("Video_Enhancements", "StereoSeparation", iStereoSeparation); + CHECK_SETTING("Video_Enhancements", "StereoDepth", iStereoDepth); CHECK_SETTING("Video_Enhancements", "StereoConvergence", iStereoConvergence); CHECK_SETTING("Video_Enhancements", "StereoSwapEyes", bStereoSwapEyes); - CHECK_SETTING("Video_Stereoscopy", "StereoMonoEFBDepth", bStereoMonoEFBDepth); - CHECK_SETTING("Video_Stereoscopy", "StereoSeparationPercent", iStereoSeparationPercent); - CHECK_SETTING("Video_Stereoscopy", "StereoConvergencePercent", iStereoConvergencePercent); + CHECK_SETTING("Video_Stereoscopy", "StereoEFBMonoDepth", bStereoEFBMonoDepth); + CHECK_SETTING("Video_Stereoscopy", "StereoDepthPercentage", iStereoDepthPercentage); + CHECK_SETTING("Video_Stereoscopy", "StereoConvergencePercentage", iStereoConvergencePercentage); CHECK_SETTING("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable); CHECK_SETTING("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable); @@ -276,7 +276,7 @@ void VideoConfig::Save(const std::string& ini_file) enhancements->Set("MaxAnisotropy", iMaxAnisotropy); enhancements->Set("PostProcessingShader", sPostProcessingShader); enhancements->Set("StereoMode", iStereoMode); - enhancements->Set("StereoSeparation", iStereoSeparation); + enhancements->Set("StereoDepth", iStereoDepth); enhancements->Set("StereoConvergence", iStereoConvergence); enhancements->Set("StereoSwapEyes", bStereoSwapEyes); diff --git a/Source/Core/VideoCommon/VideoConfig.h b/Source/Core/VideoCommon/VideoConfig.h index f27b1b2116..83807538dc 100644 --- a/Source/Core/VideoCommon/VideoConfig.h +++ b/Source/Core/VideoCommon/VideoConfig.h @@ -81,7 +81,7 @@ struct VideoConfig final int iMaxAnisotropy; std::string sPostProcessingShader; int iStereoMode; - int iStereoSeparation; + int iStereoDepth; int iStereoConvergence; bool bStereoSwapEyes; @@ -126,9 +126,11 @@ struct VideoConfig final int iSaveTargetId; // TODO: Should be dropped // Stereoscopy - bool bStereoMonoEFBDepth; + bool bStereoEFBMonoDepth; int iStereoSeparationPercent; int iStereoConvergencePercent; + int iStereoDepthPercentage; + int iStereoConvergencePercentage; // D3D only config, mostly to be merged into the above int iAdapter;