From 15d58692fd2d2631729d93ceadbacda48b0a4d17 Mon Sep 17 00:00:00 2001 From: Sonicadvance1 Date: Wed, 15 Oct 2008 21:19:24 +0000 Subject: [PATCH] Revert since It flips Commercial games that use XFB + 3D, but makes Homebrew that uses ONLY XFB look correct the old way. Annoying git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@883 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Plugins/Plugin_VideoOGL/Src/XFB.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Source/Plugins/Plugin_VideoOGL/Src/XFB.cpp b/Source/Plugins/Plugin_VideoOGL/Src/XFB.cpp index 56e3dc3152..167f5916b8 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/XFB.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/XFB.cpp @@ -144,10 +144,10 @@ void XFB_Draw(u8 *xfb_in_ram, u32 width, u32 height, s32 yOffset) GL_REPORT_ERRORD(); glBegin(GL_QUADS); - glTexCoord2f(width, height + yOffset); glVertex2f(1,-1); - glTexCoord2f(width, 0 + yOffset); glVertex2f(1,1); - glTexCoord2f(0, 0 + yOffset); glVertex2f(-1,1); - glTexCoord2f(0, height + yOffset); glVertex2f(-1,-1); + glTexCoord2f(width, height + yOffset); glVertex2f(-1,-1); + glTexCoord2f(width, 0 + yOffset); glVertex2f(-1,1); + glTexCoord2f(0, 0 + yOffset); glVertex2f(1,1); + glTexCoord2f(0, height + yOffset); glVertex2f(1,-1); glEnd(); glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);