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Fix recording netplay with wiimote.
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@ -491,6 +491,8 @@ bool NetPlayClient::StartGame(const std::string &path)
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{
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if (m_pad_map[i] > 0)
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controllers_mask |= (1 << i);
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if (m_wiimote_map[i] > 0)
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controllers_mask |= (1 << i + 4);
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}
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Movie::BeginRecordingInput(controllers_mask);
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}
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