Rename and reorder Members and Methods for name consistencies; Replace 'OK' and 'Cancel' buttons with single 'Close'; Remove the 'revert' for Wiimote Sources

The 'revert' functionality is some very old left-over and isn't even working properly (read: could break Wiimote mapping). As no dialog features any cancel and revert functionality it is removed.
This commit is contained in:
Julian Löhr 2016-08-16 02:53:38 +02:00
parent 1951df97db
commit 124772cfe0
2 changed files with 120 additions and 125 deletions

View File

@ -52,10 +52,10 @@ ControllerConfigDiag::ControllerConfigDiag(wxWindow* const parent)
control_sizer->Add(CreateWiimoteConfigSizer(), 0, wxEXPAND | wxALL, 5); control_sizer->Add(CreateWiimoteConfigSizer(), 0, wxEXPAND | wxALL, 5);
main_sizer->Add(control_sizer, 0, wxEXPAND); main_sizer->Add(control_sizer, 0, wxEXPAND);
main_sizer->Add(CreateButtonSizer(wxOK | wxCANCEL), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5); main_sizer->Add(CreateButtonSizer(wxCLOSE), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
Bind(wxEVT_BUTTON, &ControllerConfigDiag::Save, this, wxID_OK); Bind(wxEVT_CLOSE_WINDOW, &ControllerConfigDiag::OnClose, this);
Bind(wxEVT_BUTTON, &ControllerConfigDiag::Cancel, this, wxID_CANCEL); Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnCloseButton, this, wxID_CLOSE);
SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED); SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED);
SetSizerAndFit(main_sizer); SetSizerAndFit(main_sizer);
@ -77,15 +77,15 @@ wxStaticBoxSizer* ControllerConfigDiag::CreateGamecubeSizer()
// Create an ID for the config button. // Create an ID for the config button.
const wxWindowID button_id = wxWindow::NewControlId(); const wxWindowID button_id = wxWindow::NewControlId();
m_gc_port_config_ids.emplace(button_id, i); m_gc_port_from_config_id.emplace(button_id, i);
gamecube_configure_bt[i] = m_gc_port_configure_button[i] =
new wxButton(this, button_id, _("Configure"), wxDefaultPosition, wxSize(100, 25)); new wxButton(this, button_id, _("Configure"), wxDefaultPosition, wxSize(100, 25));
gamecube_configure_bt[i]->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnGameCubeConfigButton, m_gc_port_configure_button[i]->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnGameCubeConfigButton,
this); this);
// Create a control ID for the choice boxes on the fly. // Create a control ID for the choice boxes on the fly.
const wxWindowID choice_id = wxWindow::NewControlId(); const wxWindowID choice_id = wxWindow::NewControlId();
m_gc_port_choice_ids.emplace(choice_id, i); m_gc_port_from_choice_id.emplace(choice_id, i);
pad_type_choices[i] = new wxChoice(this, choice_id, wxDefaultPosition, wxDefaultSize, pad_type_choices[i] = new wxChoice(this, choice_id, wxDefaultPosition, wxDefaultSize,
m_gc_pad_type_strs.size(), m_gc_pad_type_strs.data()); m_gc_pad_type_strs.size(), m_gc_pad_type_strs.data());
@ -116,21 +116,21 @@ wxStaticBoxSizer* ControllerConfigDiag::CreateGamecubeSizer()
break; break;
case SIDEVICE_GC_GBA: case SIDEVICE_GC_GBA:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[6]); pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[6]);
gamecube_configure_bt[i]->Disable(); m_gc_port_configure_button[i]->Disable();
break; break;
case SIDEVICE_GC_KEYBOARD: case SIDEVICE_GC_KEYBOARD:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[7]); pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[7]);
break; break;
default: default:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[0]); pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[0]);
gamecube_configure_bt[i]->Disable(); m_gc_port_configure_button[i]->Disable();
break; break;
} }
// Add to the sizer // Add to the sizer
gamecube_flex_sizer->Add(pad_labels[i], 0, wxALIGN_CENTER_VERTICAL); gamecube_flex_sizer->Add(pad_labels[i], 0, wxALIGN_CENTER_VERTICAL);
gamecube_flex_sizer->Add(pad_type_choices[i], 0, wxALIGN_CENTER_VERTICAL); gamecube_flex_sizer->Add(pad_type_choices[i], 0, wxALIGN_CENTER_VERTICAL);
gamecube_flex_sizer->Add(gamecube_configure_bt[i], 1, wxEXPAND); gamecube_flex_sizer->Add(m_gc_port_configure_button[i], 1, wxEXPAND);
} }
gamecube_static_sizer->Add(gamecube_flex_sizer, 1, wxEXPAND, 5); gamecube_static_sizer->Add(gamecube_flex_sizer, 1, wxEXPAND, 5);
@ -155,18 +155,19 @@ wxStaticBoxSizer* ControllerConfigDiag::CreateWiimoteConfigSizer()
// Stupid wx 2.8 doesn't support reserving sequential IDs, so we need to do that more // Stupid wx 2.8 doesn't support reserving sequential IDs, so we need to do that more
// complicated.. // complicated..
int source_ctrl_id = wxWindow::NewControlId(); int source_ctrl_id = wxWindow::NewControlId();
m_wiimote_index_from_ctrl_id.emplace(source_ctrl_id, i); m_wiimote_index_from_choice_id.emplace(source_ctrl_id, i);
int config_bt_id = wxWindow::NewControlId(); int config_bt_id = wxWindow::NewControlId();
m_wiimote_index_from_conf_bt_id.emplace(config_bt_id, i); m_wiimote_index_from_config_id.emplace(config_bt_id, i);
wiimote_label[i] = new wxStaticText(this, wxID_ANY, wiimote_str); wiimote_label[i] = new wxStaticText(this, wxID_ANY, wiimote_str);
wiimote_source_ch[i] = new wxChoice(this, source_ctrl_id, wxDefaultPosition, wxDefaultSize, wiimote_source_ch[i] = new wxChoice(this, source_ctrl_id, wxDefaultPosition, wxDefaultSize,
src_choices.size(), src_choices.data()); src_choices.size(), src_choices.data());
wiimote_source_ch[i]->Bind(wxEVT_CHOICE, &ControllerConfigDiag::SelectSource, this); wiimote_source_ch[i]->Bind(wxEVT_CHOICE, &ControllerConfigDiag::OnWiimoteSourceChanged, this);
wiimote_configure_bt[i] = m_wiimote_configure_button[i] =
new wxButton(this, config_bt_id, _("Configure"), wxDefaultPosition, wxSize(80, 25)); new wxButton(this, config_bt_id, _("Configure"), wxDefaultPosition, wxSize(80, 25));
wiimote_configure_bt[i]->Bind(wxEVT_BUTTON, &ControllerConfigDiag::ConfigEmulatedWiimote, this); m_wiimote_configure_button[i]->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnWiimoteConfigButton,
this);
// Disable controller type selection for certain circumstances. // Disable controller type selection for certain circumstances.
bool wii_game_started = bool wii_game_started =
@ -174,11 +175,10 @@ wxStaticBoxSizer* ControllerConfigDiag::CreateWiimoteConfigSizer()
if (Core::g_want_determinism || !wii_game_started) if (Core::g_want_determinism || !wii_game_started)
wiimote_source_ch[i]->Disable(); wiimote_source_ch[i]->Disable();
m_orig_wiimote_sources[i] = g_wiimote_sources[i]; wiimote_source_ch[i]->Select(g_wiimote_sources[i]);
wiimote_source_ch[i]->Select(m_orig_wiimote_sources[i]); if (!wii_game_started ||
if (!wii_game_started || (m_orig_wiimote_sources[i] != WIIMOTE_SRC_EMU && (g_wiimote_sources[i] != WIIMOTE_SRC_EMU && g_wiimote_sources[i] != WIIMOTE_SRC_HYBRID))
m_orig_wiimote_sources[i] != WIIMOTE_SRC_HYBRID)) m_wiimote_configure_button[i]->Disable();
wiimote_configure_bt[i]->Disable();
} }
// "Wiimotes" layout // "Wiimotes" layout
@ -189,7 +189,7 @@ wxStaticBoxSizer* ControllerConfigDiag::CreateWiimoteConfigSizer()
{ {
wiimote_sizer->Add(wiimote_label[i], 0, wxALIGN_CENTER_VERTICAL); wiimote_sizer->Add(wiimote_label[i], 0, wxALIGN_CENTER_VERTICAL);
wiimote_sizer->Add(wiimote_source_ch[i], 0, wxALIGN_CENTER_VERTICAL); wiimote_sizer->Add(wiimote_source_ch[i], 0, wxALIGN_CENTER_VERTICAL);
wiimote_sizer->Add(wiimote_configure_bt[i]); wiimote_sizer->Add(m_wiimote_configure_button[i]);
} }
wiimote_control_section->Add(wiimote_sizer, 1, wxEXPAND, 5); wiimote_control_section->Add(wiimote_sizer, 1, wxEXPAND, 5);
@ -221,16 +221,15 @@ wxStaticBoxSizer* ControllerConfigDiag::CreateBalanceBoardSizer()
wxFlexGridSizer* const bb_sizer = new wxFlexGridSizer(1, 5, 5); wxFlexGridSizer* const bb_sizer = new wxFlexGridSizer(1, 5, 5);
int source_ctrl_id = wxWindow::NewControlId(); int source_ctrl_id = wxWindow::NewControlId();
m_wiimote_index_from_ctrl_id.emplace(source_ctrl_id, WIIMOTE_BALANCE_BOARD); m_wiimote_index_from_choice_id.emplace(source_ctrl_id, WIIMOTE_BALANCE_BOARD);
static const std::array<wxString, 2> src_choices = {{_("None"), _("Real Balance Board")}}; static const std::array<wxString, 2> src_choices = {{_("None"), _("Real Balance Board")}};
wxChoice* const bb_source = new wxChoice(this, source_ctrl_id, wxDefaultPosition, wxDefaultSize, wxChoice* const bb_source = new wxChoice(this, source_ctrl_id, wxDefaultPosition, wxDefaultSize,
src_choices.size(), src_choices.data()); src_choices.size(), src_choices.data());
bb_source->Bind(wxEVT_CHOICE, &ControllerConfigDiag::SelectSource, this); bb_source->Bind(wxEVT_CHOICE, &ControllerConfigDiag::OnWiimoteSourceChanged, this);
m_orig_wiimote_sources[WIIMOTE_BALANCE_BOARD] = g_wiimote_sources[WIIMOTE_BALANCE_BOARD]; bb_source->Select(g_wiimote_sources[WIIMOTE_BALANCE_BOARD] ? 1 : 0);
bb_source->Select(m_orig_wiimote_sources[WIIMOTE_BALANCE_BOARD] ? 1 : 0);
bb_sizer->Add(bb_source, 0, wxALIGN_CENTER_VERTICAL); bb_sizer->Add(bb_source, 0, wxALIGN_CENTER_VERTICAL);
@ -247,7 +246,7 @@ wxStaticBoxSizer* ControllerConfigDiag::CreateRealWiimoteSizer()
{ {
// "Real wiimotes" controls // "Real wiimotes" controls
wxButton* const refresh_btn = new wxButton(this, wxID_ANY, _("Refresh")); wxButton* const refresh_btn = new wxButton(this, wxID_ANY, _("Refresh"));
refresh_btn->Bind(wxEVT_BUTTON, &ControllerConfigDiag::RefreshRealWiimotes, this); refresh_btn->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnWiimoteRefreshButton, this);
wxStaticBoxSizer* const real_wiimotes_group = wxStaticBoxSizer* const real_wiimotes_group =
new wxStaticBoxSizer(wxVERTICAL, this, _("Real Wiimotes")); new wxStaticBoxSizer(wxVERTICAL, this, _("Real Wiimotes"));
@ -357,128 +356,65 @@ wxStaticBoxSizer* ControllerConfigDiag::CreateGeneralWiimoteSettingsSizer()
return general_sizer; return general_sizer;
} }
void ControllerConfigDiag::ConfigEmulatedWiimote(wxCommandEvent& ev) void ControllerConfigDiag::OnClose(wxCloseEvent& event)
{ {
InputConfig* const wiimote_plugin = Wiimote::GetConfig(); // Save all settings
SConfig::GetInstance().SaveSettings();
SaveWiimoteSource();
HotkeyManagerEmu::Enable(false); EndModal(wxID_OK);
InputConfigDialog m_ConfigFrame(this, *wiimote_plugin,
_("Dolphin Emulated Wiimote Configuration"),
m_wiimote_index_from_conf_bt_id[ev.GetId()]);
m_ConfigFrame.ShowModal();
HotkeyManagerEmu::Enable(true);
} }
void ControllerConfigDiag::RefreshRealWiimotes(wxCommandEvent&) void ControllerConfigDiag::OnCloseButton(wxCommandEvent& event)
{ {
WiimoteReal::Refresh(); Close();
}
void ControllerConfigDiag::SelectSource(wxCommandEvent& event)
{
// This needs to be changed now in order for refresh to work right.
// Revert if the dialog is canceled.
int index = m_wiimote_index_from_ctrl_id[event.GetId()];
if (index != WIIMOTE_BALANCE_BOARD)
{
WiimoteReal::ChangeWiimoteSource(index, event.GetInt());
if (g_wiimote_sources[index] != WIIMOTE_SRC_EMU &&
g_wiimote_sources[index] != WIIMOTE_SRC_HYBRID)
wiimote_configure_bt[index]->Disable();
else
wiimote_configure_bt[index]->Enable();
}
else
{
WiimoteReal::ChangeWiimoteSource(index, event.GetInt() ? WIIMOTE_SRC_REAL : WIIMOTE_SRC_NONE);
}
}
void ControllerConfigDiag::RevertSource()
{
for (int i = 0; i < MAX_BBMOTES; ++i)
g_wiimote_sources[i] = m_orig_wiimote_sources[i];
}
void ControllerConfigDiag::Save(wxCommandEvent& event)
{
std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + WIIMOTE_INI_NAME ".ini";
IniFile inifile;
inifile.Load(ini_filename);
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
{
std::string secname("Wiimote");
secname += (char)('1' + i);
IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
sec.Set("Source", (int)g_wiimote_sources[i]);
}
std::string secname("BalanceBoard");
IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
sec.Set("Source", (int)g_wiimote_sources[WIIMOTE_BALANCE_BOARD]);
inifile.Save(ini_filename);
event.Skip();
}
void ControllerConfigDiag::Cancel(wxCommandEvent& event)
{
RevertSource();
event.Skip();
} }
void ControllerConfigDiag::OnGameCubePortChanged(wxCommandEvent& event) void ControllerConfigDiag::OnGameCubePortChanged(wxCommandEvent& event)
{ {
const unsigned int device_num = m_gc_port_choice_ids[event.GetId()]; const unsigned int device_num = m_gc_port_from_choice_id[event.GetId()];
const wxString device_name = event.GetString(); const wxString device_name = event.GetString();
SIDevices tempType; SIDevices tempType;
if (device_name == m_gc_pad_type_strs[1]) if (device_name == m_gc_pad_type_strs[1])
{ {
tempType = SIDEVICE_GC_CONTROLLER; tempType = SIDEVICE_GC_CONTROLLER;
gamecube_configure_bt[device_num]->Enable(); m_gc_port_configure_button[device_num]->Enable();
} }
else if (device_name == m_gc_pad_type_strs[2]) else if (device_name == m_gc_pad_type_strs[2])
{ {
tempType = SIDEVICE_WIIU_ADAPTER; tempType = SIDEVICE_WIIU_ADAPTER;
gamecube_configure_bt[device_num]->Enable(); m_gc_port_configure_button[device_num]->Enable();
} }
else if (device_name == m_gc_pad_type_strs[3]) else if (device_name == m_gc_pad_type_strs[3])
{ {
tempType = SIDEVICE_GC_STEERING; tempType = SIDEVICE_GC_STEERING;
gamecube_configure_bt[device_num]->Enable(); m_gc_port_configure_button[device_num]->Enable();
} }
else if (device_name == m_gc_pad_type_strs[4]) else if (device_name == m_gc_pad_type_strs[4])
{ {
tempType = SIDEVICE_DANCEMAT; tempType = SIDEVICE_DANCEMAT;
gamecube_configure_bt[device_num]->Enable(); m_gc_port_configure_button[device_num]->Enable();
} }
else if (device_name == m_gc_pad_type_strs[5]) else if (device_name == m_gc_pad_type_strs[5])
{ {
tempType = SIDEVICE_GC_TARUKONGA; tempType = SIDEVICE_GC_TARUKONGA;
gamecube_configure_bt[device_num]->Enable(); m_gc_port_configure_button[device_num]->Enable();
} }
else if (device_name == m_gc_pad_type_strs[6]) else if (device_name == m_gc_pad_type_strs[6])
{ {
tempType = SIDEVICE_GC_GBA; tempType = SIDEVICE_GC_GBA;
gamecube_configure_bt[device_num]->Disable(); m_gc_port_configure_button[device_num]->Disable();
} }
else if (device_name == m_gc_pad_type_strs[7]) else if (device_name == m_gc_pad_type_strs[7])
{ {
tempType = SIDEVICE_GC_KEYBOARD; tempType = SIDEVICE_GC_KEYBOARD;
gamecube_configure_bt[device_num]->Enable(); m_gc_port_configure_button[device_num]->Enable();
} }
else else
{ {
tempType = SIDEVICE_NONE; tempType = SIDEVICE_NONE;
gamecube_configure_bt[device_num]->Disable(); m_gc_port_configure_button[device_num]->Disable();
} }
SConfig::GetInstance().m_SIDevice[device_num] = tempType; SConfig::GetInstance().m_SIDevice[device_num] = tempType;
@ -496,7 +432,7 @@ void ControllerConfigDiag::OnGameCubeConfigButton(wxCommandEvent& event)
{ {
InputConfig* const pad_plugin = Pad::GetConfig(); InputConfig* const pad_plugin = Pad::GetConfig();
InputConfig* const key_plugin = Keyboard::GetConfig(); InputConfig* const key_plugin = Keyboard::GetConfig();
const int port_num = m_gc_port_config_ids[event.GetId()]; const int port_num = m_gc_port_from_config_id[event.GetId()];
HotkeyManagerEmu::Enable(false); HotkeyManagerEmu::Enable(false);
@ -521,3 +457,66 @@ void ControllerConfigDiag::OnGameCubeConfigButton(wxCommandEvent& event)
HotkeyManagerEmu::Enable(true); HotkeyManagerEmu::Enable(true);
} }
void ControllerConfigDiag::OnWiimoteSourceChanged(wxCommandEvent& event)
{
// This needs to be changed now in order for refresh to work right.
// Revert if the dialog is canceled.
int index = m_wiimote_index_from_choice_id[event.GetId()];
if (index != WIIMOTE_BALANCE_BOARD)
{
WiimoteReal::ChangeWiimoteSource(index, event.GetInt());
if (g_wiimote_sources[index] != WIIMOTE_SRC_EMU &&
g_wiimote_sources[index] != WIIMOTE_SRC_HYBRID)
m_wiimote_configure_button[index]->Disable();
else
m_wiimote_configure_button[index]->Enable();
}
else
{
WiimoteReal::ChangeWiimoteSource(index, event.GetInt() ? WIIMOTE_SRC_REAL : WIIMOTE_SRC_NONE);
}
}
void ControllerConfigDiag::OnWiimoteConfigButton(wxCommandEvent& ev)
{
InputConfig* const wiimote_plugin = Wiimote::GetConfig();
HotkeyManagerEmu::Enable(false);
InputConfigDialog m_ConfigFrame(this, *wiimote_plugin,
_("Dolphin Emulated Wiimote Configuration"),
m_wiimote_index_from_config_id[ev.GetId()]);
m_ConfigFrame.ShowModal();
HotkeyManagerEmu::Enable(true);
}
void ControllerConfigDiag::OnWiimoteRefreshButton(wxCommandEvent&)
{
WiimoteReal::Refresh();
}
void ControllerConfigDiag::SaveWiimoteSource()
{
std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + WIIMOTE_INI_NAME ".ini";
IniFile inifile;
inifile.Load(ini_filename);
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
{
std::string secname("Wiimote");
secname += (char)('1' + i);
IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
sec.Set("Source", (int)g_wiimote_sources[i]);
}
std::string secname("BalanceBoard");
IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
sec.Set("Source", (int)g_wiimote_sources[WIIMOTE_BALANCE_BOARD]);
inifile.Save(ini_filename);
}

View File

@ -23,15 +23,6 @@ public:
ControllerConfigDiag(wxWindow* const parent); ControllerConfigDiag(wxWindow* const parent);
private: private:
void RefreshRealWiimotes(wxCommandEvent& event);
void ConfigEmulatedWiimote(wxCommandEvent& event);
void SelectSource(wxCommandEvent& event);
void RevertSource();
void Save(wxCommandEvent& event);
void OnSensorBarPos(wxCommandEvent& event) void OnSensorBarPos(wxCommandEvent& event)
{ {
SConfig::GetInstance().m_SYSCONF->SetData("BT.BAR", event.GetInt()); SConfig::GetInstance().m_SYSCONF->SetData("BT.BAR", event.GetInt());
@ -75,18 +66,23 @@ private:
wxStaticBoxSizer* CreateRealWiimoteSizer(); wxStaticBoxSizer* CreateRealWiimoteSizer();
wxStaticBoxSizer* CreateGeneralWiimoteSettingsSizer(); wxStaticBoxSizer* CreateGeneralWiimoteSettingsSizer();
void Cancel(wxCommandEvent& event); void OnClose(wxCloseEvent& event);
void OnCloseButton(wxCommandEvent& event);
void OnGameCubePortChanged(wxCommandEvent& event); void OnGameCubePortChanged(wxCommandEvent& event);
void OnGameCubeConfigButton(wxCommandEvent& event); void OnGameCubeConfigButton(wxCommandEvent& event);
std::map<wxWindowID, unsigned int> m_gc_port_choice_ids; void OnWiimoteSourceChanged(wxCommandEvent& event);
std::map<wxWindowID, unsigned int> m_gc_port_config_ids; void OnWiimoteConfigButton(wxCommandEvent& event);
void OnWiimoteRefreshButton(wxCommandEvent& event);
void SaveWiimoteSource();
std::map<wxWindowID, unsigned int> m_gc_port_from_choice_id;
std::map<wxWindowID, unsigned int> m_gc_port_from_config_id;
std::array<wxButton*, 4> m_gc_port_configure_button;
std::array<wxString, 8> m_gc_pad_type_strs; std::array<wxString, 8> m_gc_pad_type_strs;
std::map<wxWindowID, unsigned int> m_wiimote_index_from_ctrl_id; std::map<wxWindowID, unsigned int> m_wiimote_index_from_choice_id;
unsigned int m_orig_wiimote_sources[MAX_BBMOTES]; std::map<wxWindowID, unsigned int> m_wiimote_index_from_config_id;
std::array<wxButton*, MAX_WIIMOTES> m_wiimote_configure_button;
wxButton* wiimote_configure_bt[MAX_WIIMOTES];
wxButton* gamecube_configure_bt[4];
std::map<wxWindowID, unsigned int> m_wiimote_index_from_conf_bt_id;
}; };