From 0cdfef4056da463750d778236dfb03d3028b7d11 Mon Sep 17 00:00:00 2001 From: Rodolfo Osvaldo Bogado Date: Wed, 7 Jul 2010 22:09:52 +0000 Subject: [PATCH] fix for msaa in opengl git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5850 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Plugins/Plugin_VideoOGL/Src/Render.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp index a7b5c1a8f1..d8acd73370 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp @@ -997,6 +997,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons { TargetRectangle targetRc = Renderer::ConvertEFBRectangle(Rc); GLuint read_texture = g_framebufferManager.ResolveAndGetRenderTarget(Rc); + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); // switch to the window backbuffer glBindTexture(GL_TEXTURE_RECTANGLE_ARB, read_texture); if (applyShader) {