diff --git a/Source/Core/Core/Src/Core.cpp b/Source/Core/Core/Src/Core.cpp index 1e72df35d9..61e3e404ed 100644 --- a/Source/Core/Core/Src/Core.cpp +++ b/Source/Core/Core/Src/Core.cpp @@ -71,8 +71,6 @@ #include "State.h" #include "Movie.h" -#include "VideoConfig.h" - // TODO: ugly, remove bool g_aspect_wide; @@ -605,25 +603,6 @@ void VideoThrottle() u32 TargetVPS = (SConfig::GetInstance().m_Framelimit > 2) ? (SConfig::GetInstance().m_Framelimit - 1) * 5 : VideoInterface::TargetRefreshRate; - static bool isUnthrottling = false; - static bool wasVSync = g_ActiveConfig.bVSync; - - // Disable vsync while holding tab to disable the frame limit. - if (Host_GetKeyState('\t')) - { - if (!isUnthrottling) - wasVSync = g_ActiveConfig.bVSync; - if (g_ActiveConfig.bVSync) - g_Config.bVSync = false; - isUnthrottling = true; - } - else if (isUnthrottling) - { - isUnthrottling = false; - if (wasVSync) - g_Config.bVSync = true; - } - // Disable the frame-limiter when the throttle (Tab) key is held down. Audio throttle: m_Framelimit = 2 if (SConfig::GetInstance().m_Framelimit && SConfig::GetInstance().m_Framelimit != 2 && !Host_GetKeyState('\t')) { @@ -675,6 +654,7 @@ void Callback_VideoCopiedToXFB(bool video_update) { if(video_update) Common::AtomicIncrement(DrawnFrame); + Movie::FrameUpdate(); } // Callback_ISOName: Let the DSP emulator get the game name