diff --git a/Source/Core/Core/IOS/Network/Socket.cpp b/Source/Core/Core/IOS/Network/Socket.cpp index e32762f69d..a1fe3d6a27 100644 --- a/Source/Core/Core/IOS/Network/Socket.cpp +++ b/Source/Core/Core/IOS/Network/Socket.cpp @@ -873,8 +873,25 @@ s32 WiiSockMan::AddSocket(s32 fd, bool is_rw) ERROR_LOG_FMT(IOS_NET, "Failed to set SO_NOSIGPIPE on socket"); #endif - int opt_broadcast = 1; - setsockopt(fd, SOL_SOCKET, SO_BROADCAST, (char*)&opt_broadcast, sizeof(opt_broadcast)); + // Wii UDP sockets can use broadcast address by default + if (!is_rw) + { + const auto state = Common::SaveNetworkErrorState(); + Common::ScopeGuard guard([&state] { Common::RestoreNetworkErrorState(state); }); + + int socket_type; + socklen_t option_length = sizeof(socket_type); + const bool is_udp = getsockopt(fd, SOL_SOCKET, SO_TYPE, reinterpret_cast(&socket_type), + &option_length) == 0 && + socket_type == SOCK_DGRAM; + const int opt_broadcast = 1; + if (is_udp && + setsockopt(fd, SOL_SOCKET, SO_BROADCAST, reinterpret_cast(&opt_broadcast), + sizeof(opt_broadcast)) != 0) + { + ERROR_LOG_FMT(IOS_NET, "Failed to set SO_BROADCAST on socket"); + } + } } SetLastNetError(wii_fd);