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Jit_FloatingPoint: Prefer BLENDVPD over VBLENDVPD
Prefer BLENDVPD over VBLENDVPD if the latter doesn't save any instructions. VBLENDVPD allows separate source and destination registers, which can eliminate a MOVAPD/MOVSD. However, on Intel since Skylake, VBLENDVPD takes additional uops to execute compared to BLENDVPD (according to https://uops.info). On AMD and older Intel microarchitectures there is no difference.
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@ -644,6 +644,20 @@ void Jit64::fselx(UGeckoInstruction inst)
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if (cpu_info.bAVX)
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{
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// Prefer BLENDVPD over VBLENDVPD if the latter doesn't save any
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// instructions.
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//
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// VBLENDVPD allows separate source and destination registers, which can
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// eliminate a MOVAPD/MOVSD. However, on Intel since Skylake, VBLENDVPD
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// takes additional uops to execute compared to BLENDVPD (according to
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// https://uops.info). On AMD and older Intel microarchitectures there is no
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// difference.
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if (d == c)
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{
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BLENDVPD(Rd, Rb);
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return;
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}
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X64Reg src1 = XMM1;
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if (Rc.IsSimpleReg())
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{
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@ -654,7 +668,7 @@ void Jit64::fselx(UGeckoInstruction inst)
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MOVAPD(XMM1, Rc);
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}
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if (d == c || packed)
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if (packed)
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{
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VBLENDVPD(Rd, src1, Rb, XMM0);
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return;
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