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Zelda-HLE: run pending commands when replacing ucode
Part 1/2 of a fix for using multiple GBAs in Four Swords Adventures.
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@ -208,6 +208,8 @@ void ZeldaUCode::HandleMailDefault(u32 mail)
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switch (mail & 0xFFFF)
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switch (mail & 0xFFFF)
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{
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{
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case 1:
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case 1:
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m_cmd_can_execute = true;
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RunPendingCommands();
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NOTICE_LOG(DSPHLE, "UCode being replaced.");
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NOTICE_LOG(DSPHLE, "UCode being replaced.");
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m_upload_setup_in_progress = true;
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m_upload_setup_in_progress = true;
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SetMailState(MailState::HALTED);
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SetMailState(MailState::HALTED);
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