mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-12-29 09:30:20 +00:00
29 lines
1.1 KiB
Plaintext
29 lines
1.1 KiB
Plaintext
|
Legal GC/WII DSP IROM replacement (v0.2)
|
||
|
-------------------------------------------------------
|
||
|
|
||
|
- coef: crafted to use a linear interpolation when resampling (instead of
|
||
|
having a real 4 TAP FIR filter)
|
||
|
- irom: added all the mixing functions, some functions not used by AX/Zelda are
|
||
|
still missing
|
||
|
|
||
|
Should work with all AX, AXWii and Zelda UCode games. Card/IPL/GBA are most
|
||
|
likely still broken with it and require a real DSP ROM.
|
||
|
|
||
|
delroth
|
||
|
16/march/2013
|
||
|
|
||
|
Legal GC/WII DSP IROM replacement (v0.1)
|
||
|
-------------------------------------------------------
|
||
|
- coef: fake (zeroes)
|
||
|
- irom: reversed and rewrote ucode loading/reset part, everything else is missing
|
||
|
|
||
|
Good enough for Zelda ucode games (and maybe some AX too):
|
||
|
- WII: SMG 1/2, Pikmin 1/2 WII, Zelda TP WII, Donkey Kong Jungle Beat (WII), ...
|
||
|
- GC: Mario Kart Double Dash, Luigi Mansion, Super Mario Sunshine, Pikmin 1/2, Zelda WW, Zelda TP, ...
|
||
|
|
||
|
Basically... If game is not using coef and irom mixing functions it will work ok.
|
||
|
Dolphin emulator will report wrong CRCs, but it will work ok with mentioned games.
|
||
|
|
||
|
LM
|
||
|
31/july/2011
|