le_audio_demo_util_sink: disable debug output

This commit is contained in:
Matthias Ringwald 2024-02-01 10:02:27 +01:00
parent f145faa552
commit 8cb805e6fa

View File

@ -165,7 +165,7 @@ enum EventSignals {
TIME_SIG
};
#define AUDIO_FSM_DEBUG
// #define AUDIO_FSM_DEBUG
#ifdef AUDIO_FSM_DEBUG
#define ENUM_TO_TEXT(sig) [sig] = #sig
#define audio_fsm_debug(format, ...) \
@ -664,7 +664,7 @@ void le_audio_demo_util_sink_receive(uint8_t stream_index, uint8_t *packet, uint
le_audio_demo_sink_lc3_frames++;
if (samples_received >= le_audio_demo_sink_sampling_frequency_hz){
if (samples_received >= 10 * le_audio_demo_sink_sampling_frequency_hz){
printf("LC3 Frames: %4u - samples received %5u, played %5u, dropped %5u\n", le_audio_demo_sink_lc3_frames, samples_received, samples_played, samples_dropped);
samples_received = 0;
samples_dropped = 0;