2009-10-29 20:25:42 +00:00
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/*
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* Copyright (C) 2009 by Matthias Ringwald
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. Neither the name of the copyright holders nor the names of
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY MATTHIAS RINGWALD AND CONTRIBUTORS
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* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL MATTHIAS
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* RINGWALD OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
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* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*
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*/
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2009-07-22 20:27:00 +00:00
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/*
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* socket_connection.h
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*
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* Created by Matthias Ringwald on 6/6/09.
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*/
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#pragma once
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2009-09-28 21:19:05 +00:00
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#include <btstack/run_loop.h>
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2009-07-22 21:31:35 +00:00
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2009-07-22 20:27:00 +00:00
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#include <stdint.h>
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2009-08-19 20:09:30 +00:00
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2009-07-22 20:27:00 +00:00
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/** opaque connection type */
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typedef struct connection connection_t;
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2010-03-02 20:58:27 +00:00
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/**
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* create socket data_source for socket specified by launchd configuration
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*/
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int socket_connection_create_launchd();
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2009-07-22 20:27:00 +00:00
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/**
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2009-07-22 21:31:35 +00:00
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* create socket for incoming tcp connections
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2009-07-22 20:27:00 +00:00
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*/
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int socket_connection_create_tcp(int port);
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/**
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2009-08-19 20:09:30 +00:00
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* create socket for incoming unix domain connections
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2009-07-22 20:27:00 +00:00
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*/
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int socket_connection_create_unix(char *path);
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2009-07-22 21:31:35 +00:00
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/**
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2009-08-19 20:09:30 +00:00
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* close socket connection to BTdaemon
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*/
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int socket_connection_close_tcp(connection_t *connection);
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/**
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* create TCP socket connection to BTdaemon
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2009-07-22 21:31:35 +00:00
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*/
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2010-02-28 21:39:54 +00:00
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connection_t * socket_connection_open_tcp(const char *address, uint16_t port);
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2009-07-22 21:31:35 +00:00
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/**
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2009-08-19 20:09:30 +00:00
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* close TCP socket connection to BTdaemon
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2009-07-22 21:31:35 +00:00
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*/
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int socket_connection_close_tcp(connection_t *connection);
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2009-08-19 20:09:30 +00:00
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/**
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* create unix socket connection to BTdaemon
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*/
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connection_t * socket_connection_open_unix();
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/**
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* close unix connection to BTdaemon
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*/
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int socket_connection_close_unix(connection_t *connection);
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2009-07-22 20:27:00 +00:00
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/**
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* set packet handler for all auto-accepted connections
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2010-07-28 21:20:42 +00:00
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* -- packet_callback @return: 0 == OK/NO ERROR
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2009-07-22 20:27:00 +00:00
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*/
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2009-07-31 21:41:15 +00:00
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void socket_connection_register_packet_callback( int (*packet_callback)(connection_t *connection, uint16_t packet_type, uint16_t channel, uint8_t *data, uint16_t length) );
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2009-07-22 20:27:00 +00:00
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/**
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* send HCI packet to single connection
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*/
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2009-07-31 21:41:15 +00:00
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void socket_connection_send_packet(connection_t *connection, uint16_t packet_type, uint16_t channel, uint8_t *data, uint16_t size);
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2009-07-22 20:27:00 +00:00
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/**
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2009-07-31 21:41:15 +00:00
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* send event data to all clients
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2009-07-22 20:27:00 +00:00
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*/
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2009-07-31 21:41:15 +00:00
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void socket_connection_send_packet_all(uint16_t type, uint16_t channel, uint8_t *packet, uint16_t size);
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2010-07-28 21:20:42 +00:00
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/**
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* try to dispatch packet for all "parked" connections. start at random point for fairness
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* if dispatch is successful, a connection is added again to run loop
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*/
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void socket_connection_retry_parked_random();
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