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chore: Add Aru's GPD Win 4 config
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-- colorimetry from edid
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local gpd_win4_lcd_colorimetry = {
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r = { x = 0.6250, y = 0.3398 },
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g = { x = 0.2802, y = 0.5947 },
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b = { x = 0.1552, y = 0.0703 },
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w = { x = 0.2832, y = 0.2978 }
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}
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gamescope.config.known_displays.gpd_win4_lcd = {
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pretty_name = "GPD Win 4",
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dynamic_refresh_rates = {
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31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
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41, 42, 43, 44, 45, 46, 47, 48, 49, 50,
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51, 52, 53, 54, 55, 56, 57, 58, 59, 60
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},
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hdr = {
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supported = false,
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force_enabled = false,
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eotf = gamescope.eotf.gamma22,
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max_content_light_level = 400,
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max_frame_average_luminance = 400,
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min_content_light_level = 0.5
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},
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colorimetry = gpd_win4_lcd_colorimetry,
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dynamic_modegen = function(base_mode, refresh)
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debug("Generating mode "..refresh.."Hz for GPD Win 4")
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local mode = base_mode
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gamescope.modegen.set_resolution(mode, 1920, 1080)
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-- Horizontal timings: Hfront, Hsync, Hback
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gamescope.modegen.set_h_timings(mode, 72, 8, 16)
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-- Vertical timings: Vfront, Vsync, Vback
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gamescope.modegen.set_v_timings(mode, 14, 3, 13)
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mode.clock = gamescope.modegen.calc_max_clock(mode, refresh)
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mode.vrefresh = gamescope.modegen.calc_vrefresh(mode)
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return mode
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end,
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matches = function(display)
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-- There are multiple revisions of the GPD Win 4
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-- They all should have the same panel
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-- lcd_types is just in case there are different panels
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local lcd_types = {
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{ vendor = "GPD", model = "G1618-04" },
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}
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for index, value in ipairs(lcd_types) do
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if value.vendor == display.vendor and value.model == display.model then
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debug("[gpd_win4_lcd] Matched vendor: "..value.vendor.." model: "..value.model)
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return 5000
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end
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end
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return -1
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end
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}
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debug("Registered GPD Win 4 as a known display")
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--debug(inspect(gamescope.config.known_displays.gpd_win4_lcd))
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