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chore: Additional checks for external rotation in gamescope
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e1f026ee6f
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@ -22,7 +22,7 @@ index 42c67b9..628bfc9 100644
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{
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if ( this->GetProperties().panel_orientation )
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diff --git a/src/main.cpp b/src/main.cpp
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index 88c4c7c..6f4cae4 100644
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index 88c4c7c..3efd0c8 100644
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--- a/src/main.cpp
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+++ b/src/main.cpp
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@@ -121,6 +121,7 @@ const struct option *gamescope_options = (struct option[]){
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@ -41,7 +41,16 @@ index 88c4c7c..6f4cae4 100644
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" --force-windows-fullscreen force windows inside of gamescope to be the size of the nested display (fullscreen)\n"
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" --cursor-scale-height if specified, sets a base output height to linearly scale the cursor against.\n"
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" --hdr-enabled enable HDR output (needs Gamescope WSI layer enabled for support from clients)\n"
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@@ -348,7 +350,24 @@ static GamescopePanelOrientation force_orientation(const char *str)
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@@ -267,6 +269,8 @@ bool g_bOutputHDREnabled = false;
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bool g_bFullscreen = false;
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bool g_bForceRelativeMouse = false;
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+bool g_bExternalForced = false;
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+
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bool g_bGrabbed = false;
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float g_mouseSensitivity = 1.0;
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@@ -348,7 +352,28 @@ static GamescopePanelOrientation force_orientation(const char *str)
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} else if (strcmp(str, "upsidedown") == 0) {
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return GAMESCOPE_PANEL_ORIENTATION_180;
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} else {
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@ -55,19 +64,23 @@ index 88c4c7c..6f4cae4 100644
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+static GamescopePanelOrientation force_external_orientation(const char *str)
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+{
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+ if (strcmp(str, "normal") == 0) {
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+ g_bExternalForced = true;
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+ return GAMESCOPE_PANEL_ORIENTATION_0;
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+ } else if (strcmp(str, "right") == 0) {
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+ g_bExternalForced = true;
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+ return GAMESCOPE_PANEL_ORIENTATION_270;
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+ } else if (strcmp(str, "left") == 0) {
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+ g_bExternalForced = true;
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+ return GAMESCOPE_PANEL_ORIENTATION_90;
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+ } else if (strcmp(str, "upsidedown") == 0) {
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+ g_bExternalForced = true;
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+ return GAMESCOPE_PANEL_ORIENTATION_180;
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+ } else {
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+ fprintf( stderr, "gamescope: invalid value for given for --force-external-orientation\n" );
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exit(1);
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}
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}
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@@ -648,6 +667,8 @@ int main(int argc, char **argv)
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@@ -648,6 +673,8 @@ int main(int argc, char **argv)
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g_eGamescopeModeGeneration = parse_gamescope_mode_generation( optarg );
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} else if (strcmp(opt_name, "force-orientation") == 0) {
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g_DesiredInternalOrientation = force_orientation( optarg );
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