feat(mesa): Add patch for drastically improved RADV RT performance

This commit is contained in:
Kyle Gospodnetich 2024-01-05 12:16:58 -08:00
parent 70b0737770
commit 566bb401ee
2 changed files with 230 additions and 2 deletions

225
spec_files/mesa/26105.patch Normal file
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@ -0,0 +1,225 @@
From 1e3541728b63cd635aac7211b76798edfa8c34eb Mon Sep 17 00:00:00 2001
From: Friedrich Vock <friedrich.vock@gmx.de>
Date: Tue, 7 Nov 2023 22:28:44 +0100
Subject: [PATCH] radv,aco: Convert 1D ray launches to 2D
Because we use unaligned dispatches, 1D launches only use 8 threads per
wave. Converting to 2D and fixing up launch IDs in the prolog
significantly increases occupancy.
Gives ~30% uplift in Ghostwire Tokyo.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26105>
---
.../compiler/aco_instruction_selection.cpp | 43 ++++++++++-
src/amd/compiler/aco_interface.h | 3 +
src/amd/vulkan/radv_cmd_buffer.c | 76 +++++++++++++++----
3 files changed, 103 insertions(+), 19 deletions(-)
diff --git a/src/amd/compiler/aco_instruction_selection.cpp b/src/amd/compiler/aco_instruction_selection.cpp
index 4bcf85f8ed644..bdf81dff3589d 100644
--- a/src/amd/compiler/aco_instruction_selection.cpp
+++ b/src/amd/compiler/aco_instruction_selection.cpp
@@ -12534,7 +12534,8 @@ select_rt_prolog(Program* program, ac_shader_config* config,
*/
PhysReg out_uniform_shader_addr = get_arg_reg(out_args, out_args->rt.uniform_shader_addr);
PhysReg out_launch_size_x = get_arg_reg(out_args, out_args->rt.launch_size);
- PhysReg out_launch_size_z = out_launch_size_x.advance(8);
+ PhysReg out_launch_size_y = out_launch_size_x.advance(4);
+ PhysReg out_launch_size_z = out_launch_size_y.advance(4);
PhysReg out_launch_ids[3];
for (unsigned i = 0; i < 3; i++)
out_launch_ids[i] = get_arg_reg(out_args, out_args->rt.launch_id).advance(i * 4);
@@ -12542,9 +12543,13 @@ select_rt_prolog(Program* program, ac_shader_config* config,
PhysReg out_record_ptr = get_arg_reg(out_args, out_args->rt.shader_record);
/* Temporaries: */
- num_sgprs = align(num_sgprs, 2) + 4;
- PhysReg tmp_raygen_sbt = PhysReg{num_sgprs - 4};
- PhysReg tmp_ring_offsets = PhysReg{num_sgprs - 2};
+ num_sgprs = align(num_sgprs, 2);
+ PhysReg tmp_raygen_sbt = PhysReg{num_sgprs};
+ num_sgprs += 2;
+ PhysReg tmp_ring_offsets = PhysReg{num_sgprs};
+ num_sgprs += 2;
+
+ PhysReg tmp_invocation_idx = PhysReg{256 + num_vgprs++};
/* Confirm some assumptions about register aliasing */
assert(in_ring_offsets == out_uniform_shader_addr);
@@ -12618,6 +12623,36 @@ select_rt_prolog(Program* program, ac_shader_config* config,
bld.vop1(aco_opcode::v_mov_b32, Definition(out_record_ptr.advance(4), v1),
Operand(tmp_raygen_sbt.advance(4), s1));
+ /* For 1D dispatches converted into 2D ones, we need to fix up the launch IDs.
+ * Calculating the 1D launch ID is: id = local_invocation_index + (wg_id.x * wg_size).
+ * in_wg_id_x now holds wg_id.x * wg_size.
+ */
+ bld.sop2(aco_opcode::s_lshl_b32, Definition(in_wg_id_x, s1), Definition(scc, s1),
+ Operand(in_wg_id_x, s1), Operand::c32(program->workgroup_size == 32 ? 5 : 6));
+
+ /* Calculate and add local_invocation_index */
+ bld.vop3(aco_opcode::v_mbcnt_lo_u32_b32, Definition(tmp_invocation_idx, v1), Operand::c32(-1u),
+ Operand(in_wg_id_x, s1));
+ if (program->wave_size == 64) {
+ if (program->gfx_level <= GFX7)
+ bld.vop2(aco_opcode::v_mbcnt_hi_u32_b32, Definition(tmp_invocation_idx, v1),
+ Operand::c32(-1u), Operand(tmp_invocation_idx, v1));
+ else
+ bld.vop3(aco_opcode::v_mbcnt_hi_u32_b32_e64, Definition(tmp_invocation_idx, v1),
+ Operand::c32(-1u), Operand(tmp_invocation_idx, v1));
+ }
+
+ /* Make fixup operations a no-op if this is not a converted 2D dispatch. */
+ bld.sopc(aco_opcode::s_cmp_lg_u32, Definition(scc, s1),
+ Operand::c32(ACO_RT_CONVERTED_2D_LAUNCH_SIZE), Operand(out_launch_size_y, s1));
+ bld.sop2(Builder::s_cselect, Definition(vcc, bld.lm),
+ Operand::c32_or_c64(-1u, program->wave_size == 64),
+ Operand::c32_or_c64(0, program->wave_size == 64), Operand(scc, s1));
+ bld.vop2(aco_opcode::v_cndmask_b32, Definition(out_launch_ids[0], v1),
+ Operand(tmp_invocation_idx, v1), Operand(out_launch_ids[0], v1), Operand(vcc, bld.lm));
+ bld.vop2(aco_opcode::v_cndmask_b32, Definition(out_launch_ids[1], v1), Operand::zero(),
+ Operand(out_launch_ids[1], v1), Operand(vcc, bld.lm));
+
/* jump to raygen */
bld.sop1(aco_opcode::s_setpc_b64, Operand(out_uniform_shader_addr, s2));
diff --git a/src/amd/compiler/aco_interface.h b/src/amd/compiler/aco_interface.h
index 85c270ba19983..15e5398416b3c 100644
--- a/src/amd/compiler/aco_interface.h
+++ b/src/amd/compiler/aco_interface.h
@@ -34,6 +34,9 @@
extern "C" {
#endif
+/* Special launch size to indicate this dispatch is a 1D dispatch converted into a 2D one */
+#define ACO_RT_CONVERTED_2D_LAUNCH_SIZE -1u
+
struct ac_shader_config;
struct aco_shader_info;
struct aco_vs_prolog_info;
diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c
index dab2230d778a5..81d553cf32fe7 100644
--- a/src/amd/vulkan/radv_cmd_buffer.c
+++ b/src/amd/vulkan/radv_cmd_buffer.c
@@ -42,6 +42,8 @@
#include "ac_debug.h"
#include "ac_shader_args.h"
+#include "aco_interface.h"
+
#include "util/fast_idiv_by_const.h"
enum {
@@ -9963,7 +9965,26 @@ enum radv_rt_mode {
};
static void
-radv_trace_rays(struct radv_cmd_buffer *cmd_buffer, const VkTraceRaysIndirectCommand2KHR *tables, uint64_t indirect_va,
+radv_upload_trace_rays_params(struct radv_cmd_buffer *cmd_buffer, VkTraceRaysIndirectCommand2KHR *tables,
+ enum radv_rt_mode mode, uint64_t *launch_size_va, uint64_t *sbt_va)
+{
+ uint32_t upload_size = mode == radv_rt_mode_direct ? sizeof(VkTraceRaysIndirectCommand2KHR)
+ : offsetof(VkTraceRaysIndirectCommand2KHR, width);
+
+ uint32_t offset;
+ if (!radv_cmd_buffer_upload_data(cmd_buffer, upload_size, tables, &offset))
+ return;
+
+ uint64_t upload_va = radv_buffer_get_va(cmd_buffer->upload.upload_bo) + offset;
+
+ if (mode == radv_rt_mode_direct)
+ *launch_size_va = upload_va + offsetof(VkTraceRaysIndirectCommand2KHR, width);
+ if (sbt_va)
+ *sbt_va = upload_va;
+}
+
+static void
+radv_trace_rays(struct radv_cmd_buffer *cmd_buffer, VkTraceRaysIndirectCommand2KHR *tables, uint64_t indirect_va,
enum radv_rt_mode mode)
{
if (cmd_buffer->device->instance->debug_flags & RADV_DEBUG_NO_RT)
@@ -9984,34 +10005,43 @@ radv_trace_rays(struct radv_cmd_buffer *cmd_buffer, const VkTraceRaysIndirectCom
cmd_buffer->compute_scratch_size_per_wave_needed =
MAX2(cmd_buffer->compute_scratch_size_per_wave_needed, scratch_bytes_per_wave);
+ /* Since the workgroup size is 8x4 (or 8x8), 1D dispatches can only fill 8 threads per wave at most. To increase
+ * occupancy, it's beneficial to convert to a 2D dispatch in these cases. */
+ if (tables && tables->height == 1 && tables->width >= cmd_buffer->state.rt_prolog->info.cs.block_size[0])
+ tables->height = ACO_RT_CONVERTED_2D_LAUNCH_SIZE;
+
struct radv_dispatch_info info = {0};
info.unaligned = true;
- uint64_t launch_size_va;
- uint64_t sbt_va;
+ uint64_t launch_size_va = 0;
+ uint64_t sbt_va = 0;
if (mode != radv_rt_mode_indirect2) {
- uint32_t upload_size = mode == radv_rt_mode_direct ? sizeof(VkTraceRaysIndirectCommand2KHR)
- : offsetof(VkTraceRaysIndirectCommand2KHR, width);
-
- uint32_t offset;
- if (!radv_cmd_buffer_upload_data(cmd_buffer, upload_size, tables, &offset))
- return;
-
- uint64_t upload_va = radv_buffer_get_va(cmd_buffer->upload.upload_bo) + offset;
-
- launch_size_va =
- (mode == radv_rt_mode_direct) ? upload_va + offsetof(VkTraceRaysIndirectCommand2KHR, width) : indirect_va;
- sbt_va = upload_va;
+ launch_size_va = indirect_va;
+ radv_upload_trace_rays_params(cmd_buffer, tables, mode, &launch_size_va, &sbt_va);
} else {
launch_size_va = indirect_va + offsetof(VkTraceRaysIndirectCommand2KHR, width);
sbt_va = indirect_va;
}
+ uint32_t remaining_ray_count = 0;
+
if (mode == radv_rt_mode_direct) {
info.blocks[0] = tables->width;
info.blocks[1] = tables->height;
info.blocks[2] = tables->depth;
+
+ if (tables->height == ACO_RT_CONVERTED_2D_LAUNCH_SIZE) {
+ /* We need the ray count for the 2D dispatch to be a multiple of the y block size for the division to work, and
+ * a multiple of the x block size because the invocation offset must be a multiple of the block size when
+ * dispatching the remaining rays. Fortunately, the x block size is itself a multiple of the y block size, so
+ * we only need to ensure that the ray count is a multiple of the x block size. */
+ remaining_ray_count = tables->width % rt_prolog->info.cs.block_size[0];
+
+ uint32_t ray_count = tables->width - remaining_ray_count;
+ info.blocks[0] = ray_count / rt_prolog->info.cs.block_size[1];
+ info.blocks[1] = rt_prolog->info.cs.block_size[1];
+ }
} else
info.va = launch_size_va;
@@ -10045,6 +10075,22 @@ radv_trace_rays(struct radv_cmd_buffer *cmd_buffer, const VkTraceRaysIndirectCom
assert(cmd_buffer->cs->cdw <= cdw_max);
radv_dispatch(cmd_buffer, &info, pipeline, rt_prolog, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR);
+
+ if (remaining_ray_count) {
+ info.blocks[0] = remaining_ray_count;
+ info.blocks[1] = 1;
+ info.offsets[0] = tables->width - remaining_ray_count;
+
+ /* Reset the ray launch size so the prolog doesn't think this is a converted dispatch */
+ tables->height = 1;
+ radv_upload_trace_rays_params(cmd_buffer, tables, mode, &launch_size_va, NULL);
+ if (size_loc->sgpr_idx != -1) {
+ radv_emit_shader_pointer(cmd_buffer->device, cmd_buffer->cs, base_reg + size_loc->sgpr_idx * 4, launch_size_va,
+ true);
+ }
+
+ radv_dispatch(cmd_buffer, &info, pipeline, rt_prolog, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR);
+ }
}
VKAPI_ATTR void VKAPI_CALL
--
GitLab

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@ -63,7 +63,7 @@ Name: mesa
Summary: Mesa graphics libraries
%global ver 23.3.1
Version: %{lua:ver = string.gsub(rpm.expand("%{ver}"), "-", "~"); print(ver)}
Release: 100.bazzite.{{{ git_dir_version }}}
Release: 101.bazzite.{{{ git_dir_version }}}
License: MIT AND BSD-3-Clause AND SGI-B-2.0
URL: http://www.mesa3d.org
@ -76,8 +76,11 @@ Source1: Mesa-MLAA-License-Clarification-Email.txt
Patch10: gnome-shell-glthread-disable.patch
Patch11: 0001-intel-compiler-move-gen5-final-pass-to-actually-be-f.patch
# https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26105/
Patch30: 26105.patch
# https://gitlab.com/evlaV/mesa/
Patch30: valve.patch
Patch40: valve.patch
BuildRequires: meson >= 1.2.0
BuildRequires: gcc