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https://github.com/ublue-os/bazzite.git
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Merge branch 'main' into testing
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commit
07df1e9258
@ -854,7 +854,8 @@ RUN /usr/libexec/containerbuild/image-info && \
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mkdir -p /var/tmp && chmod 1777 /var/tmp && \
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ostree container commit
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FROM ghcr.io/ublue-os/akmods-nvidia:${KERNEL_FLAVOR}-${FEDORA_MAJOR_VERSION} AS nvidia-akmods
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# Pin the NVIDIA images to the last build of the 555 driver due to issues with monitor freezing on the newer 560 drivers
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FROM ghcr.io/ublue-os/akmods-nvidia:${KERNEL_FLAVOR}-${FEDORA_MAJOR_VERSION}-20240806 AS nvidia-akmods
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FROM bazzite AS bazzite-nvidia
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@ -1,63 +0,0 @@
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From 2e4d7ad1bf2cb98eb67ff8f9385cf6657cf2e912 Mon Sep 17 00:00:00 2001
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From: Matthew Schwartz <njtransit215@gmail.com>
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Date: Wed, 3 Jul 2024 15:20:08 -0700
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Subject: [PATCH] drm: Separate BOE and SDC OLED Deck panel valid refresh rates
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OLED Decks with BOE panels seem to struggle with a few different
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specific modesets (51hz/55hz/65hz) that SDC panels have no issues with.
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To work around this, let's make use of Gamescope recognizing each
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display manufacturer to correct the bad modesets while leaving
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SDC panel units alone. This can be reverted if an underlying cause can
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be found in the kernel in the future.
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---
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src/Backends/DRMBackend.cpp | 16 +++++++++++++---
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1 file changed, 13 insertions(+), 3 deletions(-)
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diff --git a/src/Backends/DRMBackend.cpp b/src/Backends/DRMBackend.cpp
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index 97ef446..9f93c7f 100644
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--- a/src/Backends/DRMBackend.cpp
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+++ b/src/Backends/DRMBackend.cpp
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@@ -554,7 +554,7 @@ static constexpr uint32_t s_kSteamDeckLCDRates[] =
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60,
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};
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-static constexpr uint32_t s_kSteamDeckOLEDRates[] =
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+static constexpr uint32_t s_kSteamDeckOLEDSDCRates[] =
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{
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45, 47, 48, 49,
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50, 51, 53, 55, 56, 59,
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@@ -564,6 +564,16 @@ static constexpr uint32_t s_kSteamDeckOLEDRates[] =
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90,
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};
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+static constexpr uint32_t s_kSteamDeckOLEDBOERates[] =
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+{
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+ 45, 47, 48, 49,
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+ 50, 53, 56, 59,
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+ 60, 62, 64, 66, 68,
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+ 72, 73, 76, 77, 78,
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+ 80, 81, 82, 84, 85, 86, 87, 88,
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+ 90,
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+};
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+
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static void update_connector_display_info_wl(struct drm_t *drm)
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{
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wlserver_lock();
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@@ -2128,12 +2138,12 @@ namespace gamescope
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if ( pProduct->product == kPIDGalileoSDC )
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{
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m_Mutable.eKnownDisplay = GAMESCOPE_KNOWN_DISPLAY_STEAM_DECK_OLED_SDC;
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- m_Mutable.ValidDynamicRefreshRates = std::span( s_kSteamDeckOLEDRates );
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+ m_Mutable.ValidDynamicRefreshRates = std::span( s_kSteamDeckOLEDSDCRates );
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}
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else if ( pProduct->product == kPIDGalileoBOE )
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{
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m_Mutable.eKnownDisplay = GAMESCOPE_KNOWN_DISPLAY_STEAM_DECK_OLED_BOE;
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- m_Mutable.ValidDynamicRefreshRates = std::span( s_kSteamDeckOLEDRates );
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+ m_Mutable.ValidDynamicRefreshRates = std::span( s_kSteamDeckOLEDBOERates );
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}
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else
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{
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--
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2.45.2
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@ -3,11 +3,11 @@
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%global _default_patch_fuzz 2
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%global build_timestamp %(date +"%Y%m%d")
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%global toolchain clang
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%global gamescope_tag 3.14.27
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%global gamescope_tag 3.14.28
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Name: gamescope
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Version: 100.%{gamescope_tag}
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Release: 2.bazzite
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Release: 1.bazzite
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Summary: Micro-compositor for video games on Wayland
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License: BSD
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@ -23,10 +23,8 @@ Patch1: chimeraos.patch
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# https://hhd.dev/
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Patch2: disable-steam-touch-click-atom.patch
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Patch3: v2-0001-always-send-ctrl-1-2-to-steam-s-wayland-session.patch
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# https://github.com/ValveSoftware/gamescope/issues/1398
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Patch4: drm-Separate-BOE-and-SDC-OLED-Deck-panel-rates.patch
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# https://github.com/ValveSoftware/gamescope/issues/1369
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Patch5: revert-299bc34.patch
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Patch4: revert-299bc34.patch
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BuildRequires: meson >= 0.54.0
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BuildRequires: ninja-build
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@ -0,0 +1,5 @@
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wireplumber.profiles = {
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main = {
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monitor.libcamera = disabled
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}
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}
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