David Capello 2807c10017 Fix crash deleting undo states on macOS when running from the app bundle
This bug wasn't reproduced in other situations. Only when running
Aseprite from the app bundle. It looks like app bundles are dynamically
linked with a different free/delete implementation which zeroes/modify
the deallocated memory.

I've posted an answer to this kind of problem on macOS here:
https://stackoverflow.com/a/47817729
2017-12-14 13:16:04 -03:00
2017-10-09 14:43:01 -03:00
2017-12-13 16:10:00 -03:00
2017-03-10 18:50:48 -03:00
2017-10-09 14:43:01 -03:00
2016-08-29 13:08:21 -03:00
2017-09-22 15:41:14 -03:00
2017-10-17 18:02:29 -03:00

Aseprite

Copyright (C) 2001-2017 David Capello

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Introduction

Aseprite is a program to create animated sprites. Its main features are:

  • Sprites are composed by layers & frames (as separated concepts).
  • Supported color modes: RGBA, Indexed (palettes up to 256 colors), and Grayscale.
  • Load/save sequence of PNG files and GIF animations (and FLC, FLI, JPG, BMP, PCX, TGA).
  • Export/import animations to/from Sprite Sheets.
  • Tiled drawing mode, useful to draw patterns and textures.
  • Undo/Redo for every operation.
  • Real-time animation preview.
  • Multiple editors support.
  • Pixel-art specific tools like filled Contour, Polygon, Shading mode, etc.
  • Onion skinning

Issues

There is a list of Known Issues (things to be fixed or that aren't yet implemented).

If you found a bug or have a new idea/feature for the program, you can report them.

Support

You can ask for help in:

Authors

Thanks to all the people who have contributed ideas, patches, bugs report, feature requests, donations, and help me developing Aseprite.

Credits

Aseprite includes color palettes created by:

It tries to replicate some pixel-art algorithms:

Aseprite uses several third-party open source projects.

License

This program is distributed under three different licenses:

  1. Source code and official releases/binaries are distributed under our End-User License Agreement for Aseprite (EULA). Please check that there are modules/libraries in the source code that are distributed under the MIT license (e.g. laf, clip, she, gfx, ui, etc.).
  2. You can request a special educational license in case you are a teacher in an educational institution and want to use Aseprite in your classroom (in-situ).
  3. Steam releases are distributed under the terms of the Steam Subscriber Agreement.

You can get more information about Aseprite license in the FAQ.

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