David Capello 5a6bd465f5 Cache mouse cursors to avoid re-generating them on each setCursor()
This should improve the mouse movement, where a new mouse cursor was
created on each mouse movement with black & white pixels. It's a
regression introduced in ef4f691459d13b45459c56383ab3673ca6fbec0a
(which was originally introduced to improve the mouse movement
perception in a 100Hz monitor).

This might be a possible fix for:
https://github.com/aseprite/aseprite/issues/2713
2021-07-09 10:21:16 -03:00
2021-06-22 16:11:00 -03:00
2021-04-15 11:51:42 +02:00
2019-05-03 09:34:02 -03:00
2017-03-10 18:50:48 -03:00
2021-03-05 18:39:36 -03:00
2018-12-06 12:25:23 -03:00

Aseprite

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Introduction

Aseprite is a program to create animated sprites. Its main features are:

Issues

There is a list of Known Issues (things to be fixed or that aren't yet implemented).

If you found a bug or have a new idea/feature for the program, you can report them.

Support

You can ask for help in:

Authors

Aseprite is being developed by Igara Studio:

Credits

The default Aseprite theme was introduced in v0.8, created by:

Aseprite includes color palettes created by:

It tries to replicate some pixel-art algorithms:

Thanks to third-party open source projects, to contributors, and all the people who have contributed ideas, patches, bugs report, feature requests, donations, and help me to develop Aseprite.

License

This program is distributed under three different licenses:

  1. Source code and official releases/binaries are distributed under our End-User License Agreement for Aseprite (EULA). Please check that there are modules/libraries in the source code that are distributed under the MIT license (e.g. laf, clip, undo, observable, ui, etc.).
  2. You can request a special educational license in case you are a teacher in an educational institution and want to use Aseprite in your classroom (in-situ).
  3. Steam releases are distributed under the terms of the Steam Subscriber Agreement.

You can get more information about Aseprite license in the FAQ.

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