aseprite/src/commands/cmd_new_file.cpp

205 lines
5.9 KiB
C++

/* ASE - Allegro Sprite Editor
* Copyright (C) 2001-2010 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include <assert.h>
#include <allegro/config.h>
#include <allegro/unicode.h>
#include "jinete/jinete.h"
#include "ui_context.h"
#include "commands/command.h"
#include "console.h"
#include "app.h"
#include "core/cfg.h"
#include "core/color.h"
#include "modules/editors.h"
#include "modules/gui.h"
#include "raster/image.h"
#include "raster/layer.h"
#include "raster/sprite.h"
#include "raster/undo.h"
#include "util/misc.h"
#include "widgets/colbar.h"
//////////////////////////////////////////////////////////////////////
// new_file
class NewFileCommand : public Command
{
public:
NewFileCommand();
Command* clone() { return new NewFileCommand(*this); }
protected:
void execute(Context* context);
};
static int _sprite_counter = 0;
static Sprite* new_sprite(Context* context, int imgtype, int w, int h, int ncolors);
NewFileCommand::NewFileCommand()
: Command("new_file",
"New File",
CmdRecordableFlag)
{
}
/**
* Shows the "New Sprite" dialog.
*/
void NewFileCommand::execute(Context* context)
{
JWidget width, height, radio1, radio2, radio3, colors, ok, bg_box;
int imgtype, w, h, bg, ncolors;
char buf[1024];
Sprite *sprite;
color_t color;
color_t bg_table[] = {
color_mask(),
color_rgb(0, 0, 0),
color_rgb(255, 255, 255),
color_rgb(255, 0, 255),
app_get_colorbar()->getBgColor()
};
// Load the window widget
FramePtr window(load_widget("new_sprite.xml", "new_sprite"));
get_widgets(window,
"width", &width,
"height", &height,
"radio1", &radio1,
"radio2", &radio2,
"radio3", &radio3,
"colors", &colors,
"ok_button", &ok,
"bg_box", &bg_box, NULL);
// Default values: Indexed, 320x240, Background color
imgtype = get_config_int("NewSprite", "Type", IMAGE_INDEXED);
imgtype = MID(IMAGE_RGB, imgtype, IMAGE_INDEXED);
w = get_config_int("NewSprite", "Width", 320);
h = get_config_int("NewSprite", "Height", 240);
bg = get_config_int("NewSprite", "Background", 4); // Default = Background color
ncolors = get_config_int("NewSprite", "Colors", 256);
width->setTextf("%d", MAX(1, w));
height->setTextf("%d", MAX(1, h));
colors->setTextf("%d", MID(2, ncolors, 256));
// Select image-type
switch (imgtype) {
case IMAGE_RGB: radio1->setSelected(true); break;
case IMAGE_GRAYSCALE: radio2->setSelected(true); break;
case IMAGE_INDEXED: radio3->setSelected(true); break;
}
// Select background color
jlistbox_select_index(bg_box, bg);
// Open the window
window->open_window_fg();
if (window->get_killer() == ok) {
bool ok = false;
// Get the options
if (radio1->isSelected()) imgtype = IMAGE_RGB;
else if (radio2->isSelected()) imgtype = IMAGE_GRAYSCALE;
else if (radio3->isSelected()) imgtype = IMAGE_INDEXED;
w = width->getTextInt();
h = height->getTextInt();
ncolors = colors->getTextInt();
bg = jlistbox_get_selected_index(bg_box);
w = MID(1, w, 9999);
h = MID(1, h, 9999);
ncolors = MID(2, ncolors, 256);
// Select the color
color = color_mask();
if (bg >= 0 && bg <= 4) {
color = bg_table[bg];
ok = true;
}
if (ok) {
// Save the configuration
set_config_int("NewSprite", "Type", imgtype);
set_config_int("NewSprite", "Width", w);
set_config_int("NewSprite", "Height", h);
set_config_int("NewSprite", "Background", bg);
// Create the new sprite
sprite = new_sprite(UIContext::instance(), imgtype, w, h,
imgtype == IMAGE_INDEXED ? ncolors: 256);
if (!sprite) {
Console console;
console.printf("Not enough memory to allocate the sprite\n");
}
else {
usprintf(buf, "Sprite-%04d", ++_sprite_counter);
sprite->setFilename(buf);
// If the background color isn't transparent, we have to
// convert the `Layer 1' in a `Background'
if (color_type(color) != COLOR_TYPE_MASK) {
assert(sprite->getCurrentLayer() && sprite->getCurrentLayer()->is_image());
static_cast<LayerImage*>(sprite->getCurrentLayer())->configure_as_background();
image_clear(sprite->getCurrentImage(), get_color_for_image(imgtype, color));
}
// Show the sprite to the user
context->add_sprite(sprite);
set_sprite_in_more_reliable_editor(sprite);
}
}
}
}
/**
* Creates a new sprite with the given dimension with one transparent
* layer called "Layer 1".
*
* @param imgtype Color mode, one of the following values: IMAGE_RGB, IMAGE_GRAYSCALE, IMAGE_INDEXED
* @param w Width of the sprite
* @param h Height of the sprite
*/
static Sprite* new_sprite(Context* context, int imgtype, int w, int h, int ncolors)
{
assert(imgtype == IMAGE_RGB || imgtype == IMAGE_GRAYSCALE || imgtype == IMAGE_INDEXED);
assert(w >= 1 && w <= 9999);
assert(h >= 1 && h <= 9999);
return Sprite::createWithLayer(imgtype, w, h, ncolors);
}
//////////////////////////////////////////////////////////////////////
// CommandFactory
Command* CommandFactory::create_new_file_command()
{
return new NewFileCommand;
}