aseprite/src/commands/cmd_background_from_layer.cpp
David Capello 10781dcf5f Removed Context::getFg/BgColor member functions.
Modified color_get_*() so they do not need "imgtype" parameter.
ColorBar class is public (defined in colbar.h).
Added ColorBar::Fg/BgColorChange signals.
Converted palette editor widget to a C++ class (PalEdit derived from Widget).
Modified the "Palette Editor" (F4 key) to be non-modal (still WIP).
2010-04-10 17:01:56 -03:00

84 lines
2.6 KiB
C++

/* ASE - Allegro Sprite Editor
* Copyright (C) 2001-2010 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include "commands/command.h"
#include "modules/gui.h"
#include "raster/layer.h"
#include "raster/sprite.h"
#include "sprite_wrappers.h"
#include "undoable.h"
#include "widgets/colbar.h"
class BackgroundFromLayerCommand : public Command
{
public:
BackgroundFromLayerCommand();
Command* clone() const { return new BackgroundFromLayerCommand(*this); }
protected:
bool enabled(Context* context);
void execute(Context* context);
};
BackgroundFromLayerCommand::BackgroundFromLayerCommand()
: Command("background_from_layer",
"BackgroundFromLayer",
CmdRecordableFlag)
{
}
bool BackgroundFromLayerCommand::enabled(Context* context)
{
const CurrentSpriteReader sprite(context);
return
sprite != NULL &&
sprite->getCurrentLayer() != NULL &&
sprite->getBackgroundLayer() == NULL &&
sprite->getCurrentLayer()->is_image() &&
sprite->getCurrentLayer()->is_readable() &&
sprite->getCurrentLayer()->is_writable();
}
void BackgroundFromLayerCommand::execute(Context* context)
{
CurrentSpriteWriter sprite(context);
// each frame of the layer to be converted as `Background' must be
// cleared using the selected background color in the color-bar
int bgcolor = get_color_for_image(sprite->getImgType(),
context->getSettings()->getBgColor());
bgcolor = fixup_color_for_background(sprite->getImgType(), bgcolor);
{
Undoable undoable(sprite, "Background from Layer");
undoable.background_from_layer(static_cast<LayerImage*>(sprite->getCurrentLayer()), bgcolor);
undoable.commit();
}
update_screen_for_sprite(sprite);
}
//////////////////////////////////////////////////////////////////////
// CommandFactory
Command* CommandFactory::create_background_from_layer_command()
{
return new BackgroundFromLayerCommand;
}