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38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
// Aseprite
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// Copyright (C) 2019 Igara Studio S.A.
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// Copyright (C) 2001-2015 David Capello
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//
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// This program is distributed under the terms of
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// the End-User License Agreement for Aseprite.
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#ifndef APP_FLATTEN_H_INCLUDED
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#define APP_FLATTEN_H_INCLUDED
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#pragma once
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#include "gfx/rect.h"
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#include "doc/frame.h"
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namespace doc {
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class Sprite;
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class Layer;
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class LayerImage;
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}
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namespace app {
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// Returns a new layer with the given layer at "srcLayer" rendered
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// frame by frame from "frmin" to "frmax" (inclusive). The routine
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// flattens all children of "srcLayer" to an unique output layer.
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//
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// Note: The layer is not added to the given sprite, but is related to
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// it, so you'll be able to add the flatten layer only into the given
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// sprite.
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LayerImage* create_flatten_layer_copy(Sprite* dstSprite, const Layer* srcLayer,
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const gfx::Rect& bounds,
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frame_t frmin, frame_t frmax,
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const bool newBlend);
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} // namespace app
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#endif
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