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We've added an experimental option (enabled by default) to keep the compressed tileset data when we load/save a .aseprite file to avoid recompressing each time we save (and only compressing the tileset if tiles are modified). This is an attempt to make the save operation faster when we use sprites with several tilemap layers + large tilesets (many tiles, with big tiles). Reference: https://github.com/aseprite/Attachment-System/issues/54 |
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en.ini |