mirror of
https://github.com/aseprite/aseprite.git
synced 2025-04-09 18:44:46 +00:00
Changes: * Add KeyboardShortcutsCommand and window * Add SelectAccelerator window * Replace modules/gui.cpp functions with app::KeyboardShortcuts and app::Key with the logic to load/save/handle keyboard shortcuts * Change ui::Accelerator concept: now it represent just one keyboard shortcut, not a set of shortcuts * Remove ui::Accelerator from ui::MenuItem, now the key is associated in app::AppMenuItem and it's a app::Key * Add Command::onGetFriendlyName() to get a user friendly name of the command depending on its parameters
129 lines
3.1 KiB
C++
129 lines
3.1 KiB
C++
/* Aseprite
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* Copyright (C) 2001-2013 David Capello
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "app/ui/app_menuitem.h"
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#include "app/commands/command.h"
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#include "app/commands/params.h"
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#include "app/modules/gui.h"
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#include "app/ui/keyboard_shortcuts.h"
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#include "app/ui_context.h"
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#include "ui/accelerator.h"
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#include "ui/menu.h"
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#include "ui/message.h"
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#include "ui/preferred_size_event.h"
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#include "ui/widget.h"
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#include <stdarg.h>
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#include <stdio.h>
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#include <string.h>
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namespace app {
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using namespace ui;
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AppMenuItem::AppMenuItem(const char* text, Command* command, const Params* params)
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: MenuItem(text)
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, m_key(NULL)
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, m_command(command)
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, m_params(params ? params->clone(): NULL)
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{
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}
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AppMenuItem::~AppMenuItem()
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{
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delete m_params;
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}
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bool AppMenuItem::onProcessMessage(Message* msg)
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{
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switch (msg->type()) {
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case kCloseMessage:
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// disable the menu (the keyboard shortcuts are processed by "manager_msg_proc")
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setEnabled(false);
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break;
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default:
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if (msg->type() == kOpenMessage ||
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msg->type() == kOpenMenuItemMessage) {
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// Update the context flags after opening the menuitem's
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// submenu to update the "enabled" flag of each command
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// correctly.
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Context* context = UIContext::instance();
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context->updateFlags();
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if (m_command) {
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if (m_params)
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m_command->loadParams(m_params);
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setEnabled(m_command->isEnabled(context));
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setSelected(m_command->isChecked(context));
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}
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}
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break;
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}
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return MenuItem::onProcessMessage(msg);
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}
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void AppMenuItem::onPreferredSize(PreferredSizeEvent& ev)
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{
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gfx::Size size(0, 0);
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if (hasText()) {
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size.w =
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+ this->border_width.l
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+ getTextWidth()
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+ (inBar() ? this->child_spacing/4: this->child_spacing)
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+ this->border_width.r;
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size.h =
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+ this->border_width.t
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+ getTextHeight()
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+ this->border_width.b;
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if (m_key && !m_key->accels().empty()) {
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size.w += Graphics::measureUIStringLength(
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m_key->accels().front().toString().c_str(), getFont());
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}
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}
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ev.setPreferredSize(size);
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}
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void AppMenuItem::onClick()
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{
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MenuItem::onClick();
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if (m_command) {
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if (m_params)
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m_command->loadParams(m_params);
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UIContext* context = UIContext::instance();
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if (m_command->isEnabled(context))
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context->executeCommand(m_command);
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}
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}
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} // namespace app
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