David Capello f939ef5f02 Add keyboard shortcuts customization (close #253)
Changes:
* Add KeyboardShortcutsCommand and window
* Add SelectAccelerator window
* Replace modules/gui.cpp functions with app::KeyboardShortcuts and
  app::Key with the logic to load/save/handle keyboard shortcuts
* Change ui::Accelerator concept: now it represent just one keyboard
  shortcut, not a set of shortcuts
* Remove ui::Accelerator from ui::MenuItem, now the key is associated
  in app::AppMenuItem and it's a app::Key
* Add Command::onGetFriendlyName() to get a user friendly name of the
  command depending on its parameters
2014-10-29 11:58:03 -03:00

75 lines
2.1 KiB
C++

/* Aseprite
* Copyright (C) 2001-2013 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef APP_MODULES_GUI_H_INCLUDED
#define APP_MODULES_GUI_H_INCLUDED
#pragma once
#include "app/ui/skin/skin_property.h"
#include "base/exception.h"
#include "ui/base.h"
namespace ui {
class ButtonBase;
class CheckBox;
class Message;
class RadioButton;
class Widget;
class Window;
}
namespace app {
class Command;
class Document;
class Params;
namespace tools {
class Tool;
}
int init_module_gui();
void exit_module_gui();
int get_screen_scaling();
void set_screen_scaling(int scaling);
void update_screen_for_document(Document* document);
void gui_run();
void gui_feedback();
void gui_setup_screen(bool reload_font);
void load_window_pos(ui::Widget* window, const char *section);
void save_window_pos(ui::Widget* window, const char *section);
ui::Widget* setup_mini_font(ui::Widget* widget);
ui::Widget* setup_mini_look(ui::Widget* widget);
ui::Widget* setup_look(ui::Widget* widget, skin::LookType lookType);
void setup_bevels(ui::Widget* widget, int b1, int b2, int b3, int b4);
void set_gfxicon_to_button(ui::ButtonBase* button,
int normal_part_id,
int selected_part_id,
int disabled_part_id, int icon_align);
ui::CheckBox* check_button_new(const char* text, int b1, int b2, int b3, int b4);
} // namespace app
#endif