mirror of
https://github.com/aseprite/aseprite.git
synced 2025-03-31 16:20:22 +00:00
Changes: * Add KeyboardShortcutsCommand and window * Add SelectAccelerator window * Replace modules/gui.cpp functions with app::KeyboardShortcuts and app::Key with the logic to load/save/handle keyboard shortcuts * Change ui::Accelerator concept: now it represent just one keyboard shortcut, not a set of shortcuts * Remove ui::Accelerator from ui::MenuItem, now the key is associated in app::AppMenuItem and it's a app::Key * Add Command::onGetFriendlyName() to get a user friendly name of the command depending on its parameters
449 lines
11 KiB
C++
449 lines
11 KiB
C++
/* Aseprite
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* Copyright (C) 2001-2013 David Capello
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "app/app.h"
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#include "app/app_options.h"
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#include "app/check_update.h"
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#include "app/color_utils.h"
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#include "app/commands/commands.h"
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#include "app/commands/params.h"
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#include "app/console.h"
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#include "app/data_recovery.h"
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#include "app/document_exporter.h"
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#include "app/document_location.h"
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#include "app/file/file.h"
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#include "app/file/file_formats_manager.h"
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#include "app/file/palette_file.h"
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#include "app/file_system.h"
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#include "app/find_widget.h"
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#include "app/gui_xml.h"
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#include "app/ini_file.h"
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#include "app/load_widget.h"
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#include "app/log.h"
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#include "app/modules.h"
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#include "app/modules/gfx.h"
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#include "app/modules/gui.h"
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#include "app/modules/palettes.h"
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#include "app/recent_files.h"
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#include "app/resource_finder.h"
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#include "app/send_crash.h"
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#include "app/settings/settings.h"
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#include "app/shell.h"
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#include "app/tools/tool_box.h"
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#include "app/ui/color_bar.h"
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#include "app/ui/document_view.h"
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#include "app/ui/editor/editor.h"
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#include "app/ui/editor/editor_view.h"
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#include "app/ui/keyboard_shortcuts.h"
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#include "app/ui/main_window.h"
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#include "app/ui/status_bar.h"
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#include "app/ui/tabs.h"
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#include "app/ui/toolbar.h"
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#include "app/ui_context.h"
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#include "app/util/boundary.h"
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#include "app/util/render.h"
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#include "app/webserver.h"
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#include "base/exception.h"
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#include "base/fs.h"
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#include "base/path.h"
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#include "base/unique_ptr.h"
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#include "doc/document_observer.h"
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#include "raster/image.h"
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#include "raster/layer.h"
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#include "raster/palette.h"
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#include "raster/sprite.h"
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#include "scripting/engine.h"
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#include "she/display.h"
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#include "she/error.h"
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#include "she/system.h"
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#include "ui/intern.h"
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#include "ui/ui.h"
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#include <iostream>
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#include <memory>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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namespace app {
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using namespace ui;
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class App::Modules {
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public:
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ConfigModule m_configModule;
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LoggerModule m_loggerModule;
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FileSystemModule m_file_system_module;
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tools::ToolBox m_toolbox;
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CommandsModule m_commands_modules;
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UIContext m_ui_context;
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RecentFiles m_recent_files;
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app::DataRecovery m_recovery;
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scripting::Engine m_scriptingEngine;
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Modules(bool console, bool verbose)
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: m_loggerModule(verbose)
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, m_recovery(&m_ui_context) {
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}
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};
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App* App::m_instance = NULL;
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// Initializes the application loading the modules, setting the
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// graphics mode, loading the configuration and resources, etc.
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App::App(int argc, const char* argv[])
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: m_modules(NULL)
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, m_legacy(NULL)
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, m_isGui(false)
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, m_isShell(false)
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, m_exporter(NULL)
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{
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ASSERT(m_instance == NULL);
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m_instance = this;
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AppOptions options(argc, argv);
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m_modules = new Modules(!options.startUI(), options.verbose());
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m_isGui = options.startUI();
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m_isShell = options.startShell();
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m_legacy = new LegacyModules(isGui() ? REQUIRE_INTERFACE: 0);
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m_files = options.files();
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if (options.hasExporterParams()) {
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m_exporter.reset(new DocumentExporter);
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m_exporter->setDataFilename(options.data());
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m_exporter->setTextureFilename(options.sheet());
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m_exporter->setScale(options.scale());
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}
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// Register well-known image file types.
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FileFormatsManager::instance()->registerAllFormats();
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// init editor cursor
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Editor::editor_cursor_init();
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// Load RenderEngine configuration
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RenderEngine::loadConfig();
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if (isPortable())
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PRINTF("Running in portable mode\n");
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// Default palette.
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std::string palFile(!options.paletteFileName().empty() ?
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options.paletteFileName():
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std::string(get_config_string("GfxMode", "Palette", "")));
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if (palFile.empty()) {
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// Try to use a default pixel art palette.
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ResourceFinder rf;
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rf.includeDataDir("palettes/db32.gpl");
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if (rf.findFirst())
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palFile = rf.filename();
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}
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if (!palFile.empty()) {
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PRINTF("Loading custom palette file: %s\n", palFile.c_str());
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base::UniquePtr<Palette> pal(load_palette(palFile.c_str()));
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if (pal.get() != NULL) {
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set_default_palette(pal.get());
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}
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else {
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PRINTF("Error loading custom palette file\n");
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}
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}
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// Set system palette to the default one.
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set_current_palette(NULL, true);
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}
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int App::run()
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{
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UIContext* context = UIContext::instance();
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// Initialize GUI interface
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if (isGui()) {
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PRINTF("GUI mode\n");
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// Setup the GUI cursor and redraw screen
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ui::set_use_native_cursors(
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context->settings()->experimental()->useNativeCursor());
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jmouse_set_cursor(kArrowCursor);
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ui::Manager::getDefault()->invalidate();
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// Create the main window and show it.
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m_mainWindow.reset(new MainWindow);
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// Default status of the main window.
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app_rebuild_documents_tabs();
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app_default_statusbar_message();
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// Default window title bar.
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updateDisplayTitleBar();
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m_mainWindow->openWindow();
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// Redraw the whole screen.
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ui::Manager::getDefault()->invalidate();
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}
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// Procress options
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PRINTF("Processing options...\n");
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{
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Console console;
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for (const std::string& filename : m_files) {
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// Load the sprite
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Document* document = load_document(context, filename.c_str());
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if (!document) {
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if (!isGui())
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console.printf("Error loading file \"%s\"\n", filename.c_str());
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}
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else {
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// Add the given file in the argument as a "recent file" only
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// if we are running in GUI mode. If the program is executed
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// in batch mode this is not desirable.
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if (isGui())
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getRecentFiles()->addRecentFile(filename.c_str());
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// Add the document to the exporter.
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if (m_exporter != NULL)
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m_exporter->addDocument(document);
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}
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}
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}
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// Export
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if (m_exporter != NULL) {
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PRINTF("Exporting sheet...\n");
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m_exporter->exportSheet();
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m_exporter.reset(NULL);
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}
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// Run the GUI
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if (isGui()) {
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#ifdef ENABLE_UPDATER
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// Launch the thread to check for updates.
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app::CheckUpdateThreadLauncher checkUpdate;
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checkUpdate.launch();
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#endif
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#ifdef ENABLE_WEBSERVER
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// Launch the webserver.
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app::WebServer webServer;
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webServer.start();
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#endif
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app::SendCrash sendCrash;
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sendCrash.search();
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// Run the GUI main message loop
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gui_run();
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// Destroy all documents in the UIContext.
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const doc::Documents& docs = m_modules->m_ui_context.documents();
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while (!docs.empty()) {
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doc::Document* doc = docs.back();
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// First we close the document. In this way we receive recent
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// notifications related to the document as an app::Document. If
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// we delete the document directly, we destroy the app::Document
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// too early, and then doc::~Document() call
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// DocumentsObserver::onRemoveDocument(). In this way, observers
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// could think that they have a fully created app::Document when
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// in reality it's a doc::Document (in the middle of a
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// destruction process).
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//
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// TODO: This problem is because we're extending doc::Document,
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// in the future, we should remove app::Document.
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doc->close();
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delete doc;
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}
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// Destroy the window.
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m_mainWindow.reset(NULL);
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}
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// Start shell to execute scripts.
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else if (m_isShell) {
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m_systemConsole.prepareShell();
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if (m_modules->m_scriptingEngine.supportEval()) {
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Shell shell;
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shell.run(m_modules->m_scriptingEngine);
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}
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else {
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std::cerr << "Your version of " PACKAGE " wasn't compiled with shell support.\n";
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}
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}
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return 0;
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}
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// Finishes the Aseprite application.
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App::~App()
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{
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try {
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ASSERT(m_instance == this);
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// Remove Aseprite handlers
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PRINTF("ASE: Uninstalling\n");
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// Delete file formats.
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FileFormatsManager::destroyInstance();
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// Fire App Exit signal.
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App::instance()->Exit();
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// Finalize modules, configuration and core.
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Editor::editor_cursor_exit();
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boundary_exit();
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delete m_legacy;
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delete m_modules;
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// Destroy the loaded gui.xml data.
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delete KeyboardShortcuts::instance();
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delete GuiXml::instance();
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m_instance = NULL;
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}
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catch (...) {
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she::error_message("Error closing ASE.\n(uncaught exception)");
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// no re-throw
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}
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}
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bool App::isPortable()
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{
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static bool* is_portable = NULL;
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if (!is_portable) {
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is_portable =
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new bool(
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base::is_file(base::join_path(
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base::get_file_path(base::get_app_path()),
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"aseprite.ini")));
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}
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return *is_portable;
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}
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tools::ToolBox* App::getToolBox() const
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{
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ASSERT(m_modules != NULL);
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return &m_modules->m_toolbox;
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}
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RecentFiles* App::getRecentFiles() const
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{
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ASSERT(m_modules != NULL);
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return &m_modules->m_recent_files;
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}
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void App::showNotification(INotificationDelegate* del)
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{
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m_mainWindow->showNotification(del);
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}
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void App::updateDisplayTitleBar()
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{
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std::string defaultTitle = PACKAGE " v" VERSION;
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std::string title;
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DocumentView* docView = UIContext::instance()->activeView();
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if (docView) {
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// Prepend the document's filename.
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title += docView->getDocument()->name();
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title += " - ";
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}
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title += defaultTitle;
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she::instance()->defaultDisplay()->setTitleBar(title);
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}
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// Updates palette and redraw the screen.
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void app_refresh_screen()
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{
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Context* context = UIContext::instance();
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ASSERT(context != NULL);
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DocumentLocation location = context->activeLocation();
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if (Palette* pal = location.palette())
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set_current_palette(pal, false);
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else
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set_current_palette(NULL, false);
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// Invalidate the whole screen.
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ui::Manager::getDefault()->invalidate();
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}
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void app_rebuild_documents_tabs()
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{
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App::instance()->getMainWindow()->getTabsBar()->updateTabsText();
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}
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PixelFormat app_get_current_pixel_format()
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{
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Context* context = UIContext::instance();
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ASSERT(context != NULL);
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Document* document = context->activeDocument();
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if (document != NULL)
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return document->sprite()->pixelFormat();
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else
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return IMAGE_RGB;
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}
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void app_default_statusbar_message()
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{
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StatusBar::instance()
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->setStatusText(250, "%s %s | %s", PACKAGE, VERSION, COPYRIGHT);
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}
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int app_get_color_to_clear_layer(Layer* layer)
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{
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ASSERT(layer != NULL);
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app::Color color;
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// The `Background' is erased with the `Background Color'
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if (layer->isBackground()) {
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if (ColorBar::instance())
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color = ColorBar::instance()->getBgColor();
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else
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color = app::Color::fromRgb(0, 0, 0); // TODO get background color color from doc::Settings
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}
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else // All transparent layers are cleared with the mask color
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color = app::Color::fromMask();
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return color_utils::color_for_layer(color, layer);
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}
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} // namespace app
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